I used the Force Lighting sword combo a lot.
There’s also a Force push combo attack that knocks them up into the air, and you can jump in the air and follow up.
I used the Force Lighting sword combo a lot.
There’s also a Force push combo attack that knocks them up into the air, and you can jump in the air and follow up.
Played it on my break, really like it sofar.
When i played x-men legends and UA it was all about the “force” pushes and holds. So i’m loving this game.:lovin:
Looks like it’s going to live up to the hype, I’m not even a star wars fan but im interested in the story for this one.
Apparently the game hadn’t even gone “Gold” when the review was done and it certainly doesn’t help that Corey Cohen wrote the review, his review scores in a lot of cases don’t even match what he writes.
OXM Review
[details=Spoiler] Star Wars: The Force Unleashed - Luke Skywalker was a wuss
Ah, life’s simple pleasures. Exploring new worlds…chatting with your robot sidekick…hurling Stormtroopers hundreds of feet in the air. It’s good to be a Sith warrior, skilled in the ways of the Force.
The Force Unleashed offers one of gaming’s great setups. After a short prologue where you play as Darth Vader, you’re cast as the youngJedi, seething with Force Power. Sensing opportunity, the Dark Lord takes you. Cut ahead 16 years, and you’ve become his apprentice and learned to tap into the power of the dark side. You’re sent to eliminate the last of the Jedi Knights, in service of the Republic…and the story moves onward from there.
Over the course of 10 missions - about a dozen hours of play on normal difficulty - you’ll visit famed Star Wars sites (the cloud city, Bespin; the Wookie homeworld, Kashyyyk) and some lesser-known locations, like the fungal world of Felucia. As in LucasArts’ Jedi Knight games, the environments are often big and expansive - which, in this case, definitely caters to the Xbox 360’s graphical prowess. But where those games let you wield blasters and other weapons, you’re a real Jedi here, using just your lightsaber and your Force abilities. So the action’s a little more close-up and immediate - and that plays to the game’s strengths.
Force Unleashed’s finest moments are in the typical combat scenario: en route to your objective, you move through an area, you’re mobbed by a half-dozen (or more) grunts, and you have to nix their numerical advantage with sheer, overwhelming brutality. So you cut loose with your force powers - using Force Grip to fling a canister at advancing soldiers, frying nemeses with Force Lightning, or using Force Repulse to repel nearby foes in all directions. Or maybe you just slash 'em with your lightsaber, using cool combo moves like Saber Slam ( a Lightning-infused saber) or Saber Swing (“home runs” a guy into the distance) to put them down.
The game definitely cooks in these situations of you-against-many, where exercising your awesome powers and diverse abilities is a rush. These encounters are everwhere, so yes, the occasionally feel repitive in that “go here, kill enemies; go there, kill enemies” way. But whether you’re plowing through Stormtroopers in a TIE-fighter factor - hey, Vader said “No witnesses!” - or obliterating droids on Raxus Prime, these scenarios offer a genuine sense of Jedi godhood. And the tactile feeling of using Force Grip to, say, pick up a Felucian Shaman and hurl him across the screen (using the right thumbstick) makes you feel that much more connected to the action.
Annoyingly, though, the boss battles are a very different experience. Most levels end with you fighting a Jedi or other “big bad”; you essentially have to whale away at him until you figure out what Force powers or combos work best and you see his health bar start to drop. Lower his bar enough, and you’ll trigger a quicktime event (QTE) where pressing the right face buttons defeats him. Now we’re not against QTEs per se, but this whole boss-battle setup feels disempowering and anticlimactic - suddenly, you’re week and ineffectual, and when you do win, the QTE steals the tactile feeling of victory. You finish off AT-STs, Rancors, and other mini-bosses with QTEs, too, and again, you feel oddly detached from combat.
Though it’s our main complaint, it’s one we kept coming back to - especially in the late-game, where, having milked our unlocked combo moves for much of their fun factor, we were eager to vanquish new bosses and mini-bosses using our leveled-up Force powers…not a few well-timed button-presses. On a smaller note, we had a nagging feeling that the game could’ve used a little more dev time to eliminate irritables like invisible walls and a lack of contextual clues in a few spots (so it was, say, clearer what machinery you need to move so you could continue through a level).
Balancing that aggravation is the game’s story - a definite strong suit. Force Unleashed’s plot bridges Episodes III and IV, and the game wholeheartedly embraces its role in official Star Wars canon. To their credit, the exciting cutscenes and dramatic finale do the Original Trilogy justice, and while we didn’t buy the hokey love angle with pilot Juno Eclipse (even if we are talking about hokey religions and ancient weapons), we remained hooked by the overall tale.
The vehicle for that story- the game itself - proved less engaging. With its non-branching storyline and no multiplayer, Force Unleashed is certainly less ambitious than the classic Jedi Knight games - and ultimately, its design makes it feel more videogame-y and less of an all-engrossing Star Wars experience than Xbox entries like Jedi Knight II or Jedi Academy. But when the game’s on, it’s on, and Star Wars nuts will revel in those moments where you can be an unbridled, Force-fuled bully.
The Vedict- 7.5
Demolishing enemies like a Jedi badass.
Entertaining Star Wars story.
? Why is Force Push-ing enemies off cliffs so addictive? [/details]
Marking the game down for not having multiplayer isn’t really fair since it has been known almost from the very beginning the the PS3 and 360 would not be getting this feature, it was no secret to anyone. It would seem almost impossible to have all the three game engines Euphoria, DMM, and Havok working in a multiplayer environment over Live/PSN. This is why the Wii will be getting multiplayer at the cost of having severely nerfed versions of the three game engines and I believe this is also the case with the PS2, PSP and DS versions of the game as well. I don’t know why people expected this to be some kind of successor to the Jedi Knight games which was never the intention of the developers.
The second problem with the review is what I marked in bold and that is the claim of a non-branching storyline which is clearly not the case since the project lead Hayden Blackman has clearly stated that there is a branching storyline with alternate endings.
If anything people should pissed that the PC version was canceled but that has already been discussed in this thread lol.
Thanks man.
That was a horrible review by that guy. Fuck if that guy can write shit like that and keep a job, I know I could.
Hopefully it isn’t a short game or else I’ll cancel my paid pre and just rent the game instead =\
Thanks for the OXM thing.
I think it will be kind of short.
The guy said about a dozen hours of Gameplay.
Maybe 35-45 hours being optimistic, and if you like fooling around with Extras and if you take the time to do both the Dark side and Light side story lines, which you probably will,
I personally prolly wouldn’t preorder it. Seems like more of a rental. Doesn’t mean that it sucks, but I wouldn’t drop 65 on a game that I’ll be done with in a week and then never play again.
You guys are welcome.
So what are some cool things you guys have done so far messing with the game engines? I’ve been having a blast bending the pillars on the platform in the TIE Fighter trench into the way of on coming TIE Fighters flying by watching them smack into them at full speed haha, also using Force Grip to grab Rebel/Imperial soldiers and holding them in place as more TIE Fighters flyby.
seeing as its a beatem up 10-12 hours of gameplay is what i expect.
Yep what you said last.
Force Gripping Storm Troopers and Imperials and holding them in place to get whacked by TIE Fighters(And also watchign the Fighter explode). It’s funny how they beg for Help before they die.
Throwing Soldiers off of the Cliff into Space is also fun.
I’m sure the game will have quite a bit of replay value. Hayden Blackman said it would take a couple times going through the game to max out all your Force Powers which will be a blast with New Game+ and if you tried Sith Lord difficulty you can really tell the game is going to be murder once you unlock Sith Master difficulty. There is also already DLC in the works for the game and having the extra skins to unlock for Starkiller is going to be so dope, Darth Revan from KOTOR, Darth Sidious and also wacky skins like Starkiller’s side kick droid PROXY haha.
I hope there are new Lightsabers, or Crystals or whatever. That would be pretty cool.
Unfortunately there are no new Lightsabers. :shake: You are stuck with the a single blade and hilt throughout the game but there are Crystals that let you change the color of your blade or let you add special affects like damage bonuses, extra Force meter, extra damage on combos etc.
I just like the way SK holds his lightsabre…and I hope there are characters to unlock.
The demo is mad fun. Scorpioning fools with force and then shankin’ em with the lightsaber is dope. There’s goes another 60 bucks.
This game could’ve been the uber bomb if you could chop off limbs and such. crosses fingers for a blood code
Uh…is it just me, or does Starkiller look like absolute ass in this game after seeing how badass his model in SCIV is?
The motherfucker’s face is fucked up. His mouth’s too small, he looks old and kinda slack-jawed.
That’s exactly what I thought when I first loaded it up. Vader somehow doesn’t look quite right either. Eh, either way I may as well pick it up as I enjoyed the demo. Although if Infinite Undiscovery gets a good review then I may put that one first.
Haha, starkiller looks like this guy: http://www.imdb.com/name/nm1022429/
I like the demo, I like what I saw in the previews after you finish the demo, I’m just not sure if I’d want to own the game. Rental for me if I can finish it + achievements in a few days, then I rent again if some really nice DLC comes out.
The camera does piss me off though.
wow gg, after actually clicking that imdb link, that IS the guy haha.
edit - didn’t realize game was coming out so soon, thought it was in Oct.
Look at his credits. The Apprentice is modeled after that guy, and probably he’s the Voice Actor as well. He IS Starkiller :woot:
It’s nice that you can change the color of the Lightsaber at least.
I really dig the Purple and Yellow Lightsabers. What does a Yellow Light saber mean in terms of Jedi power? Is it neutrality?
Blue was like beginning Jedi’s
Green was like Jedi Knight’s or people that generally are pretty strong
Red was Sith
Sam Jackson Purple was supposed to represent the strongest of both sides
Yellow/Gold ?
The colors never meant anything.
All that decided the color was the crystal used to build the lightsaber. A lot of people “realized” and deduced shit from who had what color but it’s never been confirmed as canon that the colors meant anything. Adi Gallia from the Jedi Council used a red lightsaber.
Please if anyone has proof of the contrary tell me.
That is correct. The red colour came from sith who would create synthesized versions of the crystals to specifically be red but the colour itself never heald any significance.(at least in this era)
During the Jedi civil war the different colours(Green, yellow, blue) denoted what kind of jedi you were. Green meant you were more of a diplomat or scholar(Jedi Counsoler), Blue meant you were more of a fighter(Jedi Guardian), and yellow meant you balanced the two(jedi Sentinals). This was pulled from KOTOR1 which is canon in the universe.
The more exotic colours were often a lot harder to find which showed how bad ass you were to a certain extent where as the three listed above were fairly common(before palpatine destroyed the crystal mines after episode 3) the new jedi order(after the original trilogy) used mostly synthesized crystals until other mines were found.
/nerdOff