I don’t like Fei Long’s damage and I don’t like the invulnerability on his chicken wings.
How you going to give a guy an armour break/multi hit move with a SICK hitbox, far travel distance, INVULNERABILITY, comboability AND safety on block? This same dude has a command grab goddamn.
That’s just fucking stupid. Naw, that’s fucking stupid.
epic troll ass hat. don’t disregard the statement just because one word was misspelled Mrs Williams. Perhaps you should fix you’re error. Its called Ad Hominem , and ignoring the question/statement (common within you fail trolls).
Try again, when your error (yes the whole disregarding of a statement over one word) isn’t present. Maybe next time have just a tad bit of the original statement and lure me into this rage that needs to explain that Sagat wasn’t a win button.
You are welcome.
Fei, what are you going to do, nerf him until he is ass. You described Honda as well you know?
given capcoms track record as of late, making him ass seems like the most likely solution
if rebalanced, im expecting less dmg on all flame kicks and chicken wings, and less damage on his heavy normals, along with the removal of heavy CWs inv frames
You gotta be kidding. First kick does most damage/stun and is armor breaking yeah. Doesn’t mean it’s bad from far away. It’s still a relatively fast move (for its long range) that has some invulnerability and projectile invincibility (for ex version) with airborne/cross-up/pursuit properties that is also safe on block on top of everything.
I’ve tested it in training mode. Even if it’s 18 start up frames you can still use it on reaction to punish a lot of stuff.
let me guess. you play online a lot dont you? most of feis moves are impossible to react to with the slightest lag, but watch any high level offline play, and you rarely see it outside of wake up or passing thru a bad fireball. the hitboxes are weak, and the startup is telegraphed
its just asking for reaction ultra/dp/big punnish
i will say that it leads to what i would call too much dmg tho from the HK version. safe on block moves shouldnt lead to 350+ even if it does have a 1 frame link involved
but CW as a move by itself isnt that good. rekkas, meaty command grabs, and dps that do 160 are, however, really good
Yeah the only reason chicken wing is a big deal for Ibuki is because EX chicken wing totally gets him out of vortex for free and in console version even the HK chicken wing allows him to escape due to still having invince frames. She can OS jump in the chicken wing but that only stops him from reversing against safe jumps and he’ll still be able to easily reaction EX wing out if he feels a kunai is coming. It’s worth the risk considering her OS options do little to no damage and he can DP FADC out of a safe jump long as he has 2 meters. During footsies most of the cast can easily crouch normal under abuse of it. He has 15 gdlk normals, relatively safe rekka and focus on the ground so like chicken wing really should be an afterthought any way.
That’s like trying to reaction ultra Rufus’ EX Messiah. It’s going to have invincility frames up the ass so there’s no point. You just have to learn to space your focus so u can get the 3rd hit to land on it or just footsie under it then punish the whiff of the last kick.
also you shouldnt do ultras against EX CW that are projectiles. like kikosho, or codys last dread dust or whatever its called, sonic hurricane, metsu hado, etc. dunno who you play, but it was prolly one of those
i cant replicate it in training mode unless you ultra at close range and immediately after fei flashes yellow. at all the reaction punnish ranges, where you wouldnt be getting hit by the first kick, fei gets ultra’ed
granted, i cant think of any other safe on block invincible startup moves that dont require meter. but im not saying the move is completely useless tho either.
it is actually really good as a wake up move if your character cant duck under it, or your opponent cant punnish it if they do duck under it
i can see how a dudley player would hate it tho. it destroys foward fierce spam, and close range focus fishing, which is what most dudley players like to do
Dudley players have to deal with getting DP FADC Ultra’d every time they get their zero-invincibility, no-hitbox-until-it-reaches-the-opponent EX machinegun blow blocked, like if we miss a 1-frame link, but Fei players can just throw their wings out and get comparable damage off of it even without ultra.
I don’t have a problem with chicken wing itself, just the rewards it gets you. If a couple of Fei’s normals had 10-20 damage taken off, like his close fierce, he lost a little damage on rekkas and his dp then everything would be fine.
C. Viper needs a damage nerf too. She just flies around the screen doing vanilla sf4 damage. In Vanilla it was okay because she had 900 health and everyone did more damage but she’s still flying around with her easily comboable 500 damage ultra and everyone’s trying to poke her for 60 damage out of the air and matches turn into random attempts to recoup damage and it’s all a bit silly now.
Again, completely missing the point. The point is not that the link was missed. The point is how unsafe the move is even in a realistic case, such as missing a link. I rarely miss the f+RH, st.RH link. And yes, I do plink it.
The point is that one is bigtime unsafe and the other is completely safe. One of them has zero invulnerability and the other has tons of it. One requires EX meter for comboability after and the other does not. Both have similar payoffs upon landing.
Don’t gimme this shit about apples and oranges neither. Fei Long is basically a good version of Dudley. He has everything that Dudley lacks: invincible reversals, crossups and extremely good footsies, and does everything that Dudley does: huge damage combos, has a command grab instead of an overhead but whatever, SAFER pressure than Dudley and good foot speed.
His DP has invul. His chicken wing has invul and is safe. His rekkas are confirmable and are therefore safe.
Dudley’s DP has zero invul. His machinegun blows, backswing blows, thunderbolts and all his shitty to half-decent specials have zero invul and are rarely safe.
Oh but Dudley has 50 more health.
Fei Long doesn’t deserve obscene damage on top of all that.
I don’t really see EX MGB and CW as comparable moves simply because of the restrictions of comboing into CW. Character specific and you need a close normal. Dudley can turn almost any normal he connects with into a EX MGU combo. In similarly situations Fei would get rekkas which does significantly less damage, and even then cr.jab x 2 xx rekka is a one frame link.
I think I’d have to agree that they’re pretty different moves…
EX-MGB is easier to combo into and great for pushing people to the corner upon landing it. It also travels along the ground super fast compared to EX-CW. If Fei is standing mid-far range and suddenly flashes yellow, you know it’s going to be a CW. EX-CW at range can be reaction punished if you’re looking for it with Focus Attack or a move like Flash Kick. It’s good at traveling and passing through projectiles but can’t really be used mid-combo.
If you whiff something at mid range or you’re just walking forward even, Dudley has a good chance of landing EX-MGB simply due to the speed at which it travels, but EX-CW can’t really achieve the same thing. If Fei flashes from mid-screen, it can only be one thing and there’s still some time to react with a reversal/ultra/whatever. EX-MGB also breaks focus completely.
Anyway, CW by itself is ok but yea it does seem like the hk/ex CW leads to a bit too much damage if the link hits. Scariest thing about it is the fact that it just gets Fei in to Rekka range >_< Fei’s true OP-ness is those damn Rekkas and that crazy corner jump-in that hits back or front… orz
Out of curiosity, does Dudley’s counter-attack work well against CW? Since uppercut has no invincibility maybe that would work instead…