SSF4 Dudley Match-up Thread

You can combo of CH f.hp OR meaty.If you get BOTH CH and Meaty, Oh boy.Offline I did a CH meaty f.hp into rolling thunder.Priceless.

should try f.fp (CH/meaty), cr.fp, s.rh xx ex mgb, dash upper/sweep and see how much damage that does lol.

if you’re too lazy to search for it in the forum, i’m too lazy to repost it.

Dudley seems to have a pretty bad time with offensive rush in.

My friend plays a seriusly aggressive and tricky Cody and Ive only been able to beat him like…six times out of the assloads of matches we’ve had. Unless I’m missing something, punishing Cody seems nearly out of the question when he’s rushing the mess out of you or has you cornered. I can get a c.mp out of a blocked Zonk Knuckle but any follow up can be blocked too. :X

I usually find myself stuck in block stun most of the time against a good cody. I haven’t had enough matchups though to know much but I gonna check him out.

Mind-games are pretty much the only option I can think of. Cross counter might be good here if his block strings are getting predictable, you can setup mind games by landing cross counter a few times, bait the throw, SSB, etc.

There are a few things you can punish on block too I’m gonna hit up training mode, someone let me know if I’m wasting my time on this haha.

Can you elaborate a bit more on what you are having trouble on? If it is just punishing Cody, then that should not be hard. He has great hit confirm combos, but every special move he has is unsafe and can be punished if you are blocking correctly. If you are talking about punishing normals, then I think you just need to calm down your game and block more patiently. If you don’t have the meter for EX upper as a get off me move, you just have to wait it out until you can spot your moment to move.

Just block. Like… why isn’t that a good option? Cody only becomes difficult to beat if you don’t just block. He’s got frame traps for days, but he doesn’t have any damaging option off an overhead, so you can just chill in downback for as long as it takes Cody to stop pressing buttons.

Trying to jump out, uppercut, Cross Counter (really… really?), or whatever is just stupid.

Block. That’s it. Punish if they do something laggy, but other than that just block.

Blocking keeps you alive for longer. Sooner or later you are gonna get hit. That’s the issue. Not that Duds can’t block. But what can Duds do to keep from being put in such a position consistently. And of course HAV you already know the answer and that is vs a good chunk of the cast…not much.

And HAV…why u be lyin? When we play you sit on block for maybe 1 or 2 overheads then you start looking for that shit. So it’s not JUST block. It’s block AND keep your wits about you.

Yeah but these niggas skip the blocking part.

But against Cody… nah… I just block. He has way too many frame traps to even try anything else, but he has really shitty options to actually do damage out of them, unless you’re giving them away by trying to jump out, or counter poke.

As for keeping him out… meh… I don’t think Cody really outdoes Dudley on the ground at mid range. They both have a couple of buttons to press from there. It’s just a matter of who has better footsies, IMO.

Neither one really has “footsies”. Cody has several good buttons with no walk speed while Dudley has maybe 2 or 3 good buttons but better walk speed. They are both garbage trash on wake-up. Cody is definitely a frame trap king with his ghetto Ryu solar plexus punch.lolz. But his overhead hits pretty hard and breaks focus with good range so I wouldn’t sleep on it.

Dash up TT with Abel is lame and you are lame for doing it. Just saying.

But if it was that simple you could just say that when ryu has 2 EX and full ultra you just need to block or boxer tick setups will be easy to avoid (just examples), and thats not the way it works because then he can throw you forever .

Ill say cody is a bit better than dudley at mid range, c.lk buffered into ruffian, standing mk, low ruffian at correct distance, fwd+HK you can sweep it, but it cannot be done on reaction and can be punished hard and then you have the threat of the knife.

I was just curious since these wake up option selects never happen to me. I play a lot of Dudleys but they never punish the back dash on wake up. So yes I’m too lazy to search the forum for a piece of info to prove your statement.

lol@proof

The Dudleys you play either suck or they don’t know about it. Option select exist my good sir. I mean come on are you serious? You can’t see how a Duds could do low jab forward fierce OS on someone on wake-up? Or Safe jump buffer MGB or Ducking? Really?

I just haven’t seen it done, so I was curious as what to expect or look out for. I wont pretend to know everything about a character that I have no intention of playing. But I was looking for an answer to a simple question and have only received ridicule. Thanks.

Basically every character in the game has anti backdash options. If you plan on taking your Balrog to the next level that’s something you need to know. The best option for if you aren’t sure about something is to not input misinformation like"1st of all you can back dash out of almost every single wake up pressure option that Dudley has. His wake up pressure is non-existent. Even if you do an unsafe MGB on wake up, it will counter hit, they flip back and allow any member of the cast to EASILY punish." And really dude if you arent seeing ppl option select against back dash spam you may need to up your competition.

T. Hawk and Sakura seem to be troublesome matchups.

I know Marn’s Dudley lost to Sanford’s Sakura and it seems like Sakura can effectively stop every approach Dudley has to get in with her pokes.
T. Hawk is just a lame match. Condor Dive whiff tricks, condor dive cross up, you can punish it on block but then he might throw a few empty jumps or normal jump ins to get you confused and shit >:/ Scrubby T. Hawk’s make me look free.

sakura is an annoyng match, but T. Hawk is another story:

  • KEEP YOUR DISTANCE!
    F.HP is your friend here, use it to couter-poke/punish(MGB is too risky for it as it can be command-grabbed)

-if you see a condor dive… LK duck upper it! it beats it clean.

-dudley grab has a larger hiitbox that his, use it for your advantage.

-target combo 1 is good in this matchup, keeps you out of his grab range and you can use it to hit-comfirm stuff

-SSB is good to counter any grab attemps and maybe condor dives/spires

Well I don’t spam anything. I use a healthy amount of blocking since its Balrog’s best option on wake up. I use the back dash on wake up to score some counter hit pokes afterward, such as sweep, far standing HP, or reaction AA Cr. HP. And its not like I’m in the position of wake up very often as well. The 1st thing you learn playing Rog is to avoid the knockdown like the plague. I haven’t explored option selecting, or plinking in this game yet so I have been reading into those a bit further. As for the misinformation I apologize, I was merely expressing my opinion on the match up based on my local and online matches against Dudley.

I don’t know if this is common knowledge or not so I thought I’d throw this out. 2 Important things I found out just fucking around against Rose.

  1. Duck goes through her mk slide. You can’t use upper or straight to punish because it takes you out of the duck animation but you can throw or super. You can probably combo also if you can throw since its 3 frames. I just haven’t tested it enough to be sure.

  2. You can knock her out of Soul Satellite with cr hk if timed right. It will probably be one time thing since she can punish with super if they adjust to it the first time but it can win you a round and take away her get out of jail free card. It will also make them more cautious of doing it on wake up.

You can just jab Rose to get rid of Soul Satellite if you time it right. FMRoss did it too me with a cr. jab when I had him cornered before he proceeded to beat me; it was kind of hilarious.

But, yeah, anything that hits her cleanly (coughEX Jet Uppercough) will get rid of Soul Satellite completely.