In XF3, Hawk can hit 1.25mil meterless after any throw. The general rule in XF3 is that after any starter that isn’t like 12 net arrows or something, you can always get 2 relaunches with full air magic series, and a third one by just doing st.:s:, j.:h:, :s:. After that you get one more relaunch with just st.:s:, j.:s:, and with Hawk’s drop speed increased, you are still able to get another otg. Written out:
cr. :l:, , :df:+:h:, :s:, j., , :h:, :s:, f+:m:, :df:+:h:, :s:, j., , :h:, :s:, (should be in corner by now) backdash, f+:m:, (dash up or slide, depending if its off a throw/weird starter or not) :s:, (jump backwards) j.:h:, :s:, f+:m:, dash up :s: (very slight delay; jump backwards) j. :s:, f+:m:, :qcb:+:l: xx , f+:m:, :qcb:+:m: xx :h:, :s: or Gimlet
Hey, so I’m not a Hawkeye player, but I’m really interested in picking him up for a Hawkeye(Greyhound)/Dante(Jam Session)/Frank(Cart) team. I was hoping someone could give me a little input to see if it would be viable in terms of leveling Frank up.
Basically there are two solid methods for doing that, but I’m worried HSD limits them to situations where I already have close to 2 bars going into the combo. 1) Net arrow and hard tag Frank in for the Dante THC or 2) s.S into TK Hyper Scatter Shot and DHC into Devil Trigger for the teleport/Skydance/hard-tag to Frank.
So basically my worries are:
- There’s no way to combo into net arrow late in a combo without doing something like a really well timed Poison Tip into Jam Session j.Net Arrow…and in that case, the assist call is too recent for me to tag Frank in.
- After a long combo (say one relaunch using s.F+M into an Ice Arrow for a second), it seems like s.S doesn’t link to TK Hyper Scatter Shot.
Anyone have thoughts on ways to accomplish one/both of those consistently, or is what I’m finding generally correct?
I appreciate the help
Net Arrow is not a hard knockdown and if you use it late in a combo, they will just flip out.
There is another solution: devise a combo that involves a ~fullscreen cancel of net arrow into Gimlet (such that Gimlet hits first), then DHC (e.g. Devil Trigger) right after the net arrow hits and hard tag to Frank. They will enter the DHC spinning knockdown and you should have time to camera.
hi i made a vid for this team. i missed out on some stuff that i’ll cover later. did ya’ll know you can combo off all his airthrows with a fast 2x dash-> f+m for a less scaled combo so you can do the full magic series + ice arrow + magic series relaunch thing?
i think this covers everything else because there really isn’t much to cover. you can kinda just wing it with the missiles/dark hole extensions at the end.
it’s got raw slide into a net arrow forced tech reset, ice arrow combo and air backthrow combo (works for front throw too) that is the 2x dash->f+m thing
Sick combo, buddy! I liked it!
Have you tried starting with poison arrow? I think it will get you more damage.
I came with this combo out of Dante THC.
Paulo I had a pretty similar sequence down with Hawk/Ammy THC. Exploding Arrow, Scatter Shot, Piercing Bolt, the scatter shot otgs, piercing bolt hits and links into exploding arrow explosion. From there you can get a slide Launch Air S or an air piercing bolt into speed shot.
I’m trying to optimize (don’t have a console currently so it will take some time) a combo with Hawk/Doom/Ammy where you get 3 launches (third launch into air S) and a poison arrow into freeze shot ground bounce extension with doom missiles followed by hawk ammy thc. I think that the potential damage output for two meters can be far beyond that of what you can do with the Hawk/Dante THC.
But it is pretty cool that we both came up with similar THC extensions and your vid is great because Hawkeye/Dante is such a strong duo.
Just wondering why more anchor hawkeyes don’t confirm with …slide trick poison arrow st slide trick poison arrow st.m :s: …
It kills thor anywhere because the poison does ridiculous damage in xfc3
Because Hawkeye can already kill Thor meterless off all throws without doing that in XF3.
I have Hawkeye as a first and Ammy as a second on my team. Anyone have any ideas on how to work cold star assist into combos? So far I only use it to cross up. I figure maybe you guys can time it into an OTG combo or something.
Hey Guys.
Just wondering
What are the optimized xfc3 combos off of each confirm.
Most importantly the throw but confirms too.
A little late probably but I always use these ones
Slide xx qcb+L~L, [cr.lm or st.m], S into whatever
Midscreen Forward Throw
-dash, J.mh xx Qcf+H, [J.hxxqcf+h]x3, S, J.mmhs, F+M, Qcb+H~H, Cr.h,S, J.HS, Qcb+L~M, Qcf+H
-dash, exploding arrow, xfc, qcb+h~L, Dash J.mh xx qcf+h, [J.h xx qcf+h]x2, S, J.mmhs, F+M, Qcb+H~H,S, J.HS, Qcb+L~M, Qcf+H
Corner Forward throw- [J.h xx Qcf+H]x5, S, J.MMHS, F+M, slide, S, J.HS, Qcb+L~M, Qcf+H
Any ideas for extensions featuring Wesker and/or Strider (gunshot and vajra obviously)
I came up with one idea.
(whatever), Slide + Wesker xx Qcb+L~L, [St.h xx Net arrow] x2-5 (whatever you feel comfortable doing), Cr.h, F+H, S, J.MMHS, Backdash/Dash + Call Strider, F+M, Qcb+L~L, Qcb+L~M, Qcb+M~H xx Gimlet, Dhc
Does about somewhere between 850 and 1mil because the poison is still on them after the hyper but since it doesn’t kill and its dependent on how big the opponent is obviously because wesker.
3/4 Net arrow loops are the easiest to do and still get decent damage with 3 being the safest amount.