ST on Ps1.

No way Hyper AE can be taken seriously from a design point of view. Overall, the different versions of each game were never designed to be integrated into one game. There’s a reason it’s called an “Anniversary” game. It would be a complete disgrace if this game became an “official” Evo game, not to mention a “replacement” for ST. Surely, and hopefully, this option isn’t even considered.

In a word, Hyper AE would be the ultimate “scrub” game.

I agree AE can’t be a replacement so why not at least include it in next year’s EVO or at least make it one of the votable games for the people that do play AE.

Shirts I agree… SF-Anniv isnt anywhere close to ST or any of the old school games… it was a marketing tool to hype the anniversary of Street Fighter… The problem is this - Evo do not want to go back to arcade format and OG gamers will always complain about any hybrid console ST. If Evo decides to keep the PS1 version - for one you cant buy the games anywhere and the problem will resurface again next year.
If we get DC ver - the problem lies that it is only an import and not everyone has an import DC and again the game cant be found today in most import stores. and finally we cannot emulate ST onto x-box because SRK fears the implication of MS suing SRK or Capcom suing SRK…

SRK is in a bind where they want to please the OG gamers by having ST but non of the gamers are happy.

Either by coming up with some clever idea or just accepting SF-Anniv. OG gamers can appreciate that the game has some old-school element to it, and new school gamer can get the game and enjoy it and maybe even compete in it.

The winner of SF-Anniv will be called just that SF-Anniv Champion and not ruin the integrity of ST.

on a side not this year MWC the final two at SF-Anniv and ST were the same players… it seems that even though there are critical elements that may be different between the two game… it can still be played and the good players will come out on top regardless

just my opinion

RenoROB

Actually that’s not a problem, you don’t need a JPN DC to play imports, because we have the bootdisk/cd loader that solves that problem. And finding the game on ebay or online shops isn’t that hard either as the DC version wasn’t exactly a system seller.

The real problem with the DC version is what has been said many times before, the DC’s smaller sprites fuck up the hitboxes and other properties.

Well, given the lack of response to my question about a console perfect port of HF being used, I guess the answer is no. This is why I think we should use AE. However, run AE using the SSF2 mode only. Why only SSF2? Well, because of the following:

A) WW->no mirror matches
B) CE->Bison
C) HF->It’s not running on HF’s true engine and more importantly, none of you seemed to like the idea of console perfect port of HF being used to replace ST
D) ST- O.Sagat is nerfed and there are a few other knicks & crannies that make the ST mode a true port

So, with that being said, why not just run SSF2 on AE on speed 3? Not unless there are huge differences between AE SSF2 and the origional TNC. Omni, Watson, care to share any insight on this since I know you two ACTUALLY played TNC.

Well, I did quite well at evo. I won’t tell who I was. My Balrog/Vega were feared, that’s for sure!!!

Next year, I will be CHAMPION!!!

Poor Watson, Cole and the others never saw me coming, as I ran over them like a freight train.

And thank goodness it’s just your opinion. What about players who’s best characters are SSF/ST only(New Ken, Fei Long, DeeJay, Cammy, Vega…etc etc).

Yeah, let’s just cut out every person who still plays the last of the SF2 games.:clap:

No, but seriously I do agree with no matter what we go with it has to be arcade perfect.

Yea, I see what you’re saying. I too would be better suited if I were using SSF Shotos…BUT, I’ll still play HF if that’s what’s chosen. And conversely you can argue that the players who see SF as up until CE/HF would be screwed for ST. They won’t even give SSF and especially ST a chance. I just threw out the 2 ideas of HF or SSF2 (AE speed 3) because I’m starting to get the distinct impression that if given the choice amongst an unperfect port of ST, a perfect port of an SF2 title, or no SF2, some of you just might choose no SF2.

Yeah, but SSf in not the final true SF. ST is. It’s the final capcom version with all the necessary adjustments.

I myself like balrog(boxer). He is completely different in the two versions. Rush punch ticks in SSf, but goes over ducking opponent in ST, setting up a throw. Major difference.

Supercombo plays a huge role on Balrog’s gameplan as well.

ST is what Capcom finally intended SF to be.

I see what you’re saying and you do make some valid points…however, I honestly think that if SSF2 had ran as fast as Turbo, what the scene perceives as “true SF” might be different. And as far as what Capcom intended? I wouldn’t say that’s true. Think about it, ST merely just borrowed the SSF engine. ST HAD to include newer features because everyone would have just written it off as a clone of SSF. ST has what it has because Capcom had to save face. Of course by then, it was a little too late.

But this is all irrelevant anyway. What SF2 game will be represented next yr at Evo is the bigger concern.

renorob: the rules were up on the when we announced evo2k5 and they listed what game and what system.

I’m up for some AE cause i can’t find my ST on ps1 disc.

I understand your statement that ST should be ST, as in it should be played on perfect settings. However, the comment about going back to the prior versions being wrong by implying that they are inferior is laughable. It’s funny, many continue to argue to this today that HF is a better game than ST hands down…and I do agree with them. Heck, Ce,HF, and SSF2 are better/true representations of SF2 imo.

The situation that is arising due to the indecisiveness of the format of ST, is that some like myself are arguing why should ST be the SF2 representative? Assuming that a perfect port of HF existed via the Ps1 SF collection or the new capcom classics, why bend over backwards for superguns etc, when there’s a perfect port of a SF2 game. At the end of the day, isn’t that the most important thing…SF2 is being represented. As Vintage said, judging by many posts on here, it seems that many players (considerably older players) would actually not play if the game was not ST, which is just plain sad. I mean, sure I prefer ssf2, but still at the end of the day, I’ll be there to support CE, HF, and even ST.

And don’t even tell me that ST is more recognized than HF. It’s funny everytime I tell my colleagues to make a road trip with me to evo they are always hesistant for the simple fact…they have no game to identify with. A national ST tourney means nothing to them, but a national HF tourney screams volumes. I’m sure they’re not the only ones in that situation…guys that stopped during the CE/HF days but still love SF2. To me those are the guys that are truly left out of the scene, and yet they represent the majority.

bah drop them both and put on SFEX3, its only been released for PS2 so no need to worry about which version is the most accurate lol

There’s always the SF Anniversary ultracade machines; the sticks suck, but if you could get a hold of some of the “arcade boards,” that might work.

Of course, the other games on it don’t run so well, I’m only assuming ST runs OK because it would take less processing power than, say, SFA3, which sucks on it. Also, it DOES randomly freeze on you for NO FUCKING REASON, but I don’t know if that happens on ST, also.

HF has been out of the mix since what…94?

Besides, there are way too many variables that make ST versions of the fighters ideal(ST Vega, ST Rog, ST Ryu, ST Ken)…and like I said before, by taking ST away you are pretty much telling an entire category of SF2 players to forget all their hard work learning the ST engine and going back to HF. And forget those of us who use the new challengers with ST properties only…we’d pretty much be getting a big “fuck you” and left out in the cold. And on top of that almost every single major SF2 tourney leading up to HF would always have the same fighters used throughout the later brackets(Ryu, Guile, Sagat). You do see more variety in ST…but since we are so used to counter charactering like a motherfucker you always see OG Sagat taking the top spot(or Sim). To me that’s what spoils the entire tournament scene…the convenience of counter charactering. But that’s a whole different subject in itself. In HF you had a much narrower selection. Everyone knew that either Ryu, Guile or Sagat would be the weapon of choice during the finals. The rest of the characters usually would fall victims to one of the 3.

Theoretically ST has 32 characters to choose from, each with properties that can make all the difference in the world. HF gives you a basic 12 character selection with only a select few that rule the game with an iron fist. Not exactly my idea of a game that should represent the SF2 series. But this is just my opinion…

I don’t see a problem with hf, we just need to settle whether the Collection version is good enough, or whether it should go over to the arcade side with st. Of course time and equipment will dictate in the end whats possible.

I’m not sure how we got into the tangent of one game replacing another.

Or…someone could just document any and all differences that exist between SSF2 TNC and SSF2 on AE. On a side note, it can also be argued that should a “SF2” game that plays nothing like its predecessors really be the SF2 representative? I personally don’t believe so (nor will I ever for that matter).

FMJ,

Well, obviously I would love to see ST and true old skool SF2 be in attendance (both for casual & tourney play). However, the likelihood of that occurring is pretty remote at best. Some how I don’t see the organizers for Evo actually advocating 2 SF2 games for the tournament.

There is 0 support for any version of XX prior to #R that i’m aware of, when it was released on xbox the last set of people that were still on XX went to #R. In addition #R IS XX with some tweaks and upgrades, it’s not a different engine. HF and ST are not really the same game engine, your comparison would more directly relate to CE -> HF, as HF was a CE upgrade like #R was an XX upgrade, and there would be no point to having a CE tourney with a HF one.

ST enjoyed a DC release, and a decently close PS2/Xbox release through AE, I don’t think ST was the game of choice as much as the choice not being there to begin with. Now HF has a current console release, and is a good candidate for re-evaluation IMO.

Laugh,

FMJ said it best. HF & ST are not the same game. So, your comparison is off base. I also seemed to recall mentioning that I’m fine with 2 SF2 games being at Evo. So, I’m not completely sure what you’re talking about :confused:

Ok, define the notion of what “widely accepted” is? From an SRK standpoint, maybe. But from a general SF2 perspective, hardly. If you were to leave SRK and ask most people over at Gamefaqs, IGN, and other game sites if they have even heard of ST let alone played it, the answer would be probably not. I love SSF2 and will always swear by it, but I’m not blind enough to think that the game is known. Why, because it came out well after most people played SF. The only reason that game is known on some level is because it had both SNES & Genesis ports. That’s it. ST on the otherhand…let’s see…is an IMPORT on DC & Saturn. Yea, sure, that’s grounds to make any game widely accepted.

So, you might argue, why should SRK even concern itself with other gamers who played Ol’ SKool? I think it’s safe to say that the Ol’ Skool scene in particular would actually want to grow. This is why running it on console makes “some” sense. And more importantly, why having a SF game that nostalgiac SFers actually know about should be at Evo (especially if it’s an arcade perfect port).

I suggested SSF2 on AE because we should at least acknowledge the fact that AE sort of brought SF2 back into the limelight. Sure, I easily could have said the other modes on AE, but as I listed in an earlier post, it wouldn’t work. If someone who has played TNC seriously can point to any flaws between its AE counterpart, I’m more than willing to listen. I’m not pushing anything, I’m just offering possible solutions. As it stands right now, the only way ST will be arcade perfect is to run it via Supergun. Which to me solves the problem for today. How the Ol’ Skool scene will grow with that is another debate for yet another day.