Ok, so once I got the obligatory Saffron City 64 and Hyrule Castle 64 remakes out of the way, I turned my focus to new, but different stages.
One that I came up with was quite interesting in concept, but I just can’t get the moving platforms to behave how I want them to.
Here’s the overall idea:
- Small stage, with spikes along the bottom in a 3-blank-2-blank-3 pattern.
- Above the spikes, in the same pattern, are drop-through platforms (stationary). I already know this hoses grapple-recoverers, thank you (though you should probably switch out if you’re Ivysaur).
- At each side, over the middle of the 3-long platforms, is a vertically-moving platform. These I want to have moving so they pass each other at their midpoint.
Above the middle of the stage, two horizontally-moving platforms. Again, these should be moving in opposite directions at all times.
Problem is, when I test or play the stage, they don’t behave as they’re supposed to. What do I need to do to get the game to cooperate with me, or is this another case of the stage builder seeming to be slapped together last-minute?