So after playing around with her a bit, the best way to link her Ultra 2 anywhere on the screen is like this:
Jump in with HP, Crouch HP, Light Spark, FADC, Ultra2. Wait for the first orb to hit, slide, the second one will hit, crouch HP, Heavy Drill.
This does the best damage without being in the corner with only two bars of meter.
You can now also connect the illusion spark with 3 bars. Ex spark, fadc, ultra.
She can also link crouching hp, drill, super, ultra2.
Her reflect, soulthrow link is cool but it would only be worth it in the corner. Mid screen you would have to burn two meters. To me, a mp, light spark, fadc, crouch hp drill is way more effective.
on the side note, the Ultra 2 does not “juggle” the HK HK drill combo. It only works on the ground in the corner. You can only link a soul throw if you do not throw a super. Soul throw, drill, do the same damage normally so don’t waste your meter unless its a reversal/counter situation. You can do alot of cool looking combos in the corner, but the biggest damage is simply jump HP, crouch HP, Heavy Drill, Super, Ultra2. It deals easily 550 damage. If someone figures out an effective way to use it as an anti air, let me know. As far as i know, it sucks as anti air.
Other than that, she is exactly the same. Her soul throw is supposed to have better priority but i haven’t tested that too much yet.