SSF4 Blanka Combo Thread

that looks like hop ultra

for dash ultra I’ve found that it’s easiest to practice with focus dashing first. hold down back, ff, b, f +PPP

after you have that down you can just do a similar motion. I don’t think Blanka’s dash ultra is particularly useful because of how slow his dash/focus dash are. The additional range of hop is generally more useful.

question:
how do you exactly pull off
s.close.MP, s.LP xx H.elec?

do MP and LP already buffer so you just have to input 3 more punches ending with HP?
or can you ignore the close.MP and just do your regular s.LP xx H.elec after MP??

I personally do MP, LP-MP-HP-MP-HP.

the mp to lp does not allow enough of a buffer, I don’t have an exact count of how long you “store” electricity inputs for lack of a better term. You have a wider input window to do lp/ex elec than you do mp, and mp has more time than hp. The electricity window seems to be longer than the charge move window, but lower than the ultra window. The LP/ EX windows are quite large, but don’t go much past a single light normal for hp or mp, even when you don’t factor in hitstop!

I do mp, lp, mp, hp, mp, hp for mp to lp to hp elec

I do mp, mk~lp, hp, mp, hp~mp for st.mp, cr.mk xx elec right now. This is the only electricity that I piano.

I do st.mp (hp, mp), lp, mp, hp. I buffer two hits between the st.mp and the st.lp. But don’t do it my way… It’s wrong and weird.

actually nothing wrong with that way, however you can get it out is important.

If I could do mp, buffer 3 inputs, then just have to do jab+whatever else for the cancel I would like that. It would also let me do blocked st.mp into kara ex electricity which sounds awesome on paper, but wouldn’t be that useful.

Ves, Is it possible to do FA Crumple => hop => ultra 1 ? I find hop ultra pretty easy. Obviously this (hop) lands on the other side, so its a little bit harder to time, but is this combo-able?

-edit-
What is the easiest way to lightning cannonball off a LvL 3 FA Crumple?

You can’t do that, it’s too slow.

There are a few ways to do it off of a level 3 crumple.

Lvl 3 FA, DON’T DASH, U1 <- the problem here is that you have a very narrow range to land the ultra and you could be out of range
Lvl 3 FA, input the dash early, then be holding back before you dash, wait a tiny bit, U1 <- really easy. you just have to make sure to input the dash and holding back as early as possible.

Those two are the easiest for me. You can also probably do a true dash ultra for lvl3, but I’ve only ever been able to do it off of lvl2.

I remember waaaaay back in vanilla someone (FashionVictim maybe?) demonstrated Level 2 FA crumple into U1 but he said it took him like 20 tries.

It’s like a 1 or 2 frame strict dash ultra. I just do cr.mk -> ultra when I get a crumple and am far behind.

Blanka have a big hitbox when he is standing : jp hk, close mp, crouch mk, far hk work on him.

316 damages, and rock crusher to far hk work on him too, 280 damages.

And Rock Crusher (overhead) to ultra work on him standing, but the timing is so hard.

I don’t see on who else this link work.

vs. crouching Rose

CH cl.mp, far.mp, cr.mk xx hp ball. Thinking you could bait a cr.tech with meaty cr.lk then go for this since rose has a 4 frame cr.tech…

Sweep looks like it could work but if it does the range is really finicky. Probably works on some other character, would be sick to frame trap into vs. her.

580/520 nj.hk, cl.mp, cr.mk xx hp ball xx lp super
550/380 nj.hk, cl.mp, cr.mk, u1

I wish this stuff was doable without landing a dizzy first =/

wish far.st.HK would be super cancelable!
j.HK, cr.LK/MK, st.HK xx super would hurt like hell

EDIT: this doesnt make sense! forget my post!

clmp to charge crmk, sounds tight, do you hit it everytime with just mk to buffer the charge?

Two plinkable links and you can keep charge w/ cl mp with up-back. It isn’t too hard.

Going to be redoing my Blanka combo chart to reflect knockdowns for 2012, and a few more combos that I find to be practical and useful.

I think I’m going to divide it by starter so each sheet will only be focus combos or only be nj.hk combos or whatever.

Hey guys,

For the j.mk cr.mk st.lp xx hp ball, crossup im not getting it 100% and the problem is the ball coming out, how early do i have to charge? right away? my inputs look good and i dont have any problems doing it with a normal jump in. is there a really narrow window?

ty