Not even worth answering the question, I actually had a response for each change and I just deleted it. Lot’s of things I have wanted to say in this thread, like how funny it is that people think demon flip throw is unsafe. Sure it is unsafe in the sense some rando moron can Ultra it RANDOMLY. If I had to play by the way rando scrubs play then I would never wake up meaty a person.
If you know the matchup though and you aren’t retarded… well I can only explain this from Gouken’s perspective.
When you first get put into this position you know there are two things that can happen. You are about to be safe jumped, thrown, or low mixed.
You know right off the bat that you have to stand block because palm hits overhead, it’s just a given you have to stand or reversal. Now you know it’s either a safe jump or a throw coming. So you can reversal and get about 200 damage, cause let’s be honest, while you Akuma’s may have gotten Ultraed while trying a throw, I can almost guarantee it wasn’t by a good player. What if he didn’t go for the throw? You just got safe jumped to the tune of (need an Akuma’s help on the damage here) and then right back into the same situation. You got punished for more then 200 for sure, and I can almost bet that when you do the math it was more a percentage of your life then your reversal would have done to him. On top of this, you are right back in the same guessing game which is way more favorable for him then you.
Stood and blocked and got thrown? You are right back into that guessing game.
Even when you block and he palms and you have successfully guessed on that you now have to deal with frame traps vs forward throw right back into the same guessing game.
The whole power of this thing is that you need to block or take a really big chance and everytime you lose you get put right back into the same shit, even guessing correctly the first time doesn’t get you out of anything.
What do you get for guessing right and reversaling a throw attempt? Do you get some safe jump on him? no. Do you get to reverse pressure? no. For Gouken you put him back out on the other side of the screen and you get to fight him from full screen where he is still no slouch.
Blocking the palm does not just get you out for free. Akuma still gets another chance with frame traps or tick throws to put you down and start all over again, and for Gouken that is huge since he doesn’t have something that can just get Akuma off him at that point.
If DF throw didn’t lead to another safe jump set up (much like how Gouken’s DF throw doesn’t lead to shit) it would be one thing but his DF throw is completely shielded by the knowledge that Akuma has a safe jump in front of it and that guessing wrong on it leaves you down a good amount of health and right back in the same situation.
So while throw by itself is completely unsafe, let’s not pretend throw is your only option or that “just blocking” gets you out for free or something. It doesn’t. You know, and we know, you have the safe jump option and what guessing wrong leads to and your throw is protected by that knowledge.
It’s really not THAT unsafe when you put it all together.
Yeah, attacking reversal addicted guy on his wakeup with df throw is stupid and unsafe, not so much on players that know what they are looking at.
Quick, label me a whiner who plays low tier looking for excuses and tell me to learn the matchup!