Do a DF palm strike with jab then input jab+direction, short/fierce. The palm jab carries over to the ultra input. The trick is to input the sequence quickly enough so that it doesn’t carry over from a blocked palm. Also remember the palm strike must be late as to hit them should they duck.
I get enormous salty by playing good bisons.
I feel like I don’t have any options.
I can handle every matchup without saltyness, even cammy, if I lose to them I accept it except for bison.
When I want to advance by ground, you’ll eat st.mk or scissor.
When I want to jump in on wake up, safe ex-psycho.
When I space for a crossup he gets away with safe scissor.
In the corner you are virtually fucked, no escape options except random dp.
When you want to zone you’ll eat ex scissor or u2.
Air fireball same story as zoning.
Vortex is stopped by ex-psycho.
And the thing that bothers me the most you can’t punish ex-psycho with ultra or hk.tatsu anymore except if the bison player spaces it very poorly.
IMO bison is definetly a 6-4 and maybe even 7-3.
If you think you know the answer to this horrible matchup I’ll be glad to hear it
[media=youtube]h2_PgB8WNtY[/media]
The thing is, in this video of you against KillaBMike’s Cammy, you didn’t do any of those things. You kept her pinned down using Zankus on her wakeup, baited Cannon Spikes by performing safe jumps or whiffed DF palms and also reversaled SRK his poke attempts. In fact, every time he jumped in, you either blocked or tried to FA counter him. Don’t get me wrong, you played a hell of a match, but you didn’t win doing any of those things you mentioned. It just seemed like you had Killa’s number in this match, is all.
That’s just one of many matches. He does what you saw in those videos as well as what he’s describing in more recent matches. That’s an older match IIRC, isn’t it? Do you have a date for it?
In any case, closer to Evo, Shin was doing more of the stuff he’s describing. Offline anyway.
IMO it’s a 5-5 matchup and definitely a momentum-based one (aren’t a bunch of matchups though? lol).
need to see more vids of player vsing cammy to get some general idea.
shin’s not scared to divekick against cammy, on the other hand i am, i am not sure when to dive> her dp.
does anyone know what are cammy light spiral arrow blocked on tip is?
This.
Seriously, cammy IS a bad matchup, it’s impossible to AA her consistently without risking getting baited and eating 300 damage. Hell not even Tokido was anti airing sako consistently and that dude got good reflexes.
Teleporting on wakeup??? lol!! That cammy you’re playing is quite good, but he should learn option selecting…i get option select ultraed all the time when i try that shit…and no, i’m not getting predictable, it’s simply easy enough to do…getting cornered vs cammy is a nightmare like vs dictator…hell it’s even worse, teleporting is way safer against bison.
And how can the boxer matchup be 5-5??? it was 5-5 in vanilla and akuma got nerfed like 10x more than balrog! Good luck stunning that motherfucker, he has to guess wrong like 5 times lol. On the flip side, he can stun you pretty quick and until you have ultra zoning him is basically impossible.
Same shit applies to Honda, if he’s turtling it’s gonna be a hell of a job to body him…he literally kills akuma in 3 combos and hhs does more chip to akuma than the damage you do to him if you HIT him with a fireball. nj.fierce shuts down your air game completely. A CH headbutt takes away more than 1/4 of your lifebar…wtf??? And until you got ultra you can NOT punish his ex headbutt escapes. His U2 also shuts down a lot of your vortex options. Way way better than his U1 especially in this matchup.
Sorry shin, although I respect you as a player, I COMPLETELY disagree with most of what you’ve written on this page.
A lot of the reasons I think matchups haven’t changed that much from vanilla despite a mild damage and stun nerf is the aspect of momentum. However the round begins dictates how the rest of the round will go, and its usually in one character’s favor or another, where the slight damage/stun nerfs don’t really matter for Akuima’s side of the momentum coin since you can control the entire fight pretty safely regardless and they cant make any positive headway against you, and the more you successfully mixup, the greater that momentum becomes magnified. Whereas if they start off on the right foot, it’s still really tough to come back and requires a lot of patience just like it did in vanilla.
I don’t think it’s as simple as figuring that Akuma was slightly nerfed in terms of damage, so that therefore changes matchups.
That is an older online match. I find that online it is tough to DP jumps in general due to the minimum 2 frame delay. Offline I play in the manner to what I have described to make the fight easier for Akuma. Cammy pressure isn’t as hard to deal with if you don’t give her free jumps.
In order to be effective with your DP you must understand the spacing. When you understand the spacing you are difficult to bait into doing something bad. Look at Daigo. Sure he has been baited with short dive kicks, but for the most part he punishes the vast majority of jumps and air based pressure.
You cannot allow the opponent free jumps. When you do then the match will start to feel much harder. When you don’t the match complexion will shift.
Tokido doesn’t anti air anybody consistently with a DP. He relies more on normals to AA and normals against Cammy don’t cut it.
OS ultra is not a guaranteed answer to a mid screen port. Yes you can OS your ultra with a jump bait to punish a port, but it is still a 50/50 guessing game as mid screen I can port both forwards and backwards causing an OS ultra to go the wrong way. KillaSasa likely understanding this is not willing to waste his ultra meter on a guess when Cammy having ultra keeps Akuma from abusing his fireball game.
The nerfs in question didn’t affect the Boxer matchup that much. Only stun did and generally when you stunned Boxer in SF4 your combo scale prevented you from doing any significant damage. However ultra damage nerf helps Akuma in this match because he doesn’t get raped from random headbutt-ultra. Bottom line Boxer has no answer to Akuma’s wake up pressure. Palm strike wrecks him and forces him to respect you so he must start blocking. That opens him up to DF throw.
3rd round is a good example of how useful DF palm is in this matchup - [media=youtube]oB0f5JUkg0w[/media]
Then you turtle. You need to be patient to win many fights in SSF4. It’s that lack of patience that misleads people as to the matchups.
Is there any character that can’t kill Akuma in 3 combos?
And he usually eats that much chip bulldogging his way in.
Instant air ex fireball stop nj.fierce and scores the knock down.
You’re Akuma, things will do damage.
EX HB loses to a perfectly placed DF divekick.
I think many people here don’t fully understand the point of the vortex. You can’t just start the vortex options willy nilly. You must establish respect for your offense in the opponent. I’m not sure how his U2 is supposed to stop the well placed DF divekick.
Maybe you need to approach the matchups in a more disciplined manner? Akuma is like a surgical instrument - he requires patience, timing and precision. If you abandon any one of those you will likely find the match feels to be unfavorable.
Nothing wrong with a difference of opinion, however I suggest you try some of the tactics I have put forward and see for yourself if they help the matchups in question.
I feel Bison has a slight advantage in this matchup.
Bison is borderline impossible to zone due to his massive array of mobility options and his exceptional pokes (fs.mk, fs.hk, c.mp) which also deal good damage. His corner pressure is insane when properly utilised with Akuma players having to wait things out a long time lest they either take a chance and get lucky or make a run for it and cop damage on the way out. Either way, after corner lock-down, it can be very difficult to regain any momentum and Bison can quickly get right back in your face.
His Ultra 2 doesn’t usher in any substantial advantages but it can afford him a powerful option after giving up charge. Its certainly an Ultra you have to respect though many people do get a little over-excited about it. Once you understand how it functions and can identify what side it is on its not too difficult to deal with (assuming you’re not in a position to neutral jump).
Good Bisons I find hard work with Akuma. I did in vanilla also. Its certainly not an overwhelming advantage, but Bison certainly makes you work for it and really tests my defence and reactions. He’s fast.
Ding ding ding. I know all about OS’s. But potentially hitting him with the last 3 hits of my ultra or ending up guessing wrong completely isn’t worth my ultra bar to me. It helps keep Akuma’s honest. I’d rather try to chase them down regularly and not let them escape pressure AND have me use my bar.
To each his own though. It’s just not what I prefer to do. Lots of other good Cammy’s will though.
I don’t mean to interrupt this whole debate, but quick question, does demonflip dive kick beat out Sagat’s jab uppercut on wakeup after an untechable knockdown? I haven’t been able to beat it at all. And if it is possible, any tips on timing or spacing?
i haven’t had any success with that either, but if u know they’re going to do it, then use df palm to safejump it
Yes you can beat Sagat’s jab TU with a dive kick but it requires both specific spacing and timing.
And since cr.HP doesn’t work too well on Cammy’s dive kicks, trading or getting stuffed trying to DP her out of them isn’t worth it.
Makes sense. Though in a game against Faux123, I did have some slight success knocking her out of dive kicks with cr. LP or even MP a few times.
ShinAkuma… you are the man with kuma… that is all.:rock:
Fei long is a pain to fight. God damn
jesus i know exactly how you feel. i’m playing an online tourney and just got beat by a fei long in the last damn round. i knew i could beat this kid too, i’ve beaten all his other mains (at the time he played them).
The few problems is that his rekka pokes hurt a LOT. you can rekka st.RH, which SUCKS. I use st. RH all day. You can’t safe jump with a meaty air move or demon flip, cause he’ll burn kick right through it. you can’t DP chicken wings. worst thing about it all, is that this particular kid never jumps. I’ve gotten used to DPing moves on reaction, and jump ins are the easiest and most common thing to DP. He never jumped in. it was terrible.
You guys really feel like Fei is a bad match?
- St.jab beats his rekka, so when he’s fishing for that hit, you could stuff it with st.jab. (mash jab at a distance he’d be looking for it, watch for chicken wing)
- He can’t duck st.RH even when he’s crouching.
- His Flame kick (DP) is a 5 frame move, so you can easily safe jump it and you can stuff it with the same setups you stuff other DP’s with.
- What do you mean you can’t DP chicken wing? Because you can :P, regular chicken wings have slow start up and you can try baiting an ex-chicken wing when they’re looking to catch a fireball.
I’m not saying it’s in Akuma’s favor, but it’s definitely not unfavorable.
Your first match against someone who isn’t a scrub. It was a hard awakening huh?
You can cr. MK anti-air demon chicken wing on reaction for big damage.