SSF4 Akuma Match Up Thread

I need to improve my footsies???pufff. I would like to see you against alioune and you will understand me.

Its hard to do a well timed dp you need to be so concentrated because he deceives you very well.

Sorry but you have no idea and you dont know who is alioune. He doesnt have a simple cammy . It is the only person that using cammy beat me(In Europe) . Nobody plays with cammy like him. Not even sako

Yes if you are losing a footsie battle with Cammy you need to improve your footsies. Akuma has better normals than Cammy so if you are losing that battle it is because your opponent has a better understanding of the footsie game.

It’s not hard once you train yourself for it. Cammy puts on the pressure and most of the time many players will look to escape over punish, I know from experience. I used to look to escape as well. The secret is you need to look to punish. Level up your DP game so that when Cammy takes to the air the risk is hers, not yours. You’ll be surprised how much the match changes when you put the opponent on notice that dive kicks aren’t free.

Actually I do know who he is.

This isn’t about him or how complex his Cammy is. Facts are facts. If he takes to the air there is an opportunity to punish it. Look at how to make that opportunity work for you. If he is beating your footsies then you need to look at getting better footsies.

Look at adapting your game to overcome his pressure rather than pointing out the matchup chart or saying he’s the best Cammy ever.

I have to agree with ShinAkuma204.

Obviously the matchup is ass, but there’s no way he’s safe while doing cannon strikes. Unless he’s doing it close to the ground, this is really difficult to react.

One thing that should be noticed about the “unblockable” setup is that it isn’t a meaty. It leaves one or two frames of leniency before it hits, so you have time to crouch (which grants more time) and then block. You can also train to crouch shoryuken these, as it will autocorrect easily. It’s even easier because you can buffer the shoryuken while knocked down. It’s kinda impractical but if the unblockables are giving you trouble, you can try it.

what? how so? U2 has full invincibility before and some frames after it hits…

im uploading one replay. Alioune uses canon strike Ex and beat my shoryu.

[media=youtube]1wXoUXTUJBs[/media]

Minute 1:15.

I dont think so. watch this video please.

[media=youtube]d2Bj1KhGvVg[/media]

Sako is jumping all time and tokido never uses DP to punish his jumps. TOkido has a good reflects but he knows the risk. Sako can do an empty jump and deceive him …doing canon strike, canon strike ex, or HK(JUMP). Even cammy’s jump is stupid… I mean to HK (Jump) because it has a good range and that is hard to punish.

Maybe i need to improve my footsies of course but that matchup is impossible to play solid, she always has the initiative.

[media=youtube]_D53tY_P-3k[/media]

xD

It looks like the DP was executed too early and by the time the DP came out the invincibility frames ran out. Try executing the DP later. I also agree with ShinAkuma. Akuma has great/better footsies than Cammy. Why not try zoning her more?

cammy matchup is really ass. maybe hitbox fixing in AE will help

also buffer your shoryus while crouching. works better.

Question: Is there a guide to punishing rogs blocked punches and bisons scissors. Those are the 2 most fucking annoying matchups i can’t play properly right now. I end up pressing random buttons to see what works but most of the time i end up getting jabbed out.

I think the best change in AE considering that match up is that Cammy has a height requirement for her dive kick now. Does anyone know how much the difference is and if it’ll help?

shinakuma: Trust me, chocolo has GREAT footsies, just look at his matches vs ryan hart. And seriously, you probably have no idea what it’s like to play vs alioune…NO IDEA…it’s not like playing your standard cammy. He has SO many setups once he knock you down, and he is going to get that knockdown sooner or later…he doesn’t do stupid jump ins or cannon strikes from half screen away to get closer (like the cammy i always see you playing against, which isn’t bad by any means but doesn’t even come close to alioune’s skill).

Choco: ok, knowing that you also lose badly vs him makes me feel a bit better, hehehe! cammy+alioune = impossible fight for akuma.

I’m serious when i say that in a tokido v alioune ft 5 or 10 i’d put my money on alioune.

don’t think it’ll help much…she won’t be able to to those instant dive kicks, but those are useless anyways if you do os crouch tech with c.mp…

I think id take my chances with the teleport and eating a backfist more than anything.

you guys can say DP-ing cammy’s cannon strikes is easy, but it’s not; she flies down so fast that you have only such a small window to time your DP. if you do it too early, it trades in her favor, and if you do it too late, you get stuffed out. not only that, just like choco said, she can jump in at a range where if she doesn’t canon spike, your shoryu will get blocked. it’s extremely risky to uppercut her.

it’s also really hard to footsie cammy… her instant canon spikes will stuff out any low moves you do. honestly, the only thing you can really do is poke with crouch MP or just play lame and turtle with fireballs until you get a knockdown.

against rog’s dash punches (assuming it’s a dash straight): he’s -3 on block. he shouldn’t be jabbing you out of anything, you have an advantage. what moves are you trying to do?

the only way to punish dash straights without super is when balrog does them pretty close. what you can do is a far standing LP and link into sweep, it’s barely enough to punish them. it’s somewhat hard to do, but it will be very, very helpful once you get it gets you a knockdown.

light scissor kicks, however, are 0 on block, you can’t punish them. it’s not good to stick out moves after, because bisons can either do:

a) another scissor kick, which will stuff out any low attack you do
b) crouch LK (which comes out in 3 frames) xx scissor kick, which will also stuff out many of your moves
c) far HK, which will also stuff out your moves and hit you if you try to jump away

it’s best for you to just not stick out moves and block the scissor kicks. once you’re out of his crouch LK range, one thing you can do is immedately stick out a far standing HP after you block the scissor kick. this move will counterhit any move he does. test it out in training mode first; i’ve found that it’s a good move to stop bison’s scissor kick pressure.

i got a question, by the way… would you guys recommend using U2 against mirror matches and dudleys? seems like you can use it to beat jump in EX fireballs and protect your teleports from EX MGB… though i haven’t really tested it yet

That DP was very poorly timed. There is still a timing requirement for Akuma’s DP’s.

Tokido rarely AA. If there is one hole in his game it’s that he doesn’t AA air as much as he should. Look at any Tokido vid and you will see evidence of this.

Daigo on the other hand is very good at AA. Even though Ryu has an inferior DP to Akuma Daigo AA Sako much more - [media=youtube]Zaei_RlV3dw&feature=related]YouTube - [2010/10/10[/media]

It has nothing to do with risk and everything to do with knowing the matchup.

She doesn’t always have the initiative. Cammy must allow you to pressure once you score an untechable knockdown…

[media=youtube]OVJ90hf_SDQ[/media]

[media=youtube]FZTW-iPH2kc[/media]

The Tokido setup also works on Cammy.

You didn’t use any of those setups, opting for unsafe saetups. You can’t beat Cammy giving her outs on wake up.

That’s neither here nor there is it? There is no universal footsie strat. (unless you are playing as Ryu :P) Just because you’re footsies are solid in one matchup doesn’t mean they will be in all matchups. Footsies is about understanding your options as well as theirs.

In that vid posted Alioune did nothing special in terms of setups. Nothing. He may be capable of these amazing setups you talk of, but you have to force him to use them by being solid with your footsies and AA.

What I do know is guys talking about the Cammy fight as though it’s a complete loss. Alioune+Cammy=over. That’s nonsense. Nobody ever got better hanging their hat on matchups or who the opponent is. If you believe that you can’t win because of reason X, then you won’t. It’s that simple.

If he’s got setups hit the lab and test out how to defend them. If you can’t DP strikes, hit the lab and practice. That’s how you get better. When I lose I hit the lab and figure out why. Come up with ways to apply my own pressure so that I get more mileage from a knockdown.

Honestly, did either of you guys practice safe pressure on Cammy or how to DP strikes? Because that’s what you gotta do to turn the match around, or to at least be competitive. One thing about Alioune I find he is great at, is that guy puts in work in the lab. He figures that shit out. And if you don’t do the same, you will never win.

Who said it’s easy?

Nothing with Akuma is easy, but everything is possible. That’s what makes him a good character. Shit at novice level, ok at mid level, but beast at master.

I used to play Alioune’s Cammy with Akuma, and I feel the same pain than Chocolo (who has an excellent Akuma).

I just can’t beat him.Yes Alioune is better than me, yes he can beat me with others characters, but sorry, Cammy-Akuma is a 7/3 matchup.No doubt about it.

Alioune is the only one to make me understand you cannot beat Cammy if the guy knows perfectly this matchup.

Cammy can jump in you, and vortex as she wish, you can’t use TP once she gets Ultra/Super, or even EX.
2 bad guess=>stun
Risk and reward for her is huge (10/90) on Akuma, because if you take the risk to DP her vortex, even if your DP works, fadc shakunetsu sucks in SSFIV.

But risk and reward for Akuma on Cammy’s wake up is very low, since her DP is able to bait most of vortex options…
So yes you can beat her DP, but you have to be a scientist.
Tatsu crossup is barely possible, her DP autocorrect…so the better option is to safe jump all the day.

Add the very good read from Alioune, and you have a very very difficult matchup.Worst matchup ever for Akuma IMO. (was 6/4 in vanilla SFIV).

Akuma must take too much risks compared to her in this matchup.

As a finish, zoning/footsies are very tough because her CS punish random 2HK or 2MK and give combo…

Oh, and Tokido vs Sako is weird because Sako didn’t punish TP with Ultra, Alioune punish every TP, even during his pressing, reaction is enough to punish TP, no need to option select XD

(sorry for my english).

Shin: let me tell this to you again: you have NO IDEA what it’s like to go against alioune’s cammy…I thought the same way as you on the cammy matchup before fighting him. I fought a good share of good cammys and altough the match was difficult i always thought that akuma could win it. Now I changed my mind.

I would love to see you playing vs him (obv. not possible since the connection would be unplayable) and AAing him like you say.
Just to have a taste, try playing against your local cammy WITHOUT EVER using teleport or backdash. Because against alioune you’re gonna get punished 9 times out of 10. Now immagine that alioune is 10x better than him in every other aspect of the game, from anti airs (every time i tried to jump to avoid his pressure i got hit with s.hp, crazy reflexes) to pressure.

This guy is bodying ALL of Europe’s top players, and believe me, there ARE strong players in europe
I remember playing him in Vanilla with his sagat and altough i was losing it wasn’t even half as bad as it is now.

cammy-akuma is 7-3

And here is the problem - Instead of changing your mind about the matchup get better at it.

Facts are facts dive kicks aren’t safe. So if he is dive kicking on you it’s because you haven’t leveled up enough to punish those kicks. And I am sure you are just letting him dive kick all day. If you let Cammy do what she wants then yeah, the match will suck.

There are multiple safe pressure options when you knock Cammy down. Are you doing them? Cause if you aren’t then obviously you will get bodied.

How many times have you hit the lab concerning this matchup? Zero? Did you put in any work at all? Getting wrecked in a matchup doesn’t give you new insight to it. Exploring why you lost and how to overcome that does. The matchup is 7/3 Alioune vs you, but that isn’t really the matchup. You need to level up if you really want to make that fight competitive. Work on the things that tilt the match against you and then see how it goes.

Or you could stick to the idea that Alioune+bad matchup=you lose

You were losing a 6/4 favorable Akuma matchup in SF4??? Do you really think you can offer an accurate assessment of the Cammy/Akuma matchup based on how well you do?

Hey chocolo, nice seeing you at dreamhack(megaraz here).

I too played alioune a while ago and he bodied me like 12-0 when i played akuma. The thing is that if you try to antiair him, he will start doing mixups in the air. Like if he jumps in from far away and does hk, you either have to risk doing dp(wich will whiff if he emptyjumps) or just block.

Another thing is that if he walks up to you, how are you going to zone him out? ex spiral> fireballs and divekick>lowpokes, so the only thing you can do is block and try to antiair(not like you earn much from an antiair vs cammy anyways imo, you keep her away but she WILL come in again because you cannot antiair 100%), but if he knows that you’re trying to antiair he can just walk up to you and poke/frametrap etc. And once you block it’s so hard to not eat anything, and if he backthrows you get unblockable’d. So you have to late tech as good as possible or just truly guess.

And also in the footsie department, it’s so risky to poke… he whiffpunishes like a god and divekicks on your sweeps/cr.mks

so take all this into account (guessing his jumpins with a huge risk, not being able to throw fireballs when he has ex/ultra, huge risks by poking, and not being able to jump, ever, outside of KD)
and also the fact that he knows like all of akumas setups so if you do like st.hk, hk demonflip(delaykick) he knows that this is a “safejump” vs cammy so he will just forwarddash or something, which wins over both demonflip throw and the delayed divekicks so you basically have to play a very good cammy or this guy a lot to be able to mix him up on wakeup.

It just feels like you almost have to guess more than him on the vortex department since he can backdash/forwarddash/focusdash/ex backhand/spiral arrow/DP and the rest is just in cammys favor.

Just my opinion, I haven’t slept in like 2 days so forgive me if this doesn’t make sense lol.

There is a certain range where if Cammy takes to the air you will be able to DP her. Once you learn it you can confirm your DP’s. There’s a reason that Daigo can DP Cammy’s jumps.

You need to out footsie her. If he is punishing everything you do it’s because you’ve become predictable in how you fight her. You need to mix up the footsie game between pokes/fireballs/backdashes. Keep him guessing as well. You shouldn’t be the only one guessing.

Buffer the DP motion after every low MK. Do not look to MK>firball because that is still punishable. You just want to poke her out with MK and if she tries to punish it you DP. This is the technique Daigo uses to get those godlike reaction DP’s, but all he is really doing it hitting the punch button when he sees the jump.

It’s not a risk once you understand the spacing.

There are other setups Cammy has no answer for, but on the one you talk about, you can dive kick early to make dashing a huge risk for him. This version will trade with a spike.

Vortex is only good once you establish that the opponent must respect your safe options. I usually use 80% safe options 20% mixup on opponents that I don’t know. Frame traps and throw mixups after the block.

Makes perfect sense.

The matchup is pretty bad overall, you can’t say it isn’t. However you can improve your game for it not to be so ass. Then again, Alioune is the best cammy in the world for me. I have problems against normal cammys… lol

In the footsies game, akuma is better than cammy, so it’s something to start.