Hey guys I’m going to be testing damage/stun values/meter values of ball/overhead combos in this post, so just kind of read it as I work on it. I’ll be adding who stuff works on too.
Once I do this bit of testing my plan is to make a 2012 combo thread.
Punish Combos
Baseline combo to compare to:
j.hk, cl.mp, st.lp xx hp electricity
damage: 312
stun: 480
meter: +144
notes:
Gives better positioning than ball combos especially in corner
Allows you to maintain offensive momentum
Works against the large majority of the cast with little variation
The ball variation does 305/480/+158
Unneeded Swag combo for the mirror:
j.hk, cl.mp, cr.mk, cr.lk, cr.lp xx hp ball
damage: 350
stun: 545
meter: +203
Notes: don't actually do this combo
Practical jump in ball bnb:
j.hk, cl.mp, cr.mk xx hp ball
damage: 337
stun: 520
meter: +183
Notes:
+10 damage on neutral jump
knocks down the following standing characters on a deep jumpin:
Akuma, Blanka, Chun, Cody, Fei, Guile, Seth, Ibuki, Gen, Oni, Yun, M.Bison, Hakan, Yang, Guile, Zangief, Fuerte, T.Hawk, Rose
knocks down the following characters on a deep neutral jump: Blanka
Practical jump in ball bnb 2:
j.hk, cl.mp, cr.mk, st.lp xx hp ball
damage: 345
stun: 535
meter: +194
notes:
Rarely knocks down
Easier to hit confirm than the above
Works on(standing): Blanka, Ryu, Ken, E.Ryu, Ibuki, Dudley, Seth, Gouken, Akuma, Dan, Oni, Juri, Chun, Sim, Abel, Bison(KD)
Sagat, Cammy, Cody(KD), Hakan, Zangief, Fuerte, Vega, T.Hawk,
Practical jump in ball bnb 3:
j.hk, cl.mp, cr.lk, st.lp xx hp ball
damage: 313
stun: 495
meter: +178
Notes:
Less damaging than the mk versions, but does not require a 1f link
Much more reliably knocks down than the mk versions normally do
Knocks down on: Blanka
Practical jump in elec bnb
j.hk, st.mp, cr.mk xx hp electricity
Damage: 344
Stun: 520
Meter: +200
Notes:
Works on: Blanka
Elec strength needs to be varied on some characters, damage difference is negligible.
3 meter Variations
[LEFT]Practical Hard Knockdown Setups:[/LEFT]
[LEFT] [/LEFT]
[LEFT]j.hk, st.mp, cr.mk xx ex horizontal ball FADC cr.hk[/LEFT]
damage: 384
stun: 585
meter: -582
Notes:
The biggest benefit here isn't damage, super does that better
The benefit is the high/low into a stun vs. low stun characters
Leaving yourself with a bit of meter after is also a perk
cr.hk hits later in active frames than a normal sweep, leaving you an extra +1 generally
Works on: Akuma, Blanka, Chun, Cody, Fei, Guile, Seth
j.hk, st.mp, cr.mk xx ex horizontal ball FADC amazon river run
damage: 390
stun: 615
meter: -582
Notes:
Does more stun and slightly more damage than the cr.hk variant
Works on: Honda, Dudley, Seth, Gouken, Akuma, Gen, Dan, Sakura, Oni, Yun, ChunLi, Dalsim, Abel, Viper, Sagat, Cammy, DeeJay
Cody, Guy, Hakan, Yang, Guile, Vega, Balrog(delay slide 1 frame), FeiLong, Adon and Rose.