that’s my omg ash is owning me so bad right now team, unfortunately I won’t get to play that for a while…
http://profile.ak.fbcdn.net/hprofile-ak-ash2/41787_214277156210_9019_n.jpg
sweet pictures
that’s my omg ash is owning me so bad right now team, unfortunately I won’t get to play that for a while…
http://profile.ak.fbcdn.net/hprofile-ak-ash2/41787_214277156210_9019_n.jpg
sweet pictures
Your carefully placed awesome picture distracted me from the fact that I got served…
Doesn’t matter you all free to my new team(s).
That Wesker isn’t OP article was stupid. PRBalrog even admitted Wesker was OP, and he won at NEC with him, but he also said he changed from his vanilla team because people said it was cheap. So he switches out Tron and Dante to put in Wesker and Spencer. So for him to say that playing Wolverine/Spencer/Wesker isn’t cheap, but Wesker is OP… is telling. I’m leaving town tomorrow around 7:30 to avoid some traffic so I’ll probably get in around 11:30. Also, at least they admitted that teching anytime was a glitch. Get that out of the game so I can at least grab air teleporting characters.
no man i need my techs
PR Rog clearly only plays for money. And I DO think people are on Wesker’s ass more than they should. Zero’s a better character, might even argue that Spencer is as well; it’s just that there are more people that play Wesker than any of those 2 because Wesker’s an easier character. Now I’m not tooting my own horn just so I can claim that my character isn’t good. Though I am saying he’s not as strong as people make him to be; not the best character in the game. Top 5 definitely but I still think there’s a lot more to the game than just really, really, really good normals and kindergarten execution.
kindergarten execution is a lynchpin of marvel 3 son
Valid point. I have no argument.
GET BACK
Wesker is def best character in game. Easiest execution in the game for maximum damage output + syngery with every single person in the cast – he can extend combos off of almost everyone in the cast as well. Who is easier for the same amount of damage? You could literally teach someone to use him and I bet they could win within 15 minutes of using him. I mean you can play him so simple and with his safeness just hit buttons and win. Zero and Spencer are much higher execution characters – zero especially – he dies so quick and takes a lot of work to win. I have no problem with people playing Wesker but his dominance needs to be recognized. There is definitely fear when fighting him, because all of a sudden you dead and so is your next character. He needs to be nerfed hard. Like down to mid-tear. It’s ridiculous – it’s making the game stale already. You had one team not use wesker at NEC in top 8 – 1 team. It’s making the game homogenous and it’s causing people to not explore everything that is there excect for ballsy people like dieminion and a few others not using him… It isn’t that Wesker is so good, it’s that everyone wants to play him (cause he so easy – you don’t see Viper on every team eventhough she is really good) – it ruins the diversity of the game when you have a lot of options not being explored in Ultimate because he is so strong.
i cant win with wessker
to be fair we said the same stuff about sent/wolverines in the first month of three, so i think things will get ok
Simply it’s just X-Factor that makes him seem that way and Wesker can’t do 1.2 million with 1 meter ala Spencer. Zero doesn’t have a bad match-up, has great priority, can mix-up without assists and is probably the best battery character. If you were to simply say that a character works well with any team because of the OTG that Wesker has then why wouldn’t Doom be on every team, all of his assists are useful. I think you’re just understating the fact that at an optimal level, there are better characters than Wesker. Oh and Wesker has bad match-ups, ie Zero, Trish, and Deadpool. This is pretty much the same thing that happened with vanilla Sentinel.
@McTease I wouldn’t consider this the same as the vanilla Sentinel situation. Considering he’s an original character, people haven’t figured out a consistent way to deal with Wesker. Even if you do follow all the rules of Wesker, it just sounds ridiculous what you have to do to beat him. Snap him in like DP: Okay you just snapped in a character who can still handle himself perfectly fine and now you are down a bar in the meter game. Being down that meter means you probably won’t kill him in a combo now, unlike Dark Phoenix who dies in a magic series combo. Space yourself away from teleport mixups: If your character doesn’t have a projectile you are just gonna get chip shot. Try to punish shots without a beam: Wesker shoots teleports back. His normals are fast and not punishable outside of guard canceling. Even with chicken blocking, you have to be really close to the ground to punish Wesker. That’s a hazard in itself because of the deceptive amount of active frames of his crouching medium, that can catch pre-jump frames. That is how Wesker usually opens people up who are trying to run away from him when it’s 1 on 1. Best, easiest self otg combos without the need of an assist to keep it going, that become retarded when he has x factor. His ability to convert about every hit into a full combo. The sum of his parts just make him better. From all of that rhetoric, I’m left to assume that the best way to beat him is to snap him in and just pop x factor on a guard cancel if he tries to rush you down before his assist become active again. That’s a lot of resources to use on one character when there could be other top tier x factor threats on a team. Now you can’t punish dive kicks the rest of the match.
Wesker’s overall utility is why he’s getting so much play. Even though all of Doom’s assist are useful, do any of them give any character in the game a 1-frame but practically unblockable setup? Capcom also nerfed hidden missiles taking down the total missiles from 8 to 6. All of Iron Man’s assists are good, but he’s clearly ass because of his bad normals and you personally know that. It’s the low hitting aspect of samurai edge that makes it better than just being an otg. If it didn’t hit low it would be different, plus it doesn’t mess up combos because it doesn’t use a ground bounce. Deadpool’s katanarama otg doesn’t hit low and it uses a ground bounce, but it does pick up multiple characters. Zero has the same amount of bad matchups as Wesker. Ammy, Dante, Deadpool, Vergil, Trish, possibly more. He’s got the same weak zones that Wesker does. Anyone in the air above him or better zoning tools. Zero requires considerably more execution and can die in one combo with a dhc or a basic level 3 hyper combo, which makes him not as good as Wesker. He’s still top tier, but Wesker is the easiest to use top tier character and he still has plenty of health after the 100k nerf. Doom, Magneto, Viper, Spencer, even Wolverine, require more execution than Wesker. Tournament players can keep it real simple and not have to worry about dropping Wesker combos, all while having the utility of a top tier character who makes every other character better.
Solution: Nerf X factor, or 1-3 aspects of Wesker’s game. I’d prefer an x factor adjustment
@Boel, Wolverine(along with hard knockdown Akuma assist, which no longer knocksdown) was still a problem at the end of vanilla, but herp derp Phoenix overshadowed him.
Finally, anyone down to go to Cracker Barrel this weekend?
Solid points all around Brandon.
I will say Wesker is the best character in terms of versatility but I honestly do think Zero, while a tougher character to play which I never disputed, is still the better character. That problem with Wesker arises when X-Factor is a threat. Honestly you only snap in Wesker to get rid of Dark Wesker, there would be no other reason. He’s a great character sure but by those standards you would snap in any character that you deem great; I’m not arguing that Wesker isn’t a great character by any means though I do feel calling him the best character in the game is by far way too early of a claim. The only thing that really makes him scary is the potential of him having X-Factor as a liability. If it weren’t for the stupidity and downright ridiculous boosts that X-Factor grants, anchor Wesker would NOT be a problem. I honestly feel the blame for this is his STUPID glasses gimmick and his X-Factor boosts. If his X-Factor boosts were simmered down he wouldn’t be a big a problem as most people would believe. The only thing that made Wesker less scary in Vanilla, he was better in Vanilla (X-Factor, DHC glitch and all), was that as you stated Phoenix overshadowed him. Sidenote: Wesker can only combo after an OTG after a throw or with an assist; he can’t do magic series OTG launch magic series, believe it or not. An X-Factor nerf sounds the most appropriate.
And for the record, if Wesker does get nerfed I’m still playing him.
On your other points. Iron Man’s assists aren’t good with just any team. His Unibeam yes, but his others you have to work around; while Doom’s assists can pretty much work with any team. Less missiles or not, Hidden Missiles is still as effective as it was. The problem with Iron Man, which I don’t get as to why Capcom thinks is plausible, is that he can’t cancel his dash. In Marvel vs. Capcom 3 a character can’t cancel his dash.
What bad match-ups does Zero have?
man playin 2nite is gon be fierce
oh wait ladyboy brandon aint gettin in til we all in bed
also st
LOL yes to cracker barrel and I like all the analysis. It’s just the overall ease with which he can own people. Tonight dennis is gonna get fiercely ocved by me even if he picks wesker (to which I will also pick wesker LOL).
It’s not my fault you old timers like to go to sleep and since when am I referred to as ladyboy?
@McTease Iron Man’s Repulsor blast is useful, it’s definitely one of the better anti-air assist in the game and it shuts down air teleports. The smart bombs might as well be the same as Doom rocks. Doom rocks are usually just used to eat up projectile durability but smart bombs actually do a better job. Rocks only has 5 points, smart bombs have 15 points because more come out than what get on point.
Zero has bad matchups with good zoning characters and mostly air characters. Deadpool beats him straight up since all his guns beat out anything Zero can do. Fully charged buster has 9 points, guns has 10. His fireball projectile only has 3 points each, so you have to super buff and do hard version to beat Deadpool, and he can cancel his guns into super to beat that. The duration of guns beat out the teleport duration so Zero will get tagged. In air buster only aims diagonally, guns can still shoot straight across. Pineapple has medium priority, so it goes through all of Zero’s projectiles. Dante beats Zero because of normals range and even ground on projectiles. Devil trigger Dante really gives Zero trouble because of improved air mobility and added moves. If Dante beats Zero then you can say the same about Vergil despite not having the same projectiles. Vergil has better teleports than Dante since you have multiple options. Vergil’s beserker slash counts as 4 projectiles with 5 points a piece. No one is mentioning Ammy just because she doesn’t do top tier damage, but she does everything. She can hold out her projectile counter so Zero has to rush in. Up close switch to sword and then she can out range Zero. Beads can stuff teleports and cold star will only lose to fully charged buster but she can just counter it instead. Trish can do her usual super jump, fly, trap trap trap, dive kick, super jump, fly trap trap trap. Zero will get chipped out from that too. I think Hawkeye and Strange beat Zero too. Hawkeye’s light fireball ties fully charged buster, beats out Zero’s fireball. Hawkeye’s heavy fireball beats out all of Zero’s since it’s medium durability. It’s a matter of keeping Zero out, but that’s all of Hawkeye’s matchups. Dr. Strange is in a similar situation as Hawkeye, but light daggers come out fast enough to punish a hit on Strange. Also Eye of Agomato owns Zero’s projectiles and takes up good screen space. I never thought I would say this, but Chris can even give Zero trouble now. The mine stays out long enough and hits behind Chris if he gets hit. Flamethrower stuffs Zero’s normals and teleports. God forbid Zero get hit with a magnum shot.
Zero’s 830k health is a liability compared to Wesker. The speed of gunshot, it being a normal on both ground and in air, and being teleport cancel-able makes it better despite only have 1 durability point. Also, people don’t use his projectile counter enough to keep zoning characters off balance, but mostly because gunshot just stuffs their attempts.
It comes down to that some of the characters that Zero and Wesker lose to aren’t played because they don’t have favorable matchups compared to the rest of the cast or they are new characters. So as long as they are unexplored the top tier gets cemented as fact because everyone is playing them and people join in instead of using new tech. But as a result you are stuck using characters that hard counter other characters, so there are less viable characters.
I stand corrected on Zero. Keep-away is always annoying though I do think Zero has better tools than Wesker to get around it with anything being Buster cancel-able. But Iron Man’s Smart Bomb assist is mostly catering to a lack of an OTG, it doesn’t shoot out like Doom’s Rocks making it less effective in anything but being an OTG assist pretty much.
In any case, I feel I’m finally using Iron Man effectively. Crazy, I know.
I counted the number of missiles in Doom’s assist back in MvC3, and it was 6. It hasn’t been changed.