SSF4 Rose: Buffs & Nerfs

Seriously, U1 sucks balls. You don’t NEED anything against projectile characters, you’re playing Rose for cryin out loud!
They even beefed up reflects/absorbs in this game!

What Rose needs is better defense and combos that hurt. U2 gives her BOTH!

U1 is 12 frames of startup and 12 frames of invincibility, so it trades with all sorts of shit, even fireballs if the scarf doesn’t hit their hands.

Anyone who uses U1 seriously isn’t a Rose player. End of story.

You sure you ever tried that against a slow tiger shot? Cause for me it loses every damn time. I can only nail that if I anticipate early, so that the scarf reaches the fists before the shot reaches me, but on reaction, that seems very hard to do.

I main some girls too, HAHA. That sounds so cool, sorry :wink:

What we are saying, though, is that there might be some match ups (just very few) where Ultra 1 is very beneficial.

U1 vs Blanka might be the BEST bet.

Yeah I maintain this. Although if you’re being messed around by a good blanka ultra two is the best get off me move.

The point was that if you are trailing, against a projectile based character, you are not going to find a good opportunity to get in, especally seeing as Rose is not especially fast. It is as simple as that and you need to get a hit to benefit fully from U-II. At least with U-I, you can turn off the use of fireballs and you will always have that stock. Chances are you will have super bar and as you know, the basic Rose super combo does a lot of damage anyway, so when you do get in and get a hit, guaranteed big damage is being dealt and you still have U-I available if you so want to keep the pressure on.

Of course, this all depends on how you play and see things. I will definitely end up being one of those people who will use U-I against fireball characters and U-II against non-projectile characters.

Reflect has a wider collection box and juggle property - the only changes to the move as far as I know. The frames of the reflect have not changed as you still need to be proper when reflecting.

Not that I am complaining though.

I have not traded with U-I for a very long time. In my case, it is hard for me to get it to trade - I only remember to use it in selected occasions. Sure, it is not that great though on reaction versus projectiles it does the job.

In regards to low tiger shot, I guess I have not used it against low shot? I will try it though and if you are 100%, then I will only use it versus high tiger shot…or I will find a way to use U-I against it :stuck_out_tongue:

I could see that working good against his hop mix-up, but it’d be expensive. Man I’m sick of talking about this game. I need to play it already.

mm… you should watch that match where Luffy ultraed Daigo when he throwed an EX Hado at him… that was priceless.

but anyways, Ultra I use now is gonna be very limited, although not completely useless as you think…

Is anyone else using Ultra 1 as a projectile punisher like Zakuta does? I find it to be very, very unreliable as it only works well against fast projectiles. And I don’t think you can judge the speed and then decide to do the ultra, that takes too long.

Cammy can, Rose can’t. Imo. I only do it on anticipation when I expect an EX projectile, and ofcourse against meatie projectiles on my wakeup.

Not sure if this is new but i was testing some of the juggles last night with reflect. A sakura knocked me down, so as i was waking up she jumped in from a far distance, and i busted out a fierce reflect and it landed on her jump in and she flew pretty far away, so as a test i did a fierce soul throw and caught her. This was mid screen too.

So may try it out some more on jump ins for fun instead of a cr hp, a hp reflect to see if it works with a juggle into ST without needing to be in the corner. Timing may be strict or just needs to be worked on, but a nice change.

on the U1 i am just mixing stuff up once in a while with it. a lot of my friends expect orbs and tend not to look at what Ultra i pick. Then they get shocked on it when it comes out. But i did notice playing a viper player last night the U1 auto corrected for me and caught her as she try to burn kick behind me, cause i play him a lot on SF4. If i poped out U1 it would always go forward and whiff the overhead burn kick, but last night it auto corrected and went backwards and caught him. Seemed new to me since i have had many sessions with him in the past experimenting and never did that before.

You do not need to judge the speed of a projectile. If you see those fireball-looking hands, you do Ultra.

It didnt work well in vanilla and hasnt improved in Super.

So far I’m really not that impressed with SS. I seems to easy to make the orbs disappear around you, it only really works if you can combo into it. The start up is fantastic though, but I actually land IS quite a lot still, so I’m a little on the fence at the moment.

Instead of picking an ultra “to stick with” you should pick the one that fits the matchup better, so U1 isn’t going to be useless since it has its uses in certain matchups such as Blanka. But U2 will be the most common pick since it widens Rose’s playstyle and makes up for some flaws. You shouldn’t be so drastic about rejecting U1 though, because if a player knows how to use it well ( yes it might be difficult and very situational ) it can be a threat, and will definitely shut down options for the opponent.

Says you.

I actually agree on this. You would mostly use U2 on most characters but use U1 for certain match-ups.

Perhaps someone could do an a general ultra to use list for specific characters.

Pretty much. People cheer me on at every tournament because they know how difficult it is to land.

All of you guys need to stop drinking the Illusion Spark kool aid. Rose was my go to alternate in Vanilla… and Illusion Spark sucked ass. When the only time you land ultras are off focus attacks, okie dokes, and telegraphed fireballs or jump ins (even that’s not 100% going to work), it’s a shitty ultra.

When you land your ultra in less than 15% of the rounds you win, it’s a shitty ultra.

About 4 of you have said “it’ll help vs blanka”. If dealing with Blanka Balls is your biggest problem in that fight, you need to stop playing XBL scrubs. Fireballs and low strong work well enough for me.

The real problem in the matchup is/was getting blanka the hell off you after he knocks you down. Safe Jump CrossUp O/S Slide or low short into elec/hop:
EX DRill gets stuffed by slide, backdash gets hit by slide, focus backdash gets out if your timing is on point. I’m not sure if the super hits him out of slide.

Guess what solves all those shenanigans?

Ultra Two means an opponent CANNOT safe jump or cross you up. EVER.

Ultra Two extends her B&B combos to make them more damaging.

Ultra Two also gives her a solid/safe chipping option.

Robins a Rose pro already :lol:

Ok: Ill Bite, and do one.

Abel: U2
Adon: Orbs
Akuma: “Get of of Vortex free Card” i.e. U2
Balrog: Balls
Blanka: Globes
C. Viper: Spheres
Cammy: Ourobourous
Chun Li: Ultra Two
Cody: Circles
Dan: Swirly Crystals of Death
Dee Jay: U2
Dhalsim: Crystal Shards
Dudley: Spiral’s Swords after hitting Punch 4 times
E. Honda: Pluto and Charon
El Fuerte: Ultra 2: "Don’t have to guess"
Fei Long: Binary Stars
Gen: Electrons
Gouken: Ultra 2: "Screw your Parry"
Guile: Monitor & Merrimac
Guy: Bonnie & Clyde
Hakan: "Pretty little daughter orbs"
Ibuki: Ultra 2: Ninja Smoke Spheres
Juri: Ultra 2: Soul Satellite
Ken: Ultra 2: Flowchart Orbs
M. Bison: Ultra 2: Psycho Orbs
Makoto: Ultra 2: Soul Satellite
Rose: Ultra 2: "who’s got bigger orbs?"
Rufus: Ultra 2: "who’s got bigger orbs?"
Ryu: Henrik and Daniel Sedin
Sagat: Ultra 2: Tiger Balls
Sakura: Ultra 2: Soul Satellite
Seth: Ultra 2: Yin Yang Twins
T. Hawk: Ultra 2: Smallpox and Measles
Vega: Ultra 2: Don Quixote and Sancho Panza
Zangief: “Don’t touch me for 12 seconds” i.e. U2