SSFIV Guy thread! Hyah!

Oh yes, chaining. Got my terminology mixed up.

I suppose scaling does take care of it. If I’m not mistaken, the combo goes jab, strong, fierce, then roundhouse.

So the damage should be something like 30+60+80+70=240 damage, which is not crazy.

Plus a potential EX 'copter after would add approximately 96 damage for a total of 336 damage, assuming EX copters cause a total of 160 damage unscaled if every hit connects.

So yeah a total of 336 seems about right for a basic punishment combo but I don’t know how it’ll work out considering you can get that out off a standing jab.

But then, this guy is supposed to be a deadly rushdown ninja so something like this would fit his playstyle.

i’m not going to ball you. duh!:arazz::wgrin:

Yeah, let’s hope they learned from CVS2 Kyosuke about making normals that chain do abysmal damage. Of course, even if they make his normals have lower than average damage (which they may), it wouldn’t be nearly as bad as Kyosuke since he wouldn’t have to depend on a shitty launcher that beats nothing.

Also, provided you aren’t kidding around blazeu25, I’m pretty sure Guy should be able to punish blocked Blanka Balls with his dash elbow or his run slide quite easily, so, yeah, smarter ones probably wouldn’t Blanka Ball you much.

EX Bushin Flip would seem like it would catch blocked Blanka ball too. Provided they make EX Flip shoot across the screen to get in.

I’m also hoping elbow drop gives enough frame advantage on hit to combo. MPxxHP link would be awesome as well with a ton of frame + on hit.

How is Guy’s footsie game in A2? A3?

depends who u are fighting. if ur fightin someone that cant crouch his st fr then his footsies is godlike. if they it does whiff then its alo harder. but his st mk helps alot

Needs more Maki.

No not really.

Fool!

You can never have too much Maki. They should put her in as an alternate skin. Like Eddy in tekken 5.0. I can dig it.

In other news I am very happy to see Guy. His ultra gives fangasms.

I’m just so freaking happy that my Number one character is back to wreck shop!!! shotos beware of the ninja!!!

Yah and he looks badass, can’t wait to try him out.

Other than ending in a juggle state, is there any benefit to having chain combos over rekkas?

Given that this is the Guy thread and, afaik, Guy doesn’t have rekka’s… … what?

SFA Guy was pretty effective with his run > poke or throw pressure but since throws can be easily teched out for no damage, I don’t see how Guy in SSF4 will be as good as he was in the previous games.

Guy has chain combos that people were psyched to see, but I’m just curious to know why. It just seems to be a more prohibitive rekka system to me. (SF4 being my first SF game so forgive my lack of knowledge).

Just think of chain combos as the same as any other normal combo, just one that’s programmed specifically into the game and very easy to execute.

Rekkas are a zoning tool, so it’s a completely different usage.

Looks like EX hurricane currently goes straight up like in FF and his jump got floatier, but on the bright side EX Houzantou is crazy fast, you probably have all day to react to a fireball with it.
Boring demo otherwise, only the bonus games were made any justice.

http://www.gamespot.com/shows/today-on-the-spot/ some guy footage around the 4 min mark.

guy jump looks liek delsim. they better fix that. they nerfed his walk speed. his ex hirricane look sliek a anti air. lets hope its invincible

yeah, thats what i thought too…it felt like he was movin in slow motion…what is guy without his speed?

His jump sux,his walking speed sux a bit(to me it seems slower than ryu),ex houzanto its crazy fast but it seems totaly unsafe

what about his stamina?1000?

the rest seems fine and cool