Now you’re probably thinking "wtf is ‘shoto arc’?"
Well, truth is that I was just lazy and…well, I’m really groggy right now…anyways, my question is this:
How do you make the shoto arc?
Or, when you do the hurricane kick in the air, what are the properties on the arc?
Like when I usually do with a shoto
crossup, jumping fierce (on the way up) xx hurricane kick
it’s a 3 hit combo and if they stay standing and don’t block the reset, usually with ken, you can do an extra d,df,f+kick to try and dizzy them.
I’ve noticed that the earlier you do the hurricane kick (on the way up), then the arc is larger, as opposed to late, where you’ll just go flying away, then there’s the REALLY LATE where you just completely miss the opponent and go flying away.
I’ve understood this, but how do you make the hurricane kick arc while whiffing, or just by it self. I’ve seen the vids where Valle does a crossup hurricane kick on O.Sagat, but that’s on the way down, so how do you do it on the way up?
Someone once told me you do an AHVB hurricane kick, but the motion is backwards, to how to you aim it forwards?
Sorry if it’s a tough question