StarCraft II Matchmaking Thread

Hey I’m wepeel character code 585 I need some help on my zvz as I know I am playing it wrong. I’m also open to whatever match (zvp zvt)

http://www.twitch.tv/jchan59 come and chill in my channel, i play lotsa different games but mostly 1s in sc2. thanks!

(Natureboy 1) Natureboy.759

Natureboy is the best SRK SC2 player who consistently plays the game. He’s top 5 masters zerg player.

Finally decided to get back into Starcraft, played through the placement matches aaaaand…it throws me into Plat.

Oh god no.

This is going to be a long downward spiral to get into silver/gold where I probably belong. And so I can actually figure out what the hell I’m doing!

Man, I am looking for a decent partner to play 2v2 with
Add me:
Catchafre 835

Hecatomb mostly play 3v3 games

All foreigners finally out of the GSL. Idra lost last night with his free Code A spot (I think he got code S but had already lost), Huk lost last night, and then Jinro has been long gone. Sen is still in I guess, but I think the time when Foreigners could compete on equal footing (or near equal footing) is behind us now.

Huk didn’t even play for like 3 weeks before his super important games. Not sure what that’s all about. Claims his computer couldnt play SC2, but if you’re a pro you find a place/way to play, instead he happily played lol. As much as I used to admire huk and his play, I’m glad he lost because he didn’t really seem to want it anymore and I’d rather players who actually care get the spot

Sounds like Huk got pretty burned out. With Koreans coming to more foreigner events its going to get more and more rare to see foreigners at the top. I haven’t lost hope in Idra despite his poor attitude and unhealthy way of approaching tough match ups he has always at least stuck with it and has a great base of mechanics.

how much can I use SC1 to get some of the dexterity required for SC2?

Dougpen on battle.net I am new N.A. server. 867 number.

You’ll learn how to play quick if you have decent apm and map awareness.

I’m liking the casts! BTW if you are still looking for a job, I think I can give you a lead for one in Rancho Cordova. Let me know.

You too good Nature Boy!!!

thanks for the love! Rancho Cordova is awfully far for me

Patch 1.4.3 (I may start playing this game hardcore again)

MULEs now harvest the same amount of minerals on both high yield minerals and normal minerals.

We’ve been looking into the effects that high yield expansions have on gameplay, in particular how the added efficiency of MULEs on these mineral patches can affect matchups. This is also a common piece of feedback we’ve received from both pro players and the community.
We’ve been closely monitoring several sources of information: GSL tournaments which feature maps that do not have high yield mineral patches at all, major tournaments that still use high yield expansions, and our own ladder maps data now that our 1v1 ladder features a tournament-like map pool.
Based on these observations, we’ve made the decision to keep MULE resource generation the same regardless of mineral type, while allowing high yield mineral patches to remain on our ladder maps. This change helps keep the risk vs. reward the same for all three races when acquiring expansions that feature high yield minerals.
Snipe damage changed from 45 to 25 +25 Psionic

We felt the Snipe ability was countering zerg broodlords and ultralisks slightly too well. Especially at the pro level, we were seeing a lot of games where terran players were playing very defensive games while massing ghosts to counter most of the options zerg players had at their disposal.
While we like to see creative and innovative use of units, we felt that in this case Snipe was becoming too effective against zerg’s most expensive units. When adjusting the ability, we tried to settle on a number that would allow using Snipe to remain a viable tactic, though not as powerful as it is now. With this change, brood lords will fall in ten casts of Snipe rather than six (taking into account health regeneration), while an ultralisk will die in 21 casts, up from 11. This also significantly increases the number of ghosts and stockpiled energy needed to pull this tactic off, which we feel confident about because, previously, terran players rarely needed to consider the energy on their ghosts units.
Phoenix now has a range upgrade at the Fleet Beacon

In the past, we’ve discussed whether protoss needed a more immediate change to give them additional ways of dealing with mutalisks in PvZ, or whether it was more appropriate to make changes to that matchup in Heart of the Swarm. After investigating, testing, and reviewing both community and pro feedback, we’ve decided to include a change in this patch.
The phoenix will now have 6 attack range after purchasing an upgrade, which should allow them to more easily deal with a large number of mutalisks. In the previous patch, when protoss players attempted to move their armies out across the map, their bases became extremely vulnerable. Existing options to cope with massed mutalisks were costly and not always effective. This range upgrade should help even the odds by giving protoss players the option to reactively build phoenixes in smaller numbers, and with some micro, allow them to more efficiently defend against mutalisk swarms. Upgraded phoenixes should also offer protoss players the potential for better map control in the PvZ match up.
Still, we also wanted to make sure that producing mutalisks in PvZ remains a viable strategy, and believe that it is. While it might not be a good idea to brute force a protoss opponent with a ton of mutalisks, pairing them with units such as infestors and/or corruptors will help counter the advantage the new range upgrade provides.
APM / CPM changes

There was a lot of concern and debate regarding whether APM should be an accurate number or it should be a fun, play style distinguishing factor like it has been traditionally. After hearing a lot of feedback from both sides, we decided to bring back classic APM, and change our current APM (that doesn’t count spam clicks) to be called Commands Per Minute, or CPM.
This way, pro players who want to show off how fast their hands move can do so, while at the same time players who really just want to know how accurate and efficient their actions are can look at CPM.


As always, we will continue to follow player discussions on our forums as well as fan sites and beyond, and we look forward to your constructive feedback regarding these changes. As with all balance-related changes, we’ve made these decisions with great care and consideration to ensure a great playing experience for players of all skill levels.

finally made it to masters! im no longer forever diamond! =)

I mostly play teams Hecatomb code 298 but i will play 1v1.
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I’d like to get into SC2. What are some things I need or need to know in order to succeed?

well watch korean vids, and play 3v3 since you can watch what other people do and learn

Uh, I would stay away from teams its pretty much its own different game. Watch some streams at Teamliquid.net and read the strategy forum then just jump in and keep playing games. Also picking Terran should help your chances quite a bit at winning.