I actually played very few Star Wars games, and they all differed greatly in gameplay. Played the Rogue Squadron games, Teras Kasi, The Pod Racer shit back on the N64, Episode 3 (Xbox), and the three SNES Star Wars games. Oh, that Arcade shooter by Sega I remember somewhat, too.
This one looks fucking awesome, however. Can’t wait.
tie fighter, episode 1 racer and shadows of the empire were my personal favs. First couple rogue squadron games were great too(gamecube ones were kind of lacking).
come to think of it the n64 has been THE console for star wars games.
There was a sequel to the GC Rogue Squadron, Rogue Leader. It was TERRIBLE, though…playable, but not worth more than 10 bucks. The speeder bike level was insane, and the Jedi Starfighter with Fett sonic mine assist broke the game.
Just watched the E307 In-Depth interview at GT, and the guy did in fact confirmed that “they have multiplayer”, it’s just not being talked about. Keep in mind that this was before the Wii version (which already has confirmed Multi-player), so he was specifically talling about the Next-Gen consoles with that one.
My fav Star Wars games were X-wing, Tie Fighter, but NOT “XvT” since that was a rushed debacle. It was rushed so badly that, even the two CDs were MIXED UP where they had to actually put lables on the discs saying “we goofed! the other disc is the installation disc!” or something like that, and the game itself just wasn’t as polished and didn’t feel complete like the preceding games. I didn’t bother with its expansion, though I heard it supposedly fixed several things wrong with the original.
My favorite star wars games were Jedi Knight, The expansion to jedi knight, Jedi outcast, and rogue squadron. Jedi knight was fun, except I mostly played the expansion because the original was broken as hell, and the expansion had pretty cool force powers. Force push + a game filled with catwalks = TOO GOOD.
Its needs jedi Academy style light saber fighting. That game still has a good user base cause of its unique mechanics. My fear is it will become god of war like over the top combat. Though fun against a computer it makes multiplayer shallow.
I just saw the vid. I’m always glad to see developers experimenting with engines such as these. I used to think that whole AI grabbing onto objects was just some type of magnetism bullshit. Now I see that they really did develop a new engine around it.
Messing with physics engines in games is fun. Can’t wait for this and Crysis on the PS3. :bgrin:
The three different Engines being utilized in the next-gen versions are phenomenal.
Ahh, yes. I forgot about Shadows of the Empire. I remember spending alot of time with that, not knowing what the fuck was going on, either. I knew jack shit about the storyline at the time.
All kinds of new info surfacing on the various versions.