SSF4 Cody Arcade Changes

a lot that stuff i would say is a waste of meter ,i also do shp clk hk ruffian its most consist and easier for me. that other one sometimes can be difficult, i rather do this sometimes, standing hp cmp lk ruffian for the untech then get a safe jump after

go directly into into hk ruffian. more damage. any c.lp, or c.lk just reduce overall damage most of the time. for max “brain dead” damage do c.hp, hp cu.

that always worked! for 4 damn meters it shouldve been buffed to auto win:rofl:

thats neat right?! if you f.jump immediately it can be such a fake buttslam!

loving the crack kick to stomach blow. Nice and easy to do on reaction instead of buffering a follow up :slight_smile:

I also feel like the timing has changed on the bad spray. I never missed it in super by just mashing. I’ve missed bad spray a whole bunch now.

the new interface is so overloaded.gangraped by all those titles, numbers and arcade edition popups. Why do I have to see the rank all the time? would be enough in the loading screen. same with title. SO distracting. xD

for the time being, I think yang will give cody a bit of trouble. even more then yun.

curious how come? so far ive gone even w/yuns… but beat yangs unmercifully(think ive lost 1 game) lol
due to my own ignorance, i cant really speak on those players yang levels… so maybe thats it :sweat:

i know last night i had a longish set against a guy who would intermittently swap to chun(& thrash me) after taking like 5 or so yang beatdowns… ill check my replays & save some v yangage

I dunno, but yang seems to have safer pressure against cody, and can shut down your rock game completly with his senkyuutai from any distance.

tho, both are quite a pain in the ass… dunno what capcom was thinking… ain’t learned jack shit from sf3.

i actually havent really had any problems with the twins, i have learned that the most important thing is to sometimes block for periods of time tech and reset the situation. sometimes you just have to block for long periods of time and be patient against them, especially if they know the safe jump dive kick pressure. ugh could be annoying tho especially if your playing a long set against them m

i hate their command crap… this makes them ridiculous.

Oh yeah, all matches I won against Yun/Yang where so fucking random crap fights. There was no fluent game… just giving fucking much attention for that Lunge Punch >_>
aaah, that sucks ^^ Reason to go in the lab with Yun xD

is that crack kick to f.mp or crack kick to crack kick character specfic? ive only gotten it to work on dhalsim. evil ryu i can sort of get it off on him.

Does the Crack Kick > f.MP work after HK.Ruffi FADC?

Nope. Its because of the juggle states.

to review:
hk ruffian puts the opponent in standard knockdown @** jugglepoint1**
then, only moves that are jp1 or higher will connect.
crack kick is** jp1** so it connects, which then puts the floated opponent @** jugglepoint2**
sooooo only moves that are **jp2 **or higher will connect…
of which cody has 4 options: excu, u2 dust, 2nd hit of exzonk, or 2nd hit of exrocks
(so really he only has 2options lol)

if you wanna know more about juggle states, check out pokeys juggle mechanics guide
some of the info may have changed for ae. for example crack kick no longer causes jp2 on grounded opponents… which is why we have cool new juggles!

i think the stomachblow reset should work on all chars(maximum spacings vary im sure), but the double crack is def char specific

I’m sorry, Cody’s crouching short is EPIC!!!

its so useful for tick throws and the like. also, does anyone feel his combos are a little easier? it seems to be a general consensus for the game as a whole but idk i think its just me considering i haven’t played a lot before AE dropped. Example: f.mp > cl.mp > cr.mp > hp.CU

the only combo that is considerable easier is criminal upper, FADC, c.lk hk ruffian FADC u1. waste of meter, but looks flashy and could be useable every once in a year to combo into u1 on a crouching opponent.

Is it easier to FADC criminal upper to combo? If so it would be a good thing because it may give a better opportunity to extend a combo.

why would you want to extend your combo for pitiful damage and waste valuable meter -_-

Flash or GTFO.