With the “p” its “Ducking Straight” with “k” its “Ducking Upper”, dashing punch applies to both, hence the confusion.
I thawt he wuz talkin bout barlog.
On some characters. It loses hard to some lows and distance. It’s not enough to consider his footsies ‘good.’ But yeah, if you’re on top of some chars or within s.HP range, it’s raw.
So, any thoughts on cammy? all her mashable moves that’re safe on block really fuck me.
Edit: as far as I know, Corkscrew still catches her after you block a super (she lands really far away, but it seemed to just suck her in if you activate Reversal). Dive kicks kept beating out my AA attempts and I couldn’t seem to Cross-Counter them on reaction with the slow startup.
Uh Cannon Spike isn’t safe and neither is Spiral Arrow up close. You can punish Cannon Spike with walk/dash up Corkscrew Cross
Like Kikuichimonji said, both cannon drill and spike are not safe. If Cammy does a HK cannon drill punish with s.HK -> whatever
Bait the cannon spikes and punish with the same as above.
If she does that non ex jumping spin move, throw out s.HP, f.HP, or jumping back HP.
cr.hp or cr.hk should beat hooligan throw 100% of the time, even on wakeup. Do not jump or stand, you will get grabbed. Spinning Backfist is punishable on reaction with whatever.
Thanks, what about dive kicking?
It’s hard to anti-air. You might be able to s.mk it if you’re really fast about it. If not your other options are Cross Counter, EX Jet Upper, or Corkscrew Cross. EX Jet Upper is what I do because it’s reliable.
Just focus attack and punish for free crumple.
Or you can just st.hp it; if it trades, you win it.
Cross Counter if there’s time.
Looks like I might have a busy weekend. Might not be able to update until Monday. Sorry about that.
You could you know… BLOCK the dive kick.
lol, too true, however, good Cammy players use that move to get in for all kinds of pressure, having options to stuff it are pretty darn handy in that matchup. Cross Counter works really nice, EX upper as always smacks it around too.
Guys, i know you said some general stuff about the Guy matchup, but what the hell do you do against his freaking cr.mk.0 onm block, 2 hits, so not focus-able, no move beats it, you can’t even jump in on him while doing it because his hitbox goes lower than a shoto cr.mk.Can’t liver blow him or anything, because his hitbox goes like underground, and his kick doesn’t stick out after it’s active frame, so no wiff punish either.So what the hell dou you do against that cr.mk??
^Right lol. I found that if I timed my jump-ins as late as possible, I would either hit him or land safely on the c.MK. That’s the only positive thing I’ve found to work around the move lol. It’s gross, especially on oki.
Any advice is welcome. Though I don’t see any ways to counter it at this point. The only thing I can think of is to outspace it since the range is relatively short, then work your way in after he wiffs.
dunno if this has been touched on but s.mk cleanly beats bisons devil reverse
cross counter!
I need help against chunli, the matchup feels broken right now. Anyone here plays in a regular basis against a good chun?
I totally feel like this is at least 7-3 for chun right now, no dudley matchup is close to this nightmare.