ST Bison Help: j.mpx3 -> super

is there some kind of trick to landing the super after the 3 j.mp? do you have to only use 1 j.mp on the first jump, 2 on the second? for some reason i can’t get the super off in time, i’m always doing a standing kick.

so i was messing around a little more and i got the super to hit after j.mp (land) then j.mpx2 -> super; however, it doesn’t seem to do as much damage as i would think (it’s only hitting once). when is the best possible time to hit them with it? right before they hit the ground or as they are coming down.

well the thing is that the juggle system in ST will only let you juggle an opponent for 3 hits max. After that you won’t be able to hit them anymore. Hence why the super only hit once.

good point, thanks.