SSFIV AE 2012 ALL character changes (FINAL )

Says Ono on twitter. It’s the 13th there. At least that’s what my wife said (She is japanese I’m not).

どうやら、アップデートサーバーが稼働が始まったようですね。スパIV AE2012。 まだの方も焦らず、じっくりとお待ち下さい。

I created a Japanese account, I’m downloading some update kit right now, not sure if it is 2012 or not, just going to keep downloading all the free crap in the DLC section for SSF4.

patches do not work that way

to clarify, you will need a NTSC-J copy of SSFIV to get an AE update prompt if it is out right now

Bleh. Just as you said, not working. Worth a try =\

And we shall wait with bated breath for the cries of a thousand Yun’s to circle the globe.

so what time exactly we will able to download the patch o live im Boston, MA so am near to NY ?

This post right now would be a perfect time to shout.

“Patch is out guy’s!!!”

…and watch a thousand verbally abused SRK members start throwing real life Raging Demons my way. Pity you can’t get trophy points for trolling…that be worth at least 15:rock:

I wouldn’t do that to you kind fella’s though. By my reasoning and talking to other fellow addicts, I make it 6-7 hours from now, where ever you are.

Ironically. This IS the post that shouts

“PATCH IS OUT GUY"S!!!”

However, some people seem to get it, some not, I’m not quite sure what’s going on. I’m one of the unlucky ones at the moment. Hopefully it’ll settle in a few hours.

I think I found a hidden change, but it would be nice if someone could confirm it for me. In AE, Evil Ryu’s cr. LP into cl. HP link is a 1 frame link. I never used it because I could not hit it consistently. So I’ve been using him in the training room and decided just to try it out and I keep hitting it, probably at 80+% rate where as before in AE I’d probably land it half as much. I thought maybe I was just on a lucky streak, but I kept hitting it over and over.

So either his cl. HP is a 4 frame start up or his cr. LP is +6 on hit, I’m betting on the former though since I can’t get cr. LP to combo into sweep on counter hit(sweep is a 7 frame start up). But anyways I could be wrong and am just magically hitting that link today so I’d like to see if someone else can help me confirm this.

I never found evil ryu’s c.lp to cs.hp link to be difficult. I know it’s a 1 framer, but it’s shockingly similar to Akuma’s c.lp to cs.hp which is 2 frames. Probably I can hit it that easily because I’m used doing it with Akuma.
I don’t think it’s changed, but who knows…

Maybe you’re plinking it on accident.

False alarm, I tested it thoroughly and couldn’t get it to punish any -4 moves where you’d still get cl. fierce. I think it’s actually my practice with other stuff that led me to be able to do this consistency. But man that would have been great if true.

Well, you have to practice then =)

Even if it’s 1 frame it’s plinkable and most importantly you’re gonna cancel it into mk axe kick 90% of the times which is safe on block even if you happen to fuck up. I think that link is crucial to playing e.ryu.

I main’d Ryu in Vanilla and Super. I was so use to doing all my links while crouching. When AE came out I switched to Evil, but his link into st. HP is 1 frame and needs you to stand of course. Something as simple as this was very awkward for me. When AE 2012 was announced and one of the buffs was combo’ing into HK axe kick for a hard knockdown. I thoroughly practiced that because I’m not use to it. And I think that’s the main reason why I’ve been hitting that link so consistently. I haven’t tested out that link in a while, so I never realized how much better I could do it until now.

Sorry, I know that wasn’t needed in this thread. I just wanted to get it off my chest.

evil ryu combos

c.mk > lk axe fadc cl.mp > hk axe: 307 dmg/485 stun
c.mk > lk axe fadc cl.mp > mk axe, c.mp > tatsu srk 407/615. imagine if he still had 6f sweep!
character specific, midscreen - cl.mp > mk axe, cl.mk > lk axe fadc cl.mp > hk axe 391/555 357/545 off lvl2
here’s a variation on seth: cl.hp > mk axe, cl.mk > lk axe fadc cl.mp > hk axe. 421/655. also works midscreen. 381/625 off lvl2

have fun. i’m not sure giving lk axe an extra frame of hitstun was really well thought out

bonus combo: j.hp cl.hp lk axe fadc cl.mp lk axe fadc cl.mp mk axe cr.mp tatsu srk. 504/900

I’ve farted around with E.Ryu for a bit tonight. He’s about the only character of the ones I play who feels changed.

Easily better, and viable in the right hands.

Is the update available now for disc based users of AE on Xbox 360?

Balrog is back but his bad matchups got buffed. Damn it.

anyone else notice some really weird bugs? it seems like it’s happening on the characters with large hit boxes (guile/dudley/balrog). i was playing as vega vs a dudley…i did a cosmic heel, he blocked it, then i ended up crossing him up. wtf? i also saw a video in the juri forums of juri doing something similar to balrog after a a j.hk, st.mp.

When they say the buffed the hitbox on Ryu’s U2, they weren’t kidding. Sweet Jesus that thing is ENORMOUS.