Do you mean Claw? Because I haven’t done Balrog yet lol.
Any replays you can show? :3
Some of the changes to expect in next build:
Rose -
Forward Dash frame count reduced by 1F
Backdash frame count increased by 1F
Backwards walk speed increased from 0.036 to 0.0365
crouching MP recovery increased by 1F
crouching MK hurtbox height partially restored
slide blockstun reduced by 1F
far HK active frames reduced by 1F
EX Soul Spiral recovery increased by 1F blockstun reduced by 1F travel distance slightly reduced.
Air Soul Throw height requirement increased from 0.6 to 0.7. Recovery on whiff increased from 13F to 16F. No change to EX Air Soul Throw
Meter gain on air soul throw startup reduced from 20 to 15
Meter gain on Soul Spiral startup reduced from 25 to 20
Gouken
Forward walk speed increased from 0.0465 to 0.047
Backwards walk speed increased from 0.0325 to 0.033
Far sLP startup reduced from 5F to 4F
LP Rush Punch now moves forward a short distance during startup.
Dive Kick hitbox slightly widened
Cody
Backwards walk speed reduced from 0.03 to 0.029
Backdash distance SLIGHTLY reduced and frame count increased from 23F to 24F airborne frames increased by 2F
Crouching MK (slide) hitbox moved forward slightly (now has better reach.)
Forward Jump HP damage reduced from 110 to 100
Criminal Upper hitbox widened slightly. Tornado hits now grow wider as the move progresses (0.37 on first tornado hit builds up to 0.4 on final tornado hit)
Zonk Knuckle Damage reduced from 130 to 125. Travel distance slightly increased
EX Zonk Knuckle recovery increased by 2F
LK Ruffian Kick damage reduced from 120 damage 150stun to 110 damage 130stun
MK Ruffian Kick damage reduced from 130 damage 100stun to 120 damage 100stun
Backwards walk speed while holding the knife reduced from 0.035 to 0.034 as was originally supposed to be
Forward dash distance slightly increased
Backdash distance with knife slightly reduced. Recovery increased by 1F to match normal backdash. Airborne frames increased by 2F
sLP with knife pushback on block increased by 2%
crLP with knife pushback on block increased by 2% damage reduced from 40 to 35
crMP with knife damage reduced from 80 to 75 stun reduced from 100 to 80
crHP with knife damage reduced from 105 to 100
sHP with knife hurtbox height reduced slightly
sMP with knife hurtbox height reduced slightly
Jumping MP with knife hurtbox width reduced so that hitbox passes hurtbox now.
EX Knife Throw damage reduced from 100 to 90
Blanka
EX Rainbow Ball - Now breaks armor Bug Fix
Rainbow Ball Blockstun increased an additional 2F
All up balls now knockdown on grounded hit (not just EX version)
Forward Throw damage reduced from 160 to 155
MP Electricity - Pushback on block increased by 2.5%
HP Electricity - Pushback on block increased by 3.25%
Forward and Backwards hop can now be canceled to Coward Crouch position 1F after their airborne frames end
Forward can be canceled on 19F. Backwards on 22F.
EX Blanka Ball stun increased from 150 to 200
crouching MP now does 150% damage/stun on counterhit. (135 damage 150stun)
Fei
Close MK now does 150% damage on counterhit (113 damage 165stun)
Far HK now does 300 stun on counterhit (150%)
MP 1st Rekka active frames increased from 2F to 3F
HP 1st Rekka active frames increased from 2F to 5F startup increased from 10F to 11F. Travel distance slightly reduced. Meter gain on startup reduced from 12 to 10
HP 3rd Rekka damage reduced from 75 to 70
Vega (Claw)
Forward Dash frame count reduced by 1F (Now 19F)
crouching LK hitstun increased by 1F (now +4F on hit)
3HK (Cosmic Heel) is now airborne on 10F instead of 14F
Remove Claw is now 37F total. Claw is removed on 16F. The arm throwing the claw has a strike hitbox from 16-20F that does 50 damage and causes a knockdown on air hit. In addition the move is upper body projectile invincible from 3-27F and can be used to avoid projectiles like Ryu’s hadoken. Remove claw (still) builds 25 meter on startup. Despite being an attack the move does not have a counter hit state (this may change, the move isn’t really intended to be used as an attack hence the only 16F startup, small hitbox, and long recovery. The attack is more of a “flavor bonus” since I always thought tossing aside a bladed claw like that was bound to hurt if it smacked you in the face. It can be used as a really really slow anti air as it reaches surprisingly high up.)