I find this is a really annoying change, having to relearn all the timing of c.mp, c.hp xx srk Fadc Ultra
c.hp xx srk Ultra, c.lp,c.lp xx srk Ultra , Sps, c.hp xx srk Ultra
When I dont end with ultra I have to use Fierce Srk.
Its going to be a little bit taxing on the brain at first.
When I anti-air I have to choose between going for max dammage or going for max invincibility.
Ryu is getting even more complex if you want to squeeze every last bit of dammage
Capcom seens meaningless with these changes on Ryu.
HP DP with 10+ damage and 1 hit only, non FADCable. Seens like they want Ryu to use the HP dp to AA, and they want people to fear to jump over Ryu. At the same time they do it a 4f move, not THAT good for AAing. I didnt got it, why 4f?
I would understand the 4f if they wanted it to be a mashing tool only and not to be used as AA, because afterall theres little difference mashing a 3f startup that have 4 or 5 frames of invulnerability. But theres a noticiable difference from an AA with 4 and another with 5 frames of invulnerability.
If they ask me how to tweak Ryu in order to make the HP dp a good tool for AAing but crappy for mashing, Id say them to make it 5f of invulnerability on startup, non FADCable and 170 or 175 damage (extra damage isnt a must, but if capcom wants people really afraid of jump on Ryu in the first half of the round [later he have the dp fadc U1], 10 extra damage wont do the job.).
About the hadoken… Who cares, noone is going to throw hadokens the way they are anyway.
In capcom’s place I would just to improve the startup of it and keep the old damage. Actually to use a hadoken to finish a block string or just throwing it from 1/3 screen or more is like to beg to be ultraed, EXed, or simply FADCed.
edit: I just forgot that LP dp does 100dmg, so Ryu didnt suffer damage nerf on his combo. So im changing my suggestions about it.
Seems like a buff to me. Solar plexus combos that end in HP SRK now do more damage if you don’t have ultra, and if you’re really on point with anti-airs you get a bit more damage.
Otherwise, you’ve literally lost nothing… use LP SRK FADC in combos if you want a 100 damage starter, use MP DP for FADC or anti-air if you want, LP -> HP SRK in the corner is still possible and does the same damage…
“Looks like I’ll have to train myself to hit a new button” isn’t an acceptable explanation for a nerf.
Seems like they want Ryu to hard, I mean HARD, maybe just not to lose out in a match against his hole-ridden bastard version of himself, but so far damage and U2 are the things that changed for Ryu at this point, so we practically still can play him the same, only changing some things here and there, like we can utilise the Air tatsu as an offensive attack now, U2 as an AA counter now… I guess… more focus on hadoken combos…
And that too. Possibly the changes from AE to AE 2012 also altered a bit of Ryu’s dynamic from being a defensive focused shoto to a defensive shoto who can hit HARD if you break down in pressure. We lost nothing in terms of his normals, his specials (they are mostly still intact and can be used the same) and playstyle, and his changes warrants experimentation for our part.
after to think better, and after to try editing my first post about 10 times I decided to just make another post about the HP DP.
Actually if they want people more afraid than before of jump on Ryu while he have no Ultra, they did an OK work with the new HP dp. And I say an ‘OK work’ instead of a ‘good work’ because 4f is not good for an AA, 4f is just OK for a shoryuken. Theres a big chance of getting a trade or getting beaten when you use a 4f shoryuken to AA.
At first I tought that a 10 extra damage buff would not make people more afraid of jumping over Ryu, but its not a 10 extra damage buff, its a 30 extra damage buff, because the MP dp does 130 damage in the AE.
So, they did a good job if they wanted people afraid of jumping on Ryu when he doesnt have Ultra, what will make his zonning game a bit more effective, but in a way we cant measure exactly. And with the extra damage on hadoken, it may be interesting.
Anyway I can think on better things to change on Ryu in order to make him more balanced.
what i don’t get is why make it a one-hitter if you can’t fadc it. no sense at all tbh.
and don’t forget that some combos into srk fadc ultra will not be possible anymore. HP traveled horizontally more than the other versions, this means that some extended combos into srk won’t work anymore: cl.HK ->srk for example and i’m sure there are many others. (EDIT: i stand corrected cl.HK -> MP srk works)
moreover we still don’t know what juggle properties does the new hp srk have: the current one has no juggle capacity on 1st hit and 1 juggle point capacity on second hit, making combos like wall lk tatsu ->hp or medium srk possible. but if it becomes 1 hit like the lp srk it may also lose all juggle properties just like the current lp srk is now.
tbh i think its a very bad nerf; on the other hand i like a lot the hadoken buff, many ppl forget how many hadoken ryu can land in a match.
+10dmg to hadoken it’s best buff to Ryu. Look how much hadokens throws daigo! And all we know that hadoken is best Ryu poke!
So get more damage for best poke is awesome.
I think combobility HP SRK will be like in vanilla. Except fadc. Nothing scaring.
And yes hp dp will not have juggle point like lp dp.
HP srk damage increased
therefore sps > HP srk = more damage
Air tatsu can be activated at 2 heights. First height = forward tatsu which is good for rushdown and corner escape. 2nd height = xup/ambiguous crossup
hit box for U2 has been improved - not sure how useful this is going to be
ex fireball on counter hit can be combo’d into U2 and other moves. This could get interesting.
more damage on fireballs. Due to greater risk of throwing out fireballs, its only right that the reward is greater. Chip damage is the same so c.mk xx fireball does not change. - this is a nice unexpected buff.
Overall I think 2012 ryu is looking pretty good. Apart from the fact that all combo’s which end with FP srk fadc will need to be relearned, everything else looks ok.
everything looks ok but seriously minor, the bigest buff is perhaps the air tatsumaki buf that will allow you to be really better against for exemple dhalsim.
Other than that ryu will still be a low/middle tier, sad …
and will we be able to lp srk hp srk on corner with max damage, or lp srk fadc to hp srk ?
if that’s the case that would be very very intresting, i can’t wait to see that : D
You shouldnt base your tier rating on the changes to ryu but instead look at the changes throughout the cast, e.g. have you seen the nerfs to Yun and Yang, lol! The best way to judge these things is to look at all the chars that sit above ryu in the tier list and see what nerfs, buffs their getting. You should find ryu has done ok. He is a viable tournament char in AE (see Valle) and has improved due to the above buffs. From what I’ve read, he hasnt received any nerfs except HP DP not being FADC’able.
That’s very true, however i feel like i expected different thing, from ssf4 vanilla to ssf4 ae the bigger nerf for ryu are the introduction of more and more anti fireball ultra/move, let’s for exemple give an example in the ken match up, ultra 2 of ken completely destroy your zoning, your afraid all the time you throw a fireball as a result ken goes easily at close range, and at this range your done for …
And with the additional nerf of the crouching mk you can’t even properly rely on your foosies since the ken crounch mk beat you both in active and in start up.
In fact i doesn’t have understood at all why ryu was so much destroyed in AE, it’s not like he was god tier in SUPER, and still …
However i’m not here to complain, and i’ll probably continue to main him since i love the character, it’s just that i waited for something exiting like a fake fireball or a little cr.mk buff (at least on the hurtbox/hitbox) and got nothing else than minor change, so i’m a little disappointed.
like I said before, because most chars have moves/ultras that go through ryu’s fireballs, it only makes sense that they gave hadoukens a damage buff. The damage buff isnt going to make me throw out anymore fireballs.
Ryu got nerfed mainly due to Daigo using him at a high level and people complaining about the amount of ryu’s online. Daigo switches to Yun = loads of nerfs to Yun. If Daigo stays away from Ryu, I dont think he will get nerfed again.
If you ask players who use other characters, ryu already has a fake fireball, its called fireball fadc!lol. I never played sf3 so not sure what the startup, recovery was of a fake fireball but I am guessing that it was alot less recovery. If this was the case than a fake fireball + the strong AA/U2 that ryu has would prob have made him a bit OP. Just look at Yuns fake palm and C Vipers fake seismic hammer, there both brill moves for mind games. I always hope that they are going to give ryu something completely new, but I dont think they ever will, all they do is constantly adjust his existing moves.
The HP DP change is a good buff, and that +10 damage is more than welcome. cr.mp, st.hp xx DP already does good damage (dunno why more people don’t use it more often…) and the +10 will make it even better, regardless of damage scaling. Remember that you can’t look at things in a vacuum. He also gets +10 now off fireballs, and guaranteed AA situations now give 30 more damage, so into total you can expect Ryu to do between 40 and 50 more damage per match, and that’s kinda like dropping everyone else’s health by the same amount.
I’m loving this to be honest. A nice high-middle tier ryu, with a decent AA SRK and hard hitting meter-less combos, plus improved tatsu. I don’t even have a problem with cr.mk, its fine
It’s actually even better as a meterless combo ender as instead of the scaling applying to both hits it now only gets scaled once at 160 damage. So hopefully that works out slightly more than a two hit HP DP at 100 then 50. Its also as good an AA as MP Shoryu was in Super. Maybe even sightly better if it has a bigger hitbox. Also if it trades they take the trade from a 160 damage dp as opposed to a trade from a 80 or 100 damage first hit. Good news imo.
HP shoruyken will not hit juggle enemy state! Like lp!! U cant do lp.dp hp.dp in coner. u cant do lp.dp fadc hp.dp. Only mp.dp will hit enemy in juggle!!