I haven’t seen this talked about at all really. A while ago I found out how to combo after Iron Man’s midscreen grab, and I finally made a video about it. It uses a ridiculous amount of meter and requires x-factor, but it is an option that Iron Man has. I’d really only do this though if your opponent is on their last character or if you just want to be flashy. Hope you like it.
MILF
September 14, 2013, 12:27am
142
Funny thing I was doing that in the training stage today but did not think to xfactor and pick up using it as a lazy way to get across screen. good shit
Iron Man can combo off his midscreen grab normally, its just really hard. Forward throw, double pink dash, L Smart Bomb OTG, dash again c.M, s.H, S
FuLLBLeeD:
Iron Man can combo off his midscreen grab normally, its just really hard. Forward throw, double pink dash, L Smart Bomb OTG, dash again c.M, s.H, S
Thanks for the heads up. I had no idea Iron Man could do that. I’ll give it a try next time I’m in the lab.
Approximately 500 times easier in XF, for what it’s worth.
Also, you don’t even have to double dash in XF3, just full length dash > smart bomb H > dash s.L
Stupid easy in comparison.
Can anyone do the mid screen grab conversion consistently? Seems character specific.
I’ve done it, but wouldn’t rely on it in a match.
Duck_Strong:
Can anyone do the mid screen grab conversion consistently? Seems character specific.
I’ve done it, but wouldn’t rely on it in a match.
I’m almost certain it is. I don’t recommend banking on it unless you’re in XF.
megamonk4:
Merkyl999x:
Have some match footage to share. First set is pretty gross/awful (my first matches of the day) and Staark is running his Mags sub-team, so don’t expect too much. (He switches to his Wolv/Doom/Vergil in the second set and that’s his main team). I think my last set was pretty decent.
So from 0 - 0:30 is Me v. Staark
0:30 - 0:52 is Wandles (Hulk/X23/IM) v. Staark
0:52 - 1:23 is P0tat0 5alad v. Staark
1:32 - End is Me v. Staark.
Normal 'appreciate any feedback bit."
Your assists for Iron Man shows support for Iron Man from the ground while you look for jump/super jump hit confirms. At long range play lame with unibeam covered by log trap. Against that particular magneto team. You’re not going to lose the beam battle unless you’re within reach to be overpowered by storm’s whirlwind. When they notice their loss in the ranged game. Look for the super jump and harass them with sj.H(confirm into combo) or Repulsar Blaster to let them know that they can’t take this approach either.
When you do super jump, you don’t cover yourself with Smart Bombs for offense when you do air dash towards them. This is something that is essential to iron man’s game. If they’re still in the same spot you can force the “hard to see” high/low super jump tri-dash exclusive to iron man.
Eventually the opponent may try to chicken block, be sure to look out for this and bait the air dash down-forward straight into an air throw.
Another note about you super jumping. It’s a bad habit to air dash down-back TOWARDS your opponent. Iron Man just doesn’t have a good enough jump normal that can hit from behind him. If things aren’t working out, reset the neutral game and slow down the pace of the match again.
Although Iron Man doesn’t have a strong tri dash like Magneto/Storm you can harass them by just jumping with your long pokes such as j.H(if they’re airborne) or j.2H(if they’re grounded). If they get hit, they’ll more than like start standing, you can take the opportunity to air dash down towards their legs for a low or air dash forward for a double overhead. This will become another chicken block attempt which you can go for another air throw.
Another thing you can consider because of your team build, you can actually harass enemies with smart bombs from normal jump height covered by log trap(matchup dependent) around mid-range. If smart bombs hit, the follow up with log trap will confirm into a free combo for Iron Man. Just look out for occasional baits to punish iron man and your assist with a super.
When storm/magneto attempts to tri-dash pressure you with no cover for an assist. Use st.L to AA and confirm into combo. this will force them to stop harassing you without coverage.
Iron Man against Magneto/Storm are definitely do-able. Just don’t be cornered and force the pace of the match in your favor. Slow it down a bit, and make your move when your opponent is sleeping on your offense. IMO it’s probably 4/6 slightly in their favor.
Doom himself is a different monster to handle. He just outclasses you in setting the pace. While being scary in somewhat the same way Magneto and instant combo foot dives. I took a break from the game, so you’ll have to forgive me for any lack of matchup experience ATM against Doom.
But my theory is that Iron Man needs to be above doom to beat this match. The match actually becomes who can control air game better if played correctly. Being above doom shuts down his strongest projectile to beat iron man, which is his plasma beam. Photon shot
loses outright to smart bombs. The only thing you should be worrying about is his butter gun(can be push-blocked), his air normals if you’re too close(if you see him jumping, should be sniping with long range normals), and then practically all his projectiles if he places himself above you.
If he manages to get above you before you can snipe him with your air normals, you can just land and null any projectile with repulsar blaster (xx spread) to let him know that as long as you’re grounded, his air projectiles are useless, which forces him to make air to ground offense(good situation for iron man) or to land try the ground game again.
What makes the matchup kind of bad for iron man is Doom’s hyper combos that just resets the pace or places you in check if you were trying to go for anything.
I’ll come back for the other characters. But good games.
Not gonna lie but, you’re playing the Doom matchup all wrong. Doom against a decent IM is brutal to watch as Doom has NO options to beat Tony with.
Angled J.H’s make getting close to IM next to impossible for a character with no good ground dash and barely above average air movement options like Doom is cursed with. Air dashing in gets him sniped for free.
Air Unibeam murders his runaway along with the aforementioned J.H onslaught. Just remember to confirm your combos and carry his ass down to the ground if you can or end dash loops with dashing backwards to re-establish positioning.
Footdive is LOL to Repulsor and anything that’s a laser( Which is EVERYTHING dealing with J.H) so that option is cut off completely.
Only jump when he jumps. You have no need to move honestly.
We’re laming Doom out by playing like Dhalsim.
Doom also seems extra vulnerable to sj conversions because he’ll be desperate to take to the air.
Sj. u+h conversions work well on him.
D_RU
December 15, 2013, 9:03am
152
Damn Danke’s Ironman was on fire!!!
Awesome match!
Hello fellow IM players, I have some footage from last week. They’re both ft10’s w/ SSE Wenster, I hope you enjoy the matches! Any feedback, comments, etc. please post, thank you
Here is the first set:
and here is the second set:
kept it simple with the basic resets.
Shield slash assist is so good. it has better lockdown than log trap for mix ups and stuff but its similar. i think its better
Here some IronMan gameplay vs BxKeyz. if you guys could give any advice it would be much appreciated. http://www.youtube.com/watch?v=DFr6GfdR4dE
2KTep
November 17, 2014, 3:18am
158
Hey I found a guard break setup with Iron Man. Each video is a same setup but using 3 diffrent normals (St.L, St.M. St.H)
VIDEO
VIDEO
VIDEO
Iron man infinite (very simple): http://youtu.be/JrSR6juWD0M