SSF4 Dudley Match-up Thread

GUY
-blocked EX hozanto give free SRK
-blocked senpukyaku gives free c.hk > dash punch xx U2
-blocked :df: hk gives free SRK/super/ultra
-c.lp and c.mp stuff him completely. even some of his fuckin jump ins

Sorry if this is old news, not updated on the first post

i have no idea what that means.

You can duck upper Gief’s lariat’s and also cross counter them too, you can cross counter his banishing hand ex and non-ex, easily beat out his jump in’s with s.mk, cross counter his cross up’s after knockdown. Dudleys cr.hk xx duck upper is a good move in this match up using it unexpectedly as good giefs love walking forward to try and take you to the corner. Gief has know FA breaking moves so cross counter is your best friend to force gief to start doing empty jump in’s and cr low hits. Also s.Hp should keep him out of gief’s s.hk range and c.mk xx grab range.

Im no Dudley expert but from my experience from playing New Zealands no.1 player this is what i came up with.

Just do Level 1 FA xx Backdash. Free damage.

Probably Ducking Straight.

As for the chun matchup, remember, you can turtle her all day.

Speaking of Lvl 1 FA into backdash. I was kind of bummed once I learned Lvl 1 FA wasn’t even safe on hit so I tried to think of the best options to followup if I happened to get a counterhit on that level 1. Ended up noticing some cool stuff, actually.

-Best meterless damage: dash forward, HP Jet Upper = 203 Damage, 285 Stun.

-Best Oki: Ducking Straight = 155 Damage, 285 Stun. Allows for safe jump options or high low pressure on Oki.

-Potential reset? I haven’t tried this on a human yet but I think it may actually be a powerful reset as you can determine which side you end up on: Walk up s.HK (c.LK for characters that fall quicker than others) xx Ducking. If you cancel the s.HK or c.LK using HK ducking, you end up within throw range on the other side of the opponent and enough time to do c.LK to begin a low string. Granted, this is SF4 so you have to be cautious of auto-corrected EX uppers and stuff but, you can really apply pressure. Low, throw, overhead, block. It’s all in your favor but is the guessing game of a reset in SF4 I guess.

Is gief’s green hand still unsafe on block? You should be able to punish that nicely if so.

Green Hand is still unsafe. I would punish it with s.hk xx EX MGB. You can f.mk -> s.hk xx EX MGB technically but I would keep it simple so you don’t eat Final Atomic Buster.

From my experience with any other character, that would lead to free Ex Legs for her, during your backdash. Too unsafe of a poke a lvl 1 FA is.

Still, I don’t consider absorbing her s.mp to be a bad idea, just charge a bit more for a lvl 2 and make her block. Free get in?

Yeah, I guess you’re right. Getting her to block a level 2 is worth the risk of focusing. But what if she backdashes instead of blocking?

Then she made the right choice, unfortunately.

That said, not only it sounds hard for her to confirm our focus in time to backdash, I also wonder how hard would she be able to punish a whiffed FA…? Dudley will be like, 10 frames away from recovery and she’ll be considerable far (considering that decent Chun players already pokes with s.mp from near max range + backdash). I need some lab time against Chun.

What options does dudley have vs a dashing sweep spamming guy and that air drop as well

Well s.mk anti-airs his elbow easily. And the slide is punishable.

This a hundred times. Also make sure you’re not stand-blocking his command jump/air flip shit and you’ll be golden. If he’s slide happy, make him eat some FA’s and it’s easy. Warning, watch out for EX tatsu spam on wake up if he’s got the meter for it (my Guy-playing friend says that’s his only really good wake up option).

Guy cannot FADC the EX tatsu so they better dont “spam” it more than 1 time per round against dudley :bgrin:

Good guys will abuse his normals, specially the normal slide he has that is safe if done at the right spot. Try to not get cornered, thats where guy is stronger. I think this matchup will probably be 5-5, guys reversal is strong but very very risky.

I’ve never been punished for a level 1 focus xx backdash on hit with any character. How?

Definitely going to have to practice more… Blanka is currently my bane of existence… Well not really, since I can beat him, but my friend plays Blanka… POORLY… and because of the unpredictable and nonsensical choices he makes while battling, I’ll end up losing to him. It’s like I expect him to do stuff a good player would do, but he sucks, thus he wins because I totally get thrown off by the weird crap he does, haha.

Shoto’s are a weakness of mine too… well, Ryu mainly. I can destroy Akuma’s all day, since most play like they just picked Akuma because “LOOK AT HOW BADASS HE IS!”. This will definitely help though. Time to go over some stuff in training! :smiley:

c.mp, s.hp Blanka all day. If you eat or block a horizontal ball, do a hp mgb. Punish his misplaced slides with s.hp, s.hk, ex dp, whatever you want.

If he does rainbow, CC it.

Counter Cross or Corkscrew Cross?..or both?

Cross counter.

Corkscrew if you block it

Any tips anyone would like to share against Ibuki? I already know kunais are a problem.