Here we go. I had a lot of people asking why I kept taking a sheet of paper out of my jacket pocket and scribbling notes between matches:
No limit on hits before TC. Mantis j.mk (even on cross up) -> s.mp-> TC -> Gekiro works.
Crane s.mk and c.mk are not special cancelable.
Crane c.mk still projectile invincible. It may have even longer invincible frames because it didn’t get tagged by jab projectiles (hados mostly), even when done a little earlier than usual.
The link Mantis s.mp -> s.hp seems more lenient. Not sure if they sped s.hp up.
Mantis s.mp still very good for frame traps… was able to string 2x, walk up and do another. Doesn’t seem to have changed much.
Crane s.lp may be safer (felt like recovers faster/more advantage on block) Still feels like negative advantage however. Don’t quote me on this because I need to test crane normals more.
Crane s.hk still trades as an anti-air… was trading with yun/yang dive kicks so it may just be that their dive kicks are just good. Might not have changed. Probably didn’t.
Crane c.mp -> hp jyasen (roll) still will not connect full hits (will go into block) if the opponent is too far away on hit confirm. It doesn’t seem to have changed.
Getting counter-hit while doing Crane c.hp still has the beasty damage increase (when getting hit, you still take a fuckton of damage). Confident of this.
Crane U2 is very viable. It is super fast, you can use it in gimmicks to catch back-dashes if you TK it, you can catch people jumping backwards if you anticipate their jump. Lots to say about it… it’s much better.
This needs more testing: Crane U2 may recover faster on whiff. I threw Crane U2 at a Yun using You-Hou (which serves as a good anti-air). I activated U2, and when i was in mid-slide, he counter-ultra’d with You-Hou. Teiga passed right through his arms and his head. Now, it may have just been You-Hou’s hitbox being weird, but (from experience with getting hit out of u2 in super)I was positive I should have been hit. I think they may have moved his hurtbox higher.
I couldn’t get Crane U2 to cross up as easily as before. I don’t know if they messed with its hitbox, but it sorta feels like it was move downwards (which doesn’t explain how it it missed Dudley’s c.hk scoop, but whatever. May just be my imagination or fuck up)
I don’t think Crane U2 has additional invincibility frames, if it had any to begin with.
Mantis U1 doesn’t seem to have changed much. You can tag meaty wake-ups like in Super, but it still has NO PROJECTILE OR HIT INVINCIBILITY outside of that. Kinda pissed bout that.
Brokenjoseph was there at FFA too and he commented that Crane’s s.mp overhead seems to have less advantage on hit and block (it could be a frame trap before). He said that people are able to move and press buttons sooner. I tried it a lot afterwards and I don’t think I agree. It seems the same. It seems like it is still a frame trap for throw, but dunno he may be right. I’ll try some more soon.
I think Mantis s.mk-> hands did FULL HITS on fuerte and a few other characters on CROUCH. However it did not work on Dudley or some other characters. I don’t know what’s up with that.
Other weird hitbox stuff: Mantis s.hp-> HK Gekiro still whiffs on certain cast members. In super, it didn’t work on fuerte and it still doesn’t work. However… I have good news about Gekiro…
Mantis s.hk is a very good poke. Mantis c.hp is still an awesome anti-air and poke, if you don’t get focus->crumpled.
Crane c.mp seems the same. Doesn’t seem to recover faster at least.
Ex. Gekiro hit some low meaty slides that it couldn’t before.
Exciting stuff: Not only does Mantis s.mp->TC -> lk Gekiro work… BUT HK GEKIRO WORKS AS WELL. It seems strange that naked s.hp-> HK Gekiro would whiff but TC-> HK Gekiro works… but yeah. Gen’s new B&B is hit confirm (from jabs or s.mp) into TC into Gekiro. This will help SOOOOO much, not to mention that Gen benefits from the additional TC hits as meter.
Where s.mk -> mk Gekiro would whiff in super, TC any Gekiro works. ALSO, THERE ARE HITBOX CHANGES ON GEKIRO. Mk Gekiro connects in places it wouldn’t previously. I still need to test if mk and hk will hit crouchers, but you should use TC hit confirm to force-stand into HK Gekiro anyway. I couldn’t tell you the specifics on hit/hurtboxes on Gekiro now except to say that mk and hk hitboxes are probably lowered. I am positive of this.
Oga doesn’t seem to pop people up higher, and I never hit one while i had Ultra to test teiga ease. I don’t think Oga has changed. It’s still unsafe as hell. I think roll is still unsafe on block too. Mantis super doesn’t seem to pop them up higher, but I need to test that more since people are saying you can do crane’s j.hk target after super. Doesn’t look like it, but i’ll give it a shot.
Mantis U2 is still garbage. I need to test to see if you can get full cinematic on AA. I couldn’t land the damned thing. There were very solid players there tonight.
I’m so tired, but so excited. Please PM the rest of your questions to messiah and I’ll get on them. I still have so much more to mess around with… but when I land mantis super, people die.