Should update the Guy match up saying you can sweep after a lk tatsu, its blank right now.
ty kindly sir.
One of the best tools against Dudley is definitely c.MK. Use that as your primary zoning tool. Dudley’s pokes are pretty much all quick, but have crappy range. Abuse this.
As far as wake-up pressure goes, I basically use the same mindset on Dudley as I do Gouken.
Question. Why does Akuma beat Guy exactly? I saw that this matchup is considered 6-4 in Akuma’s favor but why? I think Guy has enough answers for Akuma’s offense.
From my experience. Guy has answers for akumas offense but has almost nothing for his defense. Akuma can sit back and stuff all buzhin flips with cr.hp. Akumas roundhouse can be abused on him and guy can only beat it with a cr.mk when properly spaced. And when he has a demon,he can punish almost everything guy has, even the bushin chain. If its a super then even blocked hozantos are a free demon.
Now on guys defense. He can stuff demon flips with roundhouse,bushin flip grab, izuna drop and mk or ex tatsu. He can focus though fireballs for massive punishment including his ultras. He can ex run through an air fireball. He beats akuma air to air though who doesn’t. he can hozanto through or bushin flip grab to punish fireballs.
Guy has the tools for a rushdown akuma. But as far as a turtle akuma I don’t think so. If akuma knocks you down the vortex is hard to escape for guy.
6-4 sounds right. But 5-5 is a respectable argument tho. Guys certainly not free that all that matters.
Akuma doesn’t have free demon setups on block at all. Unless a move is blocked during a string due to dropping a combo. But you dont get free demons off of Guy’s block strings. Bushin Chain is very unsafe but no one good is going to use that on block. He slide from run can be focus canceled if it doesn’t land. Guy can also punish teleports hard if they’re baited. I’d say the one advantage Akuma does have is that Guy cannot abuse his safe jump setups because he’s a shoto. And I haven’t run into a problem with his standing HK but I’ll do some testing to see exactly why this gives Guy problems.
Safely whiffing demon flip palm against Guy is a good way to bait him into making mistakes akin to how you can bait Blanka’s EX up balls. Do this a few times to establish confusion/doubt then either grab him or punish a potential wake-up tornado kick. Its certainly no go-to option, but it does help.
After a painful set against a good Rose I think I am finally getting a grasp on how to deal with her new Ultra. If you can bait your foe into activating it usually a well placed EX Air Fireball will disarm it. Now this doesn’t mean just spam fireballs because her slide will catch up to you, but if you place one shot right at her most of the time the orbs will be taken out or she will be hit which destroys the orbs as well.
somebody need to do a update on this thread. All i’m seeing on adon (for example) is “Jump back when he does dive kick and HK him for either combo or even demon” it’s not enough to be the official match-up thread. BTW update something on cody. Have a little trouble against him.
I actually found that demon flip palm strike works really godly against cody on his wake-up. The only thing he can do then is blocking and that leaves akuma enough frame advantage to do something else. But other than that i dont really know how to deal with cody.
I’ve pretty much started to meaty palm everybody who doesn’t have a reversal 5 frames or less. (you can still palm the 5 framers but timing is tight) The reason? Dive kick can still be punished, but meaty palm cannot. For example on Rog you either meaty palm or DF throw. No reason to dive kick, mainly because the dive kick can be traded with into ultra. Dive kick also requires the player to be aware of both distance and timing. Palm is basically just timing. Now some still love the dive kick because it can punish poorly timed reversals. But if you think about it so does palm, you just block the reversal before punish. (however the benefit of dive kick is they can’t FADC to save a mistake) That said dive kick is still optimal in some matches (Guile) but for the most part I prefer the use of palm now.
Palm is a very safe and difficult to deal with pressure which is immune to all forms of scrub tactics on wake up. Hence I have termed the DF palm to be “scrub free”.
Are there any examples I can use of how to use the palm on wake-up? I’m new to Akuma so I haven’t incorporated it into my game yet. What makes it safe though? I would assume its a close attack so it susceptible to all reversals??? Thanks man.
You can use it a safe jump (you’ll land in time to block 4+ frame reversals), it breaks armour (works good for example against dudley’s counter, rog’s ex rush punches, fuerte’s ex run etc etc) and you can do it early to fake a jump in and land immediately to start a low combo with OS c.lk
It is one of my primary wake up tools against Gouken because of his annoying counter and EX Flip.
It’s great because it recovers pretty much instantly after you do it, so you can safe jump lots of reversals with it (it’s possible on 4+ reversals as superlollo mentioned, but timing is pretty strict on anything less than 6 frames).
Here’s a setup that you can try so you’d see how awesome it is vs Rog:
Pick Rog and record Akuma to do the following:
forward throw > immediately dash twice > MK DF palm (hold down back while doing the palm, so you’d be able to see how fast you can block reversals when replaying)
If you did the timing right, you should get these results vs Rog’s options:
- Jump = get hit by the meaty palm and Akuma gets an untechable knockdown again
- All headbutts = either blocked or whiffed and ready to be punished, fastest headbutt is his jab and it comes out @ 8 frames IIRC
- EX dashes = Akuma’s palm will break it and gets another knockdown
- Block high = He blocked the palm correctly so you can now continue doing a block string or go for a tick throw, if the Rog usually just blocks, mix it up with demon flip throw and it works great vs him
- Back dash = He’ll be able to escape the palm, vs backdash happy Rogs, you can option select the palm so he’d be afraid to backdash a lot on wakeup, I’m still learning the timing for the option selects and have trouble vs backdash Rogs
OS? Thanks for all the input so far, fellas. I have lots of work to do. Hopefully I’ll be able to upload a replay of my Akuma so you can all tell me what I’m doing wrong.
EDIT: OS = option select? How would I option select a cr. lk?
Any good Fei info. All I know is far st.fierce and cr.fierce stuffs chicken wings and when cornered mashing cr.lk can stuff rekkas 90% of the time. Any other good stuff vs Fei?
More than likely, reffering to the OS tech.
exactly…instead of starting your combo with c.lk you’re gonna start it by pressing c.lp AND c.lk together…if he tries to throw you you’ll get a tech, if he does nothing a c.lk will come out.
^Yep this is a very good habit. Saves a lot of stupid throws.
I hate that. Wish they would remove that stuff from the game but it is what it is.