Cr.lk +1 on hit allows you to hit cr.forward or strong after. And st.lk into cr.forward or strong becomes a two frame link. There might be more but it’s easier damage to deal.
Oh yes I forget to find new links, OK for cr.lk
For st.lk, are we talking about close or far one ?
Good deal I hurried onto here when I saw "some of juri’s hit boxes tweaked"
big thanks to gepeyo for scoring more input on what that actually means.
I’m still hoping for a cancelable St. Mp, but I really dig the +1 for Cr.Lk and St Lk opens up easier BnBs making her for accessible in general
Huzzah for St. Lp not whiffing on crouchers.
Not quite clear on EX Dive kick being controllable will really do though. Though I like the idea of juggle potential - whatever that can be.
it also allows stand short, crouch fierce.
Yea I’m also wondering about the juggle potential. Most juggable moves she can do from just a regular tk dive kick so Idk.
Hmmm. Cr. Lk, Cr. Hp xx (stuff)- that sounds delicious.
The only juggle I ever do off dive kicks is a pretty lame fuhajin store.
Most my juggles come off of A/A J. Mp, St. Hp, LK or EX Senpusha
I played a ton of Juri today and holy crap I fought a ton of Cody players! Is he getting some good buffs or something? haha
That’s it? I really hope there’s more then this…this doesn’t even make a dent in anything. Pointless buffs for me…great…
Nah st.lk into cr.hp
Yeah, you’re right. I miss typed.
I wonder if Cr.Lk, St.Lk, Cr. Hp will work or if there will be too much push back
May make for some more damaging hit confirms.
I’ll definitely like Cr. Mp and Cr. Mk being a bit easier to link with the +1 frame advantage
I miss it from time to time.
honestly just make me a mod. i think im one of the more fair juri players here.
If st.LP is going to hit crouchers, I really think we are speaking about far standing LK instead of close; for close combat, you would use clLK with a +6 or clLP for a +7. Seems logical for me like this
I have mixed feelings on those proposed changes. Does anyone even use EX divekick if U2 isn’t selected? Is the bar of meter worth the extra hit or two after the wall bounce?
And while it’s hard to say no to new links and a frame saved here & there, I feel Juri needs better defensive options, not offense. I’m fine with her offense when she has momentum, but a cross-up on her wakeup just destroys her, getting stuck in the corner hurts her, and just simple pressure is difficult to get away from.
I was really hoping for a better backdash and some non-swapped inputs on counter during a cross-up.
I hope they give her a better wake up game by making ex senpusha better
I’m thinking about picking up AE again to prepare myself for USF4.
Some buffs I’d like:
-fs.mp special cancellable (at all times, fse or not). far standing strong is a nice reaching and advancing normal very useful in SFxT to get inside fuhajin store range. I was a little shocked when I went to practice mode a few days ago and noticed it wasn’t cancellable.
-LK Senpusha -2 or -3 on block and both hits always connect on crouchers.
-Make EX Senpusha a better reversal outside of FSE.
-fs.mk having slight more frame advantage. It is currently -4 on block and -1 on hit. I’d like to see this poke buffed to +1 on hit and +3 on counter hit.
-fix FSE normals.
-U2 could still use a small hitbox improvement. It shouldn’t be that strict/awkward to land in certain situations. This is minor though.
-j.hp gives untechable knockdown.
-I’d also love it if s.lp and the 2nd hit of cs.mk would hit crouchers.
i originally posted what i got from Combofiend because i thought everyone in this forum (my fellow juri players) wanted all the information they can get. We honestly do not know a single thing about how the final version of Ultra SF4 juri will come out as. Combofiend did say that he wants all characters to be fair. I, of course, agree the amount I was given isn’t enough for juri and i wish she had way more cause i love this character alot just like most of you. But its too early to confirm that this is all shes getting, there is still around half a year for things to be done for USF4. Also none of the other characters have a complete buff and/or nerf list yet. I may not say much on these forums nor does anybody even knows who i maybe, but lets relax a little until more information is given? and lets just hope some of the buffs we want get added too.
my suggestions:
a slight walk speed buff
more invincibility frames on ex pinwheel
special cancellable st mp (with a slight vertical & horizontal range increase & some added frame adv on hit to make st mp confirm after st mp counterhit possible on crouching opponents)
reasoning: juri would actually be decent at engaging in footsies midscreen and have an easier time landing normals into fuhajin release fadc u2
damn still no more info has sprung up yet huh?
Juri
(via atwiki)
F+MK is airborne from first frame
Jump HP no longer downs, but from Focus Attack Level 2 → Backdash, Forward Jump MP → Jump HP connects
http://shoryuken.com/2013/11/21/ultra-street-fighter-iv-japanese-location-test-coverage-hub/
explain this to me.
they mean jump forward hp is no longer a knockdown?
yeah, i just saw that article too.
i hope theres a good juri at the testing site.
i wanna know how W ultra plays out with her and if anything was changed about her ultra 2
They are still updating the article. More news:
(via juri25_year_old)
Far standing LK now 4F
Crouching MK is now 5F
F+MK is airborne from first frame
Far Standing HK is airborne on 3F
Standing LP hitbox expanded
EX Senpusha invincible until 7F
UC2 hitbox expanded forward