out of the offical blog post about cody’s ae changes:
Crouching Light Kick now has a 3 frame start up, it was 4 frames in SSFIV. Frame advantage on hit is still the same.
so as CH it should link into itself, but that’s about it.
out of the offical blog post about cody’s ae changes:
Crouching Light Kick now has a 3 frame start up, it was 4 frames in SSFIV. Frame advantage on hit is still the same.
so as CH it should link into itself, but that’s about it.
damn 3 frame startup? that’s some major stuff… now you can kind of safely throw out a well spaced cr.lk xx lp. criminal. Major upgrade on his footsy game.
seriously, 3 frame startup for c.short is not that wonderful. even off ch, its not that wonderful. all it does is create a little annoyance for the opponent when you go for a crouch tech. and it helps slightly in the close game vs dictator. Hardly a significant buff. Ive been messing with it for almost 2 weeks now, and its not that great. it helps just slightly, but doesnt really make him any better, IMO.
personally, the only worthwhile buff he got, was the initial hit of ex cu, hitting almost everytime, in a juggle, for more damage.
ex cu wasn’t changed tho. f.hk was.
Oh, didn’t know that was explicitly stated like that. Well, that’s the end of that discussion, then.
Yeah, basically. Everyone that’s excited about c.LK being 3f, not to rain on your parade but, it’s almost completely insignificant. For footsies, you wont even notice the difference between 3 and 4f startup.
I agree, the only meaningful buff he got was to t.HK, which is almost sad, because they’re promoting the use of a move which is fairly risky to begin with. Now, you’re almost forced to use it because even though it’s risky, the reward is too good now. If they wanted to make the move really good, they should have made it so Cody was actually off the ground, so getting hit out of it wasn’t as deadly.
having a 3f move actually IS something minor mandatory (liek teh wordplay here). it woudln’t be if cody would have other reliable 3f move to punish things or stuff normal moves. (and no, s.lp isn’t) it’s not a great “hitconfirm” or does damage itself, but it takes momentum off the opponent’s pressure. also it’s easier to punish things you normaly would need exact timing AND now you’re able to punish stuff that you couldn’t before (rog’s s.hk poke on block and more importantly his lp dash and upper. there are various more characters whom we now can punish, this CAN shift the MU slightly). also it can be decent as ch poke fisher. for that matter, as stated, it didn’t make a difference tho.
how is it a buff to crack kick when ex cu juggles for all hits now, 99% of the time? i understand they buffed crack kick to allow other shit to juggle, like ruffian. but they changed the initial hit of ex cu so it hits in juggle, way more reliably AKA a bigger hitbox. and to me, thats the best buff he got, but it isnt really even that big of a deal.
yeah its nice to get an additional hit off crack kick without having to spend meter, but ex cu, by far, still gives you the most damage off crack kick, and its much easier to land, and now that the first hit of ex cu hits most of the time(unless its far), it does even more damage than it did in console.
if cody could link a c.jab after c.short, without the need of a ch, then i would say the 3frame buff is a crazy good buff. its not even a decent ch type move, IMO. It’s just a “get off me” move similar to d+p in vf, or d+1 in older tekken games. its an annoyance, but not a threat at all. I could be wrong tho and people may find ways to land c.short ch into c.jab all day long. but right now, i dont see it going that route.
ah… well we’ll see
Ok, this is good to hear, because this is what I was thinking all along when they announced the “buff” for the move. Yeah, it’s better, but not enough to really make a difference one way or the other (until the link speculation).
And thanks Hunter, I don’t know why it took like five posts for me to realize that we were talking about crouching not standing short for Gief. I’m a moron.
I’d have killed a man in exchange for making crack kick actually be airborne this time around though. Back to the lab, I guess.
ex cu wasn’t changed at all (they stated that they didn’t change any special in any way).
thea reason it now connects is the following:
crack kick was jp1 itself and changed the opponent on hit to jp2 allowing only ex cu and u2 dust to hit further. in AE it’s still jp1 but leaves the opponent in jp1, allowing to hit every jp1 move (f.mp, ruffians, u1 etc). ex cu’s first hit is jp1 and wasn’t abel to hit after crack kick. only the following hits connected. with this change it does. so it’s due to crack kicks change that ex cu now connects full.
in other cases (after airborne ex ruffian) it hasn’t changed and is most likely a timing issue if you’re now abel to get more hits. after ex zonk it should still only hit with the later parts of the move.
exactly
since naked crack kick causes jp2 in super4, only the 2nd & subsequent hits of ex cu are able to juggle.
same with after roundhouse ruffian(jp1), fadc, crack kick(when juggled adds jp1 as normal, so now youre @ jp2 again…only 2nd hit & up of excu connects)
but you can juggle the full 7hits off of a non-juggled exzonk presently, if you fadc it(first hit causes standard knockdown & jp1, so firsthit of excu will connect)
so mr.sabr3, can you elaborate on the improved knifegrab? most dont give a shit… personally, i would like to know :razz:
hmm ok, i guess that makes sense. i never really learn juggle points system. I just know what does and doesnt work heh. fair enough =)
knife grab. not a big deal, but its definitely better. it was very annoying, facing left, being above the knife, and it wouldnt pick up. very annoying. that is definitely fixed. It’s not a big deal, but it was a no brainer fix that needed to be done, from a functionality standpoint.
edit: correction =)
man adding more juggle to crack kick seemed kinda useless because, even tho it’s possible to combo crack kick > forward RK now, it’s inefficient to use as a punish combo, and impossible to land on reaction to hitconfirming a crack kick. I mean I can do an EX CU on reaction after a crack kick, but the RK’s need to be done like immediately and that’s such a gamble. blarghhahargh
f.hk buff is really good imo. ofc it’s not a no brainer, but in particular in combos it rocks like hell now.
also isn’t mk/hk ruffian with a different timing? i think one is more lenient than the other. also did anyone tried f.mp afterwards?
so it just fixes that weird (im assuming)parallax bug… no increase to the range of the grab or its startup/recovery? :rolleyes:
sooooo yeaaaaah everybody get in training & learn how to aa crack kick :lol:
im still not seeing how this buff is amazing? sure, getting an additional hit without spending meter is nice, for sure. but the timing is much stricter, and spacing becomes a bigger factor, just to land ruffians. The thing is, most cody player’s arent really using the crack kick to hit, they use it to move forward to continue pressure or get them to bait a move out. Basically, not looking for the hit, therefore, not really mentally set to be ready to ruffian. While with ex cu, you have much more time to read. He gets a little additional damage off the move, reliably, but thats only if the crack kick is the first hit of the combo. you don’t gain anything new after the crack kick when its used in the middle of a combo.
A more worthwhile buff that would have made him more of an actual threat, which was already mentioned, is to make his crack kick airborne, like a3. including corpse hoping. Now that would have been a real buff. slightly more damage with ex cu off a naked crack kick, or a little extra damage using no meter with an unreliable ruffian juggle followup hardly constitutes an “OMG thats a really good buff.”
Bottom line, his changes were rather worthless. Didnt really make him any better. Atleast he didnt get worse, unless you factor the # of characters that got siginificantly buffed, then hes technically worse…
Yea, Cody got the short end of the stick. His Cr.lk buff is cute, nothing too special though imo.
His Changes on Crack kick are nothing special pretty much for the reasons Sabre said.
Overall Cody’s probably gotten worse since everyone else gotten big noticeable nerfs and buffs and Cody is still the same, and still mediocre
My experiences with Crack kick:
I tried using it on CPU Juri, I noticed that its a bit hard to land a MK or HK Ruffian kick if the hit is really deep. But I was able to land it if Crack kick hits late. So in other words, it might be a different story to connecting the hits when it comes to smaller characters. (Cammy, Makoto, etc.)
3-frame cr.lk is nice. I think it might be able to beat out Bison’s cr.lk. Gotta test it out.
vs. Gief. Jeebus. This matchup is harder now that you have to literally guess what he does after EX green hand.
Man, even if they didn’t make it airborne, crack kick really should whiff over ALL LOW ATTACKS. With the possible exception of sweeps. It’s so annoying getting hit out of it by everything but jabs and shorts.
And really? Admittedly, I haven’t played it yet, but the match I saw gave me the exact opposite impression. I think I saw 2 or 3 times where Gief landed an ex pimp slap and wasn’t close enough to really follow up with something scary so Cody got to reposition and basically resume zoning for free. Normally that’s when Gief gets to work off a knock down, but there was none coming this time.
as a matter of fact it does go over most low attacks with the exceptions of higher hitting stuff like chun c.hk.
cody didn’t get any nerfs so I can live with his “minor” buffs. it’s nothing too special but both are “nice to have”. so I can’t really complain about much. but ofc as most of you guys I’d have appreciated some buffs in other areas (walkspeed, backdash, ex cu, ex ruffian, zonk etc).
I think gief is slightly easier to deal with. he was never really a prob in footsie but if those random ex gh hit, well dang good night. zangief’s shenanigans on wakeup are my worst nightmare. gouki is a joke compared to that (well not really but u get what i mean). and with the change he’ll score way less knockdowns hence less wakeup game. even tho he might have some 50/50 mixup after close ex gh it’s way less dreadfull and rewarding [tho I kinda fear u2 now lol]