Honestly I really feel like Rolling Thunder is awful. Most any fireball you can punish with rolling thunder you can punish with ducking, excepting Guile Sonic Booms. You can beat most teleports with EX MGB on reaction (or option select). Only time I personally use it is against Honda because it punishes EX Headbutt. Corkscrew Cross is so easy to land and every time I bring Rolling Thunder I always miss having CC sometime during the match: as anti-air, punishing reversals with no EX, and obviously high/low mixup -> ultra.
Also unrelated - EX MGB punishes Vega walldives when he decides to not actually do the walldive and end on the other side of the screen. It also punishes Devil’s Reverse, but only if Bison is about half screen away or farther (otherwise you get hit on the way towards him).
EX MGB is really awesome as a tool simply because if anyone ever does anything that leaves them open you juggle them into the corner. Honda can’t whiff oicho to build meter, Blanka’s douchebag ass can’t do horizontal balls, and nobody can whiff focus, ever.
Do you mean off of a short scissors? If so, you can beat Dictator’s st. forward and st. roundhouse with Dudley’s st. Roundhouse. You just have to get it so that Dicatator isn’t too far away and he doesn’t delay the move. If they do that crap, then you can just throw out st. fierce. First situation is a trade that HURTS for him or you just beat it clean.
So, was watching Marn style at SCR, and I saw him doing the f.mk, s.mp, s.hk combo. I had never seen this, so I went to training mode, and suprise suprise, it’s a 2 frame link, easily. Also surprising (or not), is that it whiffs on some characters, and all crouching. This is what I found:
Whiffs (s.MP whiffs after f.mk):
Shotos (Including Dan)
E. Honda
Blanka
Vega
M. Bison
Adon
Guy
El Fuerte
Hits:
Everyone else
So this is a neat little combo, since it does crazy damage and stun, and it’s fairly easy.
if you heard commentary, they said they asked marn why he does it and marn said he does those combos to get his flow going which makes sense cuz duds is a big momentum character and if you do land those combos, you start to feel yourself alot lol. But thats marns style, loving those big flashy combos, so you guys don’t have to copy him lol
First rule for Cammy is BLOCK. Don’t try anything fancy when you’re waking up after a knockdown or when she’s doing blockstrings. Also, Cammy players can sit at a certain range and wait for your to press a button and punish that. Cammy does her big-damage up close so I actually like to wait at a range just outside of her normals so she has to do something like jump-in to get to you. At that range, you can zone her.
There’s nothing in the Ken “box” and I don’t want to go through 40 odd pages so could someone give me some tips for the match-up? I have a friend who is a very good Ken and I tend to win most often but I still suffer under his F+mk pressure. He throws very few fireballs so that free damage isn’t there either.
If you’re on point and in range, you can crouch jab him out of anything he does after the step kick. It’s -2 on block. If you’re really on point, you can st. roundhouse him. I haven’t tried this, but I was thinking that if you are within his step kick range, try neutral jumping when you think he’s gonna throw it out.
on wakup, sees what she does. if she jumps on you, u can try OS tech on her to prevent her from using the air drill pressure on you.
DB, CLP+CLK+CHP.
you can prevent her from grabbing you and if she tries to be funny with the air drill she will eat you boxing glove.
this OS tech also works on Chun Li.
as chun, common moves to hazanshu is N.J HK then HZS or the flip over kick ( DF+HK ) HZS
At certain distances, it’s very hard to anti air because she can wait and whiff punish you.
Honestly in this matchup, just block. You will get blown up if you try to crouch tech.
I personally fell rolling thunder is very underrated, as it punishes a lot of things HARD. Ultra II is good, but I honestly feel it’s pretty overrated. Outside of anti airs and as a combo finisher where you need that extra damage, it’s not that great, especially when you consider how much damage Dudley’s combos already do.