no he was this dutch guy called the book or something like that. awesome gen though. i must add i only used guile one game. i know from the way i said it that it sounded like i was using guile for the entirety. my apologies. i used juri and seth for the other four…barely won a round, totally mind fucked and just scared to press buttons or do anything whatsoever lol.
so i’ve played a couple of high level players who used what are thought of as counter pick characters (akuma and dhalsim).
i feel like the dhalsim match up has really improved for guile…and the weird thing is that i really don’t know why. perhaps its the counter hit buff. anyways, it seems a lot easier to get into backfist range against sim. not only that, it seems a lot easier to get him into the corner.
sim vs guile in sfxt is going to be interesting to say the least. guile can full screen charge ex boom, which is ridiculously fast and costs no meter, whist dhalsim can st.hp under fireballs!
akuma is a pain in the ass as per usual. i ended up switching to rose as i was getting destroyed just because i’d take one knockdown. i don’t think he’s as hard to beat as seth, viper, abel or adon, but he’s still a total pain in the ass.
Does anyone have any advice for the Chun Li matchup? I’m having trouble generating any offense and the standard sonic boom / turtle options don’t seem to be very effective. Thanks in advance.
You can’t start any offense. Her buttons are better than yours. Just throw sonic booms and anti air her. You may need to go in the lab to get your AA timing down. Rushdown down Chun isn’t a good look. She has a far backdash, her buttons all beat yours at point blank, she gets a lot of good random damage on counter poking you (which she does well). You just need to play an active keep away game with her, also throw out focus attacks at mid range. It will stop her fiip kicks, and they mess up her sweeps too. She has a hard time getting in on Guile so take advantage of that. Also st.HK, and cr.mp work pretty well in this matchup.
and remember, if you score a knockdown and she’s got no meter, she’s pretty free on wakeup. that’s the time to go in if you really need to.
i have a few questions since i’m still sort of new with guile
dhalsim match up: how exactly do i defend myself when dhalsim uses his yoga flame, teleport behind, headbutt? i’m not sure which way to block…
vega match up: can i tech his izuna drop? because i usually get tossed on wakeup
bison: how exactly do i do damage to him? i’ve been told to just sonic boom when he’s on the ground and AA, but the bisons i fight are so elusive with their devils reverse
seth: when he does his off the walk kick is there anything i can do to AA it? because i seem to always miss cr.hp and i each a full combo.
dudley: what are some alternatives to poking out dudley? since he usually ducks under my sbs i’ve been using backfist, st.hp, and baiting a ducking with a sb and use backfist/st.hk
guy: most guys i’ve face like using their slide, but i’m sure how to punish it. fks and fas?
adon: how do i get him off me?! he is so frustrating. to be fair i fall for the most obvious baits, for example he would use his off the wall jaguar and i would use fk to aa except he would land almost in front and i get mauled.
sorry for the noob questions.
Hi fellow Guile Player
Just to share my findings on a new input method on c.hp => h.FK, it is super easy and I can get it 10/10, the dmg is gd 260 w/o EX, 300 with EX
I figure this out while I test out the s.hp => super taught by Ahgama and Aisacupcake
The input is easy, first do a :db: store first, follow by ( :ub: + hp) +hk, it is not hitting the two button at the same time, but a fast tab, do the :ub: +hp like you do for a normal FK input and hit hk immediately.
Why I group the :ub: +hp, is because the normal FK input will be :ub: + hk, I tried :ub: + hp and hit the hk button after that, magic…
I think is a lot easier
So Fellow Guile player, please give me your feedback if this input method is easier.
Cheers!
Ok, so I just signed up for EVO and though I am grossly out of practice, I want to put forth a really good effort. It got me thinking about problems I’ll have with matchups and thought that this might be a good time to try some work on my alternate characters.
Do you guys have secondaries and who are they? I was doing a little research just based on numbers alone, and I’m pretty happy that two other characters I play, boxer and juri, actually fill just about ALL of guile’s bad matchup holes.
Boxer especially, at least according to the tier list on eventhubs, has good matchups against Viper, Adon, and Rose, while going even with other bad MUs like Seth, Akuma, Ibuki, Abel, Yun, and Fuerte.
Meanwhile, Juri has good MU’s against Viper, Abel, and Dhalsim while going even against, Akuma, Ibuki, Adon, Rose, and Yun.
I also looked a little bit at dictator and gief, since I dabble with them, finding out that dictator has a good matchup against Fuerte and Ibuki while Gief has great matchups against Viper, Yun, Ibuki, Abel, and Adon. Zangief actually seems to be an amazing secondary character if you are able to have a good mindset around the grappler playstyle.
Anyways, I’ve never thought much about counter-picking in Street Fighter, but after playing UMvC3 for a good long while, I have found the benefit of learning multiple strategies with multiple teams. I think the same could be applied for street fighter 4. Any thoughts?
juri player here. stumbled across through most recent and thought i’d let you know about those matchups as they’re pretty much all incorrect
viper is 6 - 4 in juri’s favour.
abel, rose and yun are 5 - 5’s
dhalsim, akuma, ibuki and adon are all 6 - 4 against juri.
afaik most people think the event hubs list is trash btw (myself included), and i wouldn’t be using it as a go to if i were counter picking.
carry on
Boxer - Everyone knows the Boxer matchup. I don’t think anyone would go far with Boxer in AE2012.
Juri - Downside here is that it’s harder to play well with this character than Guile. However, a lot of people don’t know this matchup well. So you might scrape through even though you aren’t really very familiar with the character.
Dictator - Best charge character in AE2012. Not as hard to learn as the others you mentioned too cos Dictator is pretty straightforward. Although he’s got no overhead and good pressure mixups, his 3 frame c.lk and good normals/speed keeps him pretty good in most matchups.
Gief - T Hawk is a lot better than Gief if you really wanna go with heavy grapplers. But both suffers from bad matchups. They are only useful in team tournaments imo and suck in AE2012. Grapplers like these need a lot of experience with them to get a win in tournament.
I really don’t like to say this but what I think is that if you are really trying to win, then you should pick up Seth. My advice is if you’re only picking a character to deal with Guile’s bad matchups, then it’s a good idea to learn a SRK character as there is too much Seth abuse going on in this version. Seth is also a very easy character to master technically and his movesets gives any top player problems as long as you can get them to block a jump-in.
Seth is a better grappler than Gief cos he has a 90% safe crossup after his command grab and the cheapest part of this grab is you can’t reaction punish his dash-in command grab at all.
He can use his ex thousand kicks ON REACTION to projectiles at half - 3 quarter screen.
I think I don’t need to say more on his other nonsense.
My secondaries are Sagat and Evil Ryu in 2012. Sagat for his Fb game and uppercut, and Evil Ryu is fun to play for his speed/meter build and FADC heavy dmg combos and many unblockable and fake crossup setups against a lot of the cast. Evil Ryu is a pretty good character in this version, slightly better than Ryu imo but not many players pick him up due to his axekick, c.mp link and also his slow c.mk. I think you should give him a try as his c.mk is similiar to Guile’s speed and range. I find being used to using Guile’s c.mk as a whiff punish helps a lot in Evil Ryu’s heavy dmg FADC combos off c.mk > FB.
I think choosing the right secondary is about matching the mindset you have with your main. When I play Guile, my objective is to manipulate my opponent into making mistakes and punishing accordingly. My secondary is Zangief because he allows me to do the same thing, but with different tools. I find it difficult to use characters like Juri and Seth and Rufus because, while I like them as characters, I feel they are most effective when rushing down and mixing up and that goes against the nature of my playstyle. Because I suck at offense.
To some extent you can play lame with any character, but some are just more suited to it. Slinkun your Guile is pretty well rounded(which is putting it mildly, and I’m looking forward to watching you at EVO), but my advice is to choose a backup that you can play the way you play Guile, however that may be, if that makes sense.
Yea geif is now my hardest matchup for some off reason…I feel like i cant do ANYTHING against him…i jump…lariat…i throw sonic boom he has options…either green hand or jump in mk or hp…it sucks…
“i jump” - Guile shouldn’t jump in most matchups and Gief is no exception. Lariat is easy to do on reaction and you loose charge for both your specials. You can bait Lariat and can punish it. Backfist is great for that. IF you read punch lariat you can jump in for a heavy combo but key word is “read” not guess.
“sonic boom he has options” - if he didn’t have options it would be a stupid game. This is a zone matchup, just keep him away, simple and safe moves. Throw a boom, see what they do. You can follow with st.hk, backfist, cr.mk or just jabs to keep him at bay. Good players will block booms and wait for you to follow up then whiff punish it so once that starts you’ll need to adjust. If they don’t jump just keep zoning. If they jump you should be ready to punish since you’re done with SB recovery. Cr.hp of course or j.hk is great for this. If they’re jumping in and hitting you in SB recovery you’re being predictable and/or spacing booms wrong. Same idea with GH, if you keep getting hit with it through booms. Use sobats and bazooka to space yourself and keep charge. Jabs, cr.mk and cr.mp x SB to push him out of SPD range. If they like to do Greenhands then great, bait and punish cause it’s very unsafe.
Giefs that know their buttons are hard to AA but most don’t mix it up. If a Gief keeps jumping at you that probably means they’re not patient and don’t use normals to move on the ground and are not confident in their reactions with GH. If you know this you should be reading the jumps and air grab, j.hk or j.mp for air to air.
Also, st.fierce and backfist are great in this matchup, you can link st.fierce x2 on him. So utilize all the good normals Guile has and zone intelligently with SB.
I think that Juri actually does have a similair feel to Guile, solely because of the situations that her LK fireball can cause with it’s quick recovery. I always liked that she had a whole lot of rushdown options after that fireball, especially against a cornered opponent. On top of that, she has that great c.mp AA that supplements that mid-range zoning game.
I just wish I could actually play her though, haha. She’s a blast to play but I have trouble wrapping my head around her other strategies. At the end of the day, I will probably stick with Guile just due to lack of experience with other characters. I still might switch to boxer if I end up playing against a good dhalsim or akuma.
I think Guile has a good mix of good and bad matchups, but in my experience those are my two nightmare matchups when playing the best of the best. While I hate the Rose, Fuerte, Abel, Viper, etc. matchups just like anyone else, I feel like I can still pull a win out against good players who play those characters. Akuma and sim though? Sheesh. I was getting 90% losses while still in Japan against any and every sim player off the street, and out of 30 some matches with Tokido I could only take the occaisional round, but never a match.
Then again, that was pre-update AE. Wait, no, Tokido was Super when Guile was awesome…
meh
nevermind
Got some time to mention this match I had against a dude in southern virginia who goes by the name of Fuerte. He’s a honda player and he’s the first Honda I’ve ever played that made it feel like the matchup was actually in Honda’s favor! Normally when I play honda’s I always feel very in control and if I lose, well, I must have played poorly. This guy though…
I’ve never played against a honda with such really great footsies. He really knew just the right ranges where I would want to throw out things like backfist or s.hk and the punish with s.hp (xx super) or s.hk respectively. He told me that focus attack is actually a strong tool for Guile in this matchup when playing against his type of honda and that he had experience playing against such players as dieminion in daggerG.
Just something to think about if you are beyond the basics of the matchup, knowing things like “throw a lot of sonic booms” and “s.hk punishes buttslams.”
Also, has anyone done any extensive research when it comes to beating out his j.mp? I mean, EXTENSIVE??
I Hit training mode up and it seems all Guile’s ground-based AA’s work fine (including cr. mp) - as long as you are spaced correctly anyway. Honda is in the air for so long, you’ve got ages to hit him and you’ll score a CH each time.
However, I found inconsistincies when trying to AA him late. From what I’ve been able to gather so far, if you can see the actual animation for his jumping mp, it semes to be too late to actually AA him with anything and you’ll get a trade at most - worst case is you eat a CH. This goes especially true if you’re both jumping - if you can see it, you’re too late. It is possible to air throw him out of it, but it’s very risky - I wasn’t able to do it consistently and you’d need split-second reaction, so I personally would avoid any air to air confrontation with him period.
That’s all I’ve been able to gather.
Just want to say yea to this, I faced a juri that went to that cr mp every time for AA and it beat me everytime I was using diff characters and all, that move is really nice AA normal.
What matchups should I be using Ultra 1 for?
Good question, I am sure it has been answered before somewhere though, I am using u2 almost always anymore, but u1 is a good punisher.