SSF4 Akuma thread

I had the same thought. I wouldn’t mind this actually but it’d be great to have for jumping in on Ryu too, air super fireball or ultra fireball to make him eat an attempt at FADC Ultra.

If Akuma could FADC into ultra like Ryu he’d be broken.

Akuma would be able to plow your ass with a 500+ damage combo, then continue to kick your ass with
the vortex, 300+ bnb combos, triple hit fireballs, etc.

If you are too dumb too understand that then you should just quit the video games and hit the books.

Air Fireball Super could be horrific if it had a really fast start up.

In a game with no air blocks and no air parries, and people looking to AA SRK into Ultra, a fast start up Air Fireball Super/Ultra would mean you could lock people the f*ck down when you had meter. The pressure game would be immense.

I hate arguing with 5 year olds and mentally retarded chimps. Which ever one you are, rest assured I will just ignore you for now. Take your flamewars to personal messages, we don’t need 4 fucking posts in a row why you think everybody elses opinion is wrong and you’re right because you are stink ass with Akuma.

And MAAAAAAAAAAD props to Stay crispy for proving you’re a noob who’s incapable of preforming moves.

You deserve this, superstar

I dunno. Straight up DP, FADC into Ultra could be broken (depending on how much damage Akuma’s fireball did compared to Ryu), but that could go either way.

As for comboing into LK Tatsu, DP, FADC into Ultra, I can only assume the damage scaling would make the damage on that not even worth the effort or 2 bars of super.

If it did no damage due to damage scaling then it would be a pointless and lame ultra. Why even make it a fireball? Ryu already has his bigass fireball, we don’t need two in the game.

If it did good damage I’d consider it broken and still lame.

I’d rather have a Gou Rasen/Senpuu, that would be awesome.

well most akuma users (myself included) already spend those 2 bars to fadc into fierce shaku for some odd 50 damage and 100 stun more than the normal combo, I’m pretty sure that even with damage scaling, his ultra would do more damage than that…hence everyone would use and abuse it.

I don’t really think akuma needs a comboable ultra, but wtf, if they want to give him one i’d certainly use it.

Every other game they’ve been in they’ve both had it. No Air Hadoken Ultra/Super for Akuma is lame.

As I stated earlier, it won’t be anywhere near the damage of most other ultra’s (demon would still be his main damage dealing Ultra). Sure, if you just SRK, FADC, Ultra, it would deal good quality damage (still not as much as Ryu doing the same), but if you were to j HK, cMK, lk Tatsu, SRK, FADC -> Ultra, it would do very little damage due to scaling (but it would look pretty badass, thus some people would wanna use it). Plus, it gives people who are bitching about Akuma’s lack of comboable ultra, exactly what they want. Still up in the air over whether or not it should get a ground version as well (like in 3i).

I also see a lot of Akuma’s waste 3 bars just to FADC and fireball. Sure it looks cool, but that 3 bars could’ve gone to SUCH better things.

And you must not understand damage scaling. As I stated ^^^ I doubt that his fireball would do as much damage as Ryu’s. Also, if you were to attach it at the end of an already high hitting combo, it just wouldn’t do that much damage. Yes, it would still do great damage, but I don’t see jHK, cMK/cHP/whatever, lk Tatsu, SRK, FADC, Ultra, doing more than 35%-40% damage (much like a NORMAL ultra would do on punish, if not less)

Akuma should have KKZ or Misogi for an Ultra. It’d be cool if he could combo into them, but idk if he’s gonna be broken or overpowered. If this happened though, the masses will probably pick him up… which is lame.

or they could go the 3s route - make his fireball, air fireball cost just ultra, while the kkz and raging demon will cost ultra and full super meter

the only problem is that his fireball would give him a lot more power- they really would need to beef up the cast to compete with him and EVERY runaway scrub in the world would pick him up D:

I’m sure if akuma got a fireball ultra it would probably do around the same damage that Seth’s does. I still like the SGS ultra though. AA demon is godlike.

I think Akuma would go at least 6-4 against Sagat with a fireball ultra that did a max damage of about 340.

one thing i can say,

fix his point blank range SRK.

one reason:

They dont fly up cuz u know they are point blank range and they still dont get by the medium or Fierce SRK. So its like WTF

Another Thing.

Koku Kokuretsu Zan Ultra, 2 version of ultra, one is straight hit to ground the other is a grab one and he has invincible frames while he does .

His SRK recovery needs to be the same of Ryu or ken unless ryus is now being slower and kens is faster if not they are staying the same make Akumas the same as well.

Fix his Health from 850 to 950 and his stun to 1050.
Damage is fine, cross ups are fine, His Priority needs to be back

EX: if Rufus can Falcon kick from any jump point then Capcom better make the same for Akuma, Cuz that is plain stupid that Rufus can hit the floor at any time he wants by the controller of the character.

Air Hadoken needs to be 60 damage,

Akuma needs an Aeriel grab like Alpha

then he should be fine.

900 vitality would already be too much, if he had 950… well people wouldn’t be bitching about Sagat anymore. Also 1050 stun, LOL, you’re out of your mind.

Akuma isn’t Rufus, and I’m glad he isn’t.

Air Hadou is fine the way it is.

I don’t know about this.

I’m hoping if SSF4 has selectable ultras, Capcom gives Akuma his Kongou Koku Retsu Zan from 3rd Strike. Full invincibility on startup and active frames. Make it possible to do Goushoryu > FADC > Ultra with reduced slightly damage, as well as have similiar juggle opportunites to combo it like Viper’s Burst Time since those moves are quite similiar.

thanks, i was trying to make my akuma unique cuz of the close range ones, and i punish inside based on instinct. And instant frame reaction with a perfect beat that attack before the frame hits nonstop to achieve perfects all the time. Now i wont be that scrubish. thank you for your secret knowledge, i will think very high level in that game thanks to this info. G2 AKUMA about to hit G1 Soon and I show now the True Intent To Kill with Perfects All Matches. This is going to be kinda fun Here Goes Nuttin–> :sweat: :looney: <-- and here is going out of his mind with intellect.:rofl:

Does Akuma really need anything else, besides a second ultra just for the game engine’s sake? IMO, he’s fine the way he is in SF4. Maybe I’m missing something that the Akuma players know?

^nope he needs nothing he is perfect how he is and ur completely right a second ultra is honestly only for the games sake we dont even need it.

Well its a good thing the masses (online speaking) can’t combo unless you count j.hk > c.hk. Highly doubt they would be able to pull off a srk fadc > ultra unless capcom puts an ultra shortcut in the game. I still run into Akumas in G1 that will punish with a jab srk, enough said.

On topic though I think st.rh needs to go. Just replace it with something else. I really don’t like using it and I don’t like playing people that spam it. Probably alone on this one though. I would be fine with ST rh.

I salute you, sir! Sigged.

Would you like a an invincible command grab too whilst your at it? :rolleyes: