StarCraft II Matchmaking Thread

the ranking in this game is silly. I get demoted from 2v2 gold to silver. My immediate next matchup is against 2 diamon league players??? :confused:

gsl

Spoiler

Fuck TSL_Rain

But fuck HongunPrime more for playing like shit and losing to such a terribad player

Edit: Ok so maybe I’m being a bit hard on rain but jesus I feel like nothing he does is interesting or creative. At least in previous seasons I had Fruit Dealer and Foxer making me cheer for them, but Rain has no qualities like that. I guess I’ll be cheering Jinro/oGsMC on, hopefully Jinro although the thought of a TvT finals makes me wince. However Jinro should keep Rain on his toes if he manages to make it, and MC will pull off something to make Rain wet his pants

going 2v2 w/out a regular partner, also known as going random, is straight up silly. There is never any syngergy between my teammate and myself. For those of you who made it to platinum 2v2, how did you do it???

i partnered up with my friend who is now like a 2150 diamond zerg with a billion APM. he built speedlings and killed everything. i kinda sat back and watched. so bottom line, find a friend whose super good.

and if that fails, just rush early, rush together, and all in that shit. if it fails, repeat x 1000.

marauders are a nice counter to roaches, but immortals totally fuck up roaches. Not even funny…

Side note, what race is considered the easiest to play? How would you order them from easy to hard?

imo, protoss would be easiest for beginners, but terran is the easiest to play at high levels. Zerg would be the hardest to master because of the amount of macro involved, as well as learning how to balance your econ with your army.

Protoss is the easiest, Zerg and Terran both require more surgical precision in the positioning and use of their units and both have less forgiving macro

TvT is probably the most demanding matchup in the game, takes so much precision and patience

How is terran not forgiving in macro? They can just drop multiple mules if they forget to spend their energy, reactors allow them to spam a lot of units when they need them, and they can always be down workers and keep up in economy just because of the damn mules.

Zergs, yes, they’re really hard to keep up on injections and if you miss one theres no catching up. Protoss can store up chronoboost if they forget but mid to late game Chronoboost becomes less important and not easy to spend when it’s backed up.

In my eyes, Terran clearly has the easiest Macro in the game.

I think they’re also the easiest to play, even over P like most people think. Sure P can 4 gate, which is pretty damn easy, but I’m not sold on that being the easiest to win with. If we’re talking new players, then since terran can wall off, bunker up, and feel safe (and be able to keep up off one base for far too long) it doesn’t get any easier than T.

Haven’t watched last nights game yet, I don’t really have high hopes for Jinro but Im pulling for him

I’d say Protoss is easier than Terran, personally.

Terran macro is more challenging because there are more choices. Chrono Boost is much less nuanced in its use than the MULE/supply depot/scan choice, and it takes a while to get used to knowing which buildings need reactors, which buildings need tech labs, how to time the add-on swaps, and when to build the add-ons.

Also, lots of Terran units are pretty fragile. Reapers and Hellions aren’t useful without micro, and Tanks will evaporate if you catch them unsieged. MMM is really the only noob-friendly build, whereas Protoss noobs can get away with Void Rays and 4 Gate shenanigans.

what’s roaches gotta do with building a ton of speedlings and killing everything? they won’t even have immortals, which lose to speedlings anyway. if your 2v2 games last more than 10 minutes, you’re not cheesing hard enough and early enough and all in enough. hell, you can’t go wrong with a double 6 pool either.

zerg are the hardest race to play in the game and require tons of game sense to know when to drone and when to build army. but they are incredibly strong in the hands of a pro.

protoss are the weakest race in the game but are the most noob friendly. sadly protoss can get into top diamond by doing 4 gate. but obviously you’ll hit a ceiling at some point. if you play more standard its hard to survive early game aggression, but if you do, its easier to win since you can warp in units everywhere and a-move your way to victory with 30 APM.

fuck terran. hopefully after the scv nerf they won’t be as broken of a race.

gsl

Spoiler

I’m speechless, MC made Jinro look like a bronze league player

It wasn’t even close

Rain is going to get so manhandled, it’s not even funny, too bad none of the betting sites will give odds worth betting on

And the Mule/Supply/Scan choice is just a facade, you mule unless you are unable to scout, then you spend one on a scan. Then if you see a Cloaked Banshee/DT/Burrow Roach with your scan, you start saving them up. And you never supply drop ever.

But it is true Chronoboost is pretty straightforward too, it just gets you whatever you currently want faster. Faster unit, faster workers, faster tech. The problem in late game is it because too hard to use and less useful, whereas Orbital Command never gets useless because of scans, and Larvae Inject can stack and get you ready to rebuild your 200/200 army. Chronoboost is really usefull early came though, Especially to get a fast expand and have enough probes up, so I don’t mind it falling by the wayside later on too much, I just wish there was an option to chronoboost something else (use it like a stim perhaps, or to chronoboost out the warping in buildings), they’re the only race whos macro option doesn’t allow any other options (Mule/Scan, Larvae/Creep Tumor/Transfuse)

Terran is less forgiving in macro (than toss) because it takes more finesse to know how many production buildings to use at any given time to spend all your money. It takes more finesse to transition into an expansion, because they have volatile income due to mules, require more production facilities, cannot use chrono boost to create quicker mineral/gas dumps when macro has fallen behind, etc.

Main reason Terran is harder though is because of the battle tactics, I’d say that positioning and micro for all three of their matchups (especially TvT) is much harder and more error prone than any matchup Toss has

Re:GSL

Spoiler

Yeah. Real solid play, he pretty much showed repeatedly than Jinro’s 2 Rax Expand timing just wasn’t safe against a super aggressive Toss. Hopefully the finals are less one sided

GSL

[details=Spoiler]
IN the interview, MC was like (in English) “TSL Rain is easy win”[/details]

It seems a little bogus that the final is a week from now!!! Tomorrow makes more sense to me. Just too much dead time between now and the finals…

(NvMe) jmorton123 @msn.com

Add me up guys i haven’t been playing this long enough to have a specific race but have been playing protoss. I played Zerg at a fairly high level in original SC, but haven’t had enough time to figure them out yet. I have done a little research at teamliquid.net, but usually do better with a little guidance if there are any good zerg players that wouldn’t mind giving me a rundown real fast it would be appreciated.

The downtime is to make sure people have time to prepare; a week to prepare for your opponent should make for some good matches

gsl

Spoiler

So, I think Jinro is way better than Rain, but rains early rushes would be better suited for oGsMC’s attack patterns versus Jinro; I’m giving him the benefit of the doubt and thinking his builds were just to counter Jinro, so I forsee a 4-0 by oGsMC making it look easy with less rushes

So I’ve been getting back into the game, at least for a bit. Unfortunately I’ve been demonted to high Gold and working back to Plat. I should be on later tonight and a lot tomorrow and would like to get some games in, preferably against Toss players since I feel that’s my worst matchup.

gsl

Spoiler

Holy crap at oGsMC. Dude read Jinro like a book. If I didn’t know better I would say he was map hacking with the timing of those pushes. Seriously. He is so good. Sad that Jinro lost though. Wish he could have put up more of a fight. oGsMC is going to stomp TSL_Rain for free though. No chance.

It’s not always that easy. Sometimes it makes more sense to use Supply Drop, especially if your macro is suffering and you need to get unblocked. And early on, you can get a lot of free damage in TvT by delaying your cloaked Banshees slightly past the usual timing so they think it’s safe to MULE or scan your base.

raijin.736

Bronze zerg