SSFAE:2013?

They can buff or keep ex senpusah the same…what I really want is a kasatushi buff. Seriously…1frame start-up and armor bypass that could change a lot of things in her favor. Not to mention her go to reversal on wake-up. She then wouldn’t have to spend meter on wake-up and her opponents would have to think about throwing her instead of relying on Ex senpusha.

To play with opponents on wake-up have a M/H Fuhajin stored you can avoid throws with it creating a 50/50 wake-up for Juri. It would help her a lot. Being able to bypass AB moves would also help, she wouldn’t have to worry about meaty tatsu’s from sakura and meaty headbutts from Honda and get a full punish on those moves without doing 180 dmg for a bar where she could do over 200 for a punish for 2 bars if she wants. Juri wouldn’t have anything to fear except throws that’s it.

i’m telling ya change her counter normal verison to bypass armor and 1 frame startup things will change for the better. It would also negate safe jumps on her without burning meter same with OS without meter.

You just want a braindead option that works in every situation without having to pay for it with meter, is what I’m reading.

Genki: Yeah man, it’s gonna be awesome, don’t think I’ll be drinking -before- the tourney though, but we’ll be in Melbourne for 2 weeks so maybe after? :slight_smile:

Hey it’s like that in SFxT. Why can’t it be here too? Besides it already has weaknesses of it’s own. Well unless you want to suffer with Ex senpusha as your mainstay reversal then go ahead.

Besides activating the counter is the easy part. The hard part is getting a read post counter. Since they can just mash jabs upon seeing the counter. What would you do in that situation after a counter?

I’ll compare it to a SRK.

SRK pros:
Cannot be safe jumped
Cannot be thrown
Can FADC and combo afterwards and made fairly safe
Good vertical range

Cons:
Risky to use without meter save the user
Loses to moves with higher I-frames
Horizontal range is meh for most SRK’s

Juri’s Kasatushi (2013 patch if done)

Pros:
Can Counter any move
Can get full combo’s depending on the move countered
Cannot be safe jumped

Cons:
Cannot beat throws
Cannot FADC if baited out and punishment is almost assured
Requires good reads after a successful counter to get off dmg or start pressure.

Why not just keep playing sfxt and use juri there??

Because I use her in SF4 too. Oh I’m sorry…am I impeding on hostile territory?

no but you’re simply rude and your arguments are plain retarded. I really thought axL was annyoing but now that I’ve seen your shitposting I feel like sending him an letter of apology

Rude…guess something rubbed off on me. Yup…definitely hostile around here…figures…oh well, when you win something with your theories then I’ll take what I said back…until then…zip it.

Wtf I didn’t even come off hostile. Just a question. If anyone needs to calm down it’s you.

My mistake…you weren’t hostile (yet) I took it as an act of “get out”. I was reading through the comments on what others have to say on the matter. Many seemed hot tempered.

Hmmmm. What’s going on in here?
Juri inspires a lot of angst from her players. The bitch goddess has her nails in our hides it seems.

i wish we could have a mod visit this board, clean up the shit contributors, shit threads/old threads and what not. it’s a bunch of bullshit these days.

has any info been given about juri for USF4 ?

This is what gepeyo got after talking to combofiend

“-Juri’s S.LP now hits crouchers, opening up easier combo opportunities with juri on jump in.
-Juri’s S.LK and CR.LK was given 1 extra frame of hit stun for more combo opportunities as well.
-Juri’s EX.DiveKick is now controllable, meaning that if we decided to EX.DiveKick and it is blocked or whiffed the animation will not come out unless you mash buttons(just like her other divekicks). Combofiend also said because of EX.DiveKick being like this, more juggle chances are now opened as well.
-Juri’s Ultra 2(was not put into the direct detail and etc) was noted that it hard an extended hitbox now and that it is easier to combo into. This was apparently still being edited on the current Alpha versions of USF4.”

Hopefully that’s not all

What about just making you a mod :stuck_out_tongue:

That would be nice, though I may be tempted to abuse the powers due to the morons on this board.

Absolute power corrupts absolutely.

Ciolek then moved onto Juri, the other new addition from the release of Super Street Fighter IV. Rosas had this to say in response:

**She’ll be a bit more effective. We’re changing a few attack animations in terms of their hit boxes.**

So…I guess it’s time to play Rose or Poison full time…

Thank you KitL !

_st.LP hits crouchers : massively requested, nothing more to tell.

_st.LK and cr.LK +1 on hit : that will allow to connect with the HK.Senpusha. What’s the difference ? Some damages more, but also and it’s the best point for me, will allow to use st.LK OS HK.Senpusha like a poke. Currently, on a st.LK xx MK.senpusha performed at max range, the senpusha connects only the 1st and 3rd hits, that doesn’t score a knockdown and put Juri in danger. For cr.LK xx HK.Senpusha, I Guess You can make better dmg on a 4f punish, or combo with the MK Fuhajin stored…

_EX.Dive controllable : Interesting. I requested a regular dive with some more blockstun (about +1) to be just a little bit more safe. This buff goes this way : Assuming EX.dive has a way faster recovery on landing than the LE one (try on whiff), we can expect the instant air EX.Dive to be safe, maybe positive on block. A little “Cammy effect”, where you can freely (keeping the momentum) try to land a massive combo (U2) with an instant EX.Dive for 1 meter. I guess it will be hard to connect the follow ups if performed that fast… We can also ask ourselves : at which height this EX.Dive kick will stop to be safe on block ?

_Juri’s u2 improved hitboxes, glad to read that ! Maybe less random on connecting after EX.dive for newbies, but also will likely connects more after instant dive kick (maybe all the cast ?), or after fuhajin raise mid screen (like on Boxer currently). We can also expect U2 to hit shotos when performed between cr.MK and hadoken, at any distance.