Oops I meant the Cross counter, not corkscrew cross. I’m pretty sure Corkscrew cross would lose in that situation. Sorry for the confusion.
To perform the option select you must first safe jump and then input: :hk::hcb::hp::mp: and then go to your blockstring. Execution wise I usually think of it as a special move cancel and that should give you the right timing for it.
A really easy safe jump set up on rufus is after any ducking upper that launches. So that’s after a cr. rh, ex mgb, etc. Just dash forward and jump forward.
Sorry to keep nagging on about this but im trying to understand the fundamentals behind this:
A) Do you mean you can safejump Rufus after ending a combo with ducking upper by a medium kick ducking followed by a regular jump in?
B) When you jump in with H.k and then do the motion you previously mentioned I understand he gets f00ked by a H.p CC when he tries to EX.messiah?
C) What happens if he does something else?
D) I understand the logic behind a OS crouch tech, but I don’t understand the logic behind this 1 at all. Could you pls elaborate?
his slides are -10 though i can’t confirm what you can get if his spaces them out really well
the hop kick is -6 so thats punishable if u block up close
any target combo that isnt canceled into something is pretty punishable
Anyone know of any vids with a good Duds vs Rose? Im at a bit of a loss with her, I dont run into to many Rose players, but when I do its always the same thing, rape, rape, rape. Specifically, her little spiral forward punch move, from what I can tell, at least 1 of them is totally safe on block, and her pokes are a bitch to get through…
Im not exactly sure how to approach her, it feels really restrictive, much like the Chun matchup, only a small subset of Dudleys toolset actually works kinda thing…
I dont have any vids up but I play against saqs a good amount so i know some things about the match up…
At mid range almost every rose will either slide or soul spiral you to get in. Level 1 focus the slide and back up so they stop trying to abuse it and the soul spiral you can beat on reaction with st fierce. If you do get a knockdown EVERY rose will abuse her ridiculously good back dash a good thing I found to counter this is cr lk OS jab MGB then once you get her scared of backdashing you can actually start your mix up. If you have a rose who likes to ex soul spiral on wake up jump back roundhouse into whatever her and that should stop her from doing that as well. Just some basic stuff you have to play this matchup like a bitch otherwise you will lose to a good rose.
Based on my own experience, if you’re close to Abel when he does U2 (but not too close so that you can’t avoid it), jump towards Abel. If you jump in any other direction, you’ll get hit. The opponent will either cancel U2 or let it fly. If you’re far away, just jump back (or neutral jump if you know the distance Abel travels, so you can punish afterwards).
Avoiding the U2 is harder if the opponent knows when to use it, but all you can do is jump to avoid it.
I’m still figuring out this one myself, but I use j.HP to stuff wall dive attempts. I don’t know if cr.HP might be a better move (never tried it), since jumping puts you at risk. Time to hit up training mode.
For Vega, I found out Vega can’t do shit to stop Dudley on wakeup. J. HK trades with any version of Vega’s flip kick (I think?) and it’s a very favorable trade. The best option Vega has is to block or backflip and I think there’s ways to punish his backflip.
Smack him out of wall dives if he’s jumping to the wall behind you. Vega’s Sky High Claw (jumps to the wall and dives straight at you) you can block and punish or smack him with st. HP before he hits you. If he does Flying Barcelona Attack, after jumping off the wall, I haven’t found anything yet other than blocking/backdash worth trying to do, jumping away +button might be a good idea.
Poorly spaced slides and cosmic heels are free for punishment.
Vega’s jump ins are fast and really good. His poke length is also annoying.
I’ve been reading the Dhalsim match-up tips in the original post but it hasn’t been helping me much. Dhalsim is one of my biggest nightmares because he manages to keep me well away from him by using those fireballs coupled with stretchy punches/kicks. I’ve tried jabbing as I walk forward but it’s very 50/50, depends on if he hits me when my jab is coming out or when it’s recovering, I’ve also tried focus dashing through fireballs but he usually does a normal right after so that I get hit even if I absorb one attack.
My most useful tool in these matches is cross counter because the HP version’s recovery is decent so if they try and teleport for a punish I recover, and if they hit me with those normals I counter, whilst his fireballs cannot reach me in time. Still, I can’t rely on this one single trick as after a while they’ll learn to not poke unless they are confident for a hit.
Yeah its a tough as hell match up. I’d say 6/4 to 7/3. Before I started to main dudley gouken was my only main. A natural counter pick. You have to mix up everything you are doing to get in. Focus, jabbing, jumping, cc, counter poking, guessing, ect… Its tough. You need intuition and luck. I’ve learned the matchup thanx to a very good local dhalsim but its still difficult. You can either try and stay 2 steps ahead mentally just to get in or learn a counter. The way SSF4 is going your going to have to know the ends and outs of at least 2 characters. Just know everything you need to know to win the matchup is here in this thread.