Banelings > x zerglings
They throw the number up to ID your character so you can have your unique name.
well 1 zergling can make 1 baneling explode…
Sure, gotta stay on top of your micro. I like to tech to roaches as Z v Z and not have to worry about banelings at all. I actually have great success using the day[9] build and building lots of queens and creep as well and attacking.
Edit: And Desi is 15 hatch your opener? I’ve had a lot more luck going 14 pool/13 extractor/16 hatch than for a straight early expo. The earlier queen makes a bigger difference (imo) than the earlier hatch and being able to build a queen at both hatches asap is pretty good. Just make sure to stay in their base early game. Zerg have the most chaotic build orders because they need to be able to change them at any moment and go into attack mode. I’ve had games where I was planning on going standard econ build and ended up with a scout in their base early enough to realize 10 hatch to roach push was necessary. It’s all about your opponent when you play as Zerg.
I was under the impression that in ZvZ, both players rush to banelings because if the other person does and you don’t, you lose. Going for your hatchery before your pool is risky and can pay off, but most players I’ve seen either do a pool then expand while making just enough zerglings to defend, or do a fast gas one base speedling->muta until you can secure your natural
Damn, alright. I’m not sure if I’m diggin that though. I never realized there were so many SupremeJD’s in the world.
Add me to that list.
Terry.446
Wish we could change the names…didn’t realize I was creating my permanent B.net profile when I made that name, thought it was just a local profile or something…oh well.
Yeah, that happened to a lot of people, it sucks they werent more clear about it; I think they’ve added a prompt since launch at least but still, I forsee a name change ability in the future.
Also, theres not necessarily anybody else using your name, they don’t give out the 3 number codes sequentially, its just a random 3 digit code; unless I assume theres more than 1000 of that name then I bet it just adds another number
Junkhouser.703…though I rarely play MP.
I played a few games with Magnetro last night, we did a TvT mirror since he wasn’t sure how to play that well yet and I suck balls with Terran. It was a pretty interesting scrubby match haha, lost to mass thors.
It sucks theres no chat channels, but its fun to get a game rotation going and have people spectate and talk amongst themselves during the game.
I was pretty happy I managed to beat my brothers zerg last night; first time I think I’ve ever beaten him since BW, through Phase 2 of the beta. Caught him with surprise Void Rays, used them to get sight to blink into the back of his base, and was able to defeat his dozen or so hydras while he used his huge roach army to counter attack; void rays pretty much made him have to gg. I was so glad, usually I get roflstomped pretty bad
So apparently people can search at the same time and get premade teams for random matchmaking. Looking at this guy’s match history he always has the same group of 2-3 people in his 3v3 / 4v4 games.
I’m having a hard time choosing between Toss and Zerg. I’m new, but I like both. What are the pros and cons of each race?
Actually, you can create a party and then do 2v2/3v3 ranked matches, it doesnt have to be random. In fact the top teams will be premades, for obvious reasons.
As for toss and Zerg… thats a hard question. Zerg is about overwhelming and controlling the map with huge numbers, toss is about using fewer units that are stronger, making sure that you manage those units better. Zerg right now is considered pretty weak at the highest levels, but at the lower levels they’re really strong. Basically Zerg forces you to out macro your opponent and have more bases then them, and use your queens to constantly produce larvae. Toss can run off fewer bases but has to make sure to use their units wisely, but they have some really strong stuff (Zealots are really strong, stalkers are very versatile, and colossus just melt face). I personally play toss, it kind of has the reputation of being the easiest to pick up
What I was trying to say was, what I thought was “random 3v3” was actually 2 random people and myself vs 3 people that have played together multiple times. The system they have currently is people with a premade playing people queueing up solo. I played four games, and all of them was a premade group, usually playing their placement matches. Basically, shit is stupid, and needs to actually be 6 random people divided into 3v3, instead of 3 random people vs 3 people on a team.
Looking at all my games so far in 3v3 that counted for points, 8 out of the 9 games have been against actual teams.
Actually there are a lot of high level Zerg players doing very well. At the highest levels Zerg/Protoss are easily the most represented races. Terran is some what lacking with the main crowd favorite being TLO.
I think it’s really important to consider specific base management/army management tasks when considering your race. No matter how cool you think they look if you don’t like their management style you won’t like playing as the race. For instance, Zerg suffer the most from building structures as they sacrifice a worker each time, but it also makes it easy to manage. “Oh, I built 2 buildings so I should build 2+ drones to compensate”. On the same token, they also have to continually make sure their hatcheries have injections on them. You’ll expand earlier and more often as Zerg, so you’ll have to be comfortable residing in lots of portions of the map. Protoss also get an easy build with only really needing one probe in base to build X amount of structures, but they also have unique intricacies. Learning how to use Chrono Boost correctly is key and mixed compositions from a 4 gate push can be extremely deadly but micro intensive.
The main difference between Zerg and Protoss/Terran is the inability to simply decide your build early and go with it. Zerg is an entirely responsive race, if you use the same opener every time as Zerg you’re doing it wrong. One of your early drones should be finding your opponent and changing/confirming your build. A protoss going 1 gate, cyber core, 2 assimilators is TECHING. Rush his fucking face with 8-12 zerglings and laugh at him for trying to get a super early void ray. If he’s going forge to multiple cannons then start building hatches/queens everywhere and park a rag tag force outside of his base. When he decides to move out just build a mass of counters with an economy he can’t even begin to match. Make it rain on his sorry face for giving you complete map control. If you don’t want to be looking at your opponent all the time then don’t pick Zerg. Zerg have too many obvious flaws to simply sit in your base and hope whatever compsition you come up with will win. At high level play no race does that, but the Zerg see that weakness the hardest. It’s even directly represented in their tech tree by having the weakest top tech units. You really don’t want a game to even get to Ultras/Brood Lords.
Oh, and…
If you park 2-3 roaches in your ramp you’ll defend against something like 10 banelings before your defense goes down. Banelings aren’t an auto win if you know how to fend against them…just don’t do it with mass lings. As for pre-pool hatch…I used to do it all the time in beta and only do it now in certain maps. Maps that allow for easy dual-base defense and 4 player maps that allow for a lot of time before someone scouts you encourage this strategy. It fails really hard in small maps when your opponent realizes that a 2 gate push is probably enough to do some real damage or a Terran who wises up and builds a barracks right near your hatch. It’s definitely very risky.
I’m trying to learn zerg on the side and having little to no success. I’m having trouble keeping intel on my opponent and instead just macro around the map. When it comes to a decisive battle, I get blown up and get steamrolled across the map. Does zerg have any good scouting units or should I just starting putting pressure on once I get my second base established?
Regulate 393, Toss/Terran.
Ufgt.174
I’m very bad.
First post updated.
TSwizzle.384 Platinum Terran