SSF4 Guile General Discussion Thread

No. The character goes to far for the Red Focus to connect.

Right, wasn’t really thinking. It should work in the corner (my lvl 1 focus combo’s). You should also try out far s.hp, I can combo a lvl 1 focus after on Guile but it will whiff if you do it too far. c.lp, s.hp RFC should work.

I’ll upload what I have as far as high damage combos go.

Some new updates from Dieminion playing the latest USF4 build:

Nerfs:

Flashkick fadc forward is now -5 like the rest of reversals. EX flashkick fadc is safe. Basically flash fadc is non existent…

Ultra 1 has no utility again… Ultra 2 only is the way to go. UCW seems useless for matchups because guile needs damage IMO

Buffs:

Ultra 2 is very good!! All hits juggles in combos and the damage was buffed slightly. Max practical combo w/ full ultra 2 is 550dmg!

reverse spin-kick is so good now! It beats all crouch techs from characters that could previously get away with it. it’s like a divekick.

Correct me if I’m wrong but I thought Guile was already -5 on FK FADC forward.

No, technically he’s -2 but the way every Guile performs FADC makes it -3 or -4. I always punish Guile’s who try to FADC their FK’s.

I really want a final change list soon so we can confirm all these changes. Capcom is all over the place with Guile right now.

Also, here’s some stuff that confirms my theories about DWU not being as good as it seems. It will just be a matter of time.

dwu should have a random option that costs bars but lets the player choose his wakeup by letting go of the buttons for quick rise,

oh and gouken still flip throws u2 on startup for free,

-5 of flashkick FADC forward? That is an incredibly stupid nerf. One of the reasons that shoto’s needed that is because they could still threaten with DP FADC forward because even though they were negative, they still had the option to do another DP.

But Guile? Any flashkick FADC forward gave a mixup for your opponent. What purpose does making it -5 have?

Ugh… Ok, fine guys, you got me… I’m upset now. This is just nonsensical.

Guile averages 400 to 550 damage in the corner with stun damage going up to 750. I actually got close to 800 stun with one combo alone. 375 to 420 midscreen

Get those 1f links in…you’ll be glad you did.

The eff? -5 on FK FADC forward… I guess they don’t want Guile to be able to do FK FADC FK FADC mixups. Oh wait. And then they made U2 have EVEN MORE advantage over U1? I can’t even… wat. Maybe they think the ability to red focus crumple > U1 is already a buff for U1… in which case it needs the original damage figure back…

Who is coming up with these nerfs? Are players actually suggesting them or is combofiend/cacpcom just pulling them out of a hat?

They’re probably watching people play matches at location tests and picking up on what others are doing.

Funny how there are so many people out there who don’t know how to fight Guile.

Can’t you just Flashkick > Focus Attack and then backdash or forward dash? Wouldn’t that be more safer to do?

I was just referring to how motion characters get to do double dp fadc mixups where as Guile never could since you’re out of charge after one. I suppose in practice this won’t change too much but like to FK fadc forward when cornered and toss them back in.

I was actually thinking about this too… according to Gilley, combofiend was claiming that Guile was “unbeatable” before the nerfs, but I’ve seen no footage or proof of him with the buffs in place utterly destroying everyone the way they’re making it sound. Personally, I don’t think they ever even tried out Guile with an auto-correcting flash kick or fixed turnaround animation; they likely just crossed it off the list before Ultra programming even started (along with every other useful buff) based upon non-Guile user opinions and bias.

That’s what I was afraid of :confused:

And it does seem folk who don’t even know the Guile MU are crying foul play that their usual shenanigans don’t work. Capcom sees this and thinks they’ve over buffed Guile and oh look here comes two dozen knee jerk nerfs.

I don’t mind of course as I’m still going to main Guile regardless. It’s just water off a ducks back at this point. I’ll still continue to outplay my opponents and they’ll still continue to out derp me.

I will just make people question where the nerfs are.

Most characters’ non-EX reversal fadc forward have been changed to -5. Only those characters with fast backdashes can safely fadc their reversals backwards which means they will benefit more from this -5 frames change. I think if e.g Chun and Adon can probably U1 anyone upon seeing a reversal being cancelled and they’ll hit no matter if it’s front or backdash. E.Ryu might be able to react with U2 in reaction to Guile’s backdash if he buffers it, not sure though.

Dudley will hit now as well