That honestly means nothing aside from Tokido and Eita don’t play as much as the top 20 players. Being in the Top 20 isn’t just because you’re good and so is your character, it means you play a fuckload in the arcades as well. It’s not like the Top 20 has Momochi, Sako and Tokido in it…
If you wanted to make a point about Arcade BP you’re better of using the lack of Akuma GMs compared to the holy trinity as well as Viper, Sagat and Ken.
Dont mind mike hes a scrubby Fei user imaging him use akuma and you will see how powerless he is when using a skillful character, its so sad akuma got nerfed so much and Fei did not guys we should join together and let our voices be heard on onos twitter and request for Fei nerfs and akuma to be buffed back.
Not to hate man, but rekkas second hit nerf is nothing, it just means that you really would have to take a risk if you are going for the second rekka frame trap. First hit is untouched. What they are doing to akuma is nonsense, it’s the same way as if they would give you an additional -2 or -3 frames on block on your FIRST rekka, how would that feel? That would limit Fei’s play drastically. So of course you would call out that dude in the Fei forum, cuz the changes are fair and do not affect his gameplay one bit. Only adds a more balanced risk\reward to one of his tricks.
Oh and that’s nice that you have another character you could switch too, but that doesn’t mean shit man. It’s not about changing a character, it’s about keeping Gouki a valid character so that we WON’T have to go to another character. Let alone I myself do not want to main someone else, I love Gouki, and if we all here agreed to bitch about our problems on the Capcom-unity, even though most of us here are grown-up man who wouldn’t really do that if there were no reason, I think it’s says much about the situation.
Man that’s good news, though I agree with splurgendii, Laughter fix the post, make it end not with the request about removing ONE certain nerf, just end it with a request to reconsider their decisions.
The dev team is making a mistake and there’s nothing wrong with letting them know.
In every iteration of this game good characters keep getting worse. When you make things suck you take the fun out of them. You can’t keep changing something just because a group of scrubs doesn’t like something. Somebody is always gonna hate something and if we followed this model since fighters began some of the greatest fighting games ever made wouldn’t have lasted 8 months and would have been replaced with forgettable trash.
Every iteration of revisions vocal and prominent players say the same thing - buff the low tier leave the high tier. And every time we get the opposite. Why is that? Well my theory is the dev team has a fundamental misunderstanding of what is wrong in this game.(hit boxes, shitty normals on most the cast, lack of ay real frame advantage, uh input drops lol, etc) Take Fei. Why is he so good? The real answer - because everybody else is so bad. This is the first SF where some characters can’t even play footsies with the top tier like Fei. Don’t even bother cause your normals suck so hard you’ll just get rolled. So the solution is to make high tier suck rather than make low tier good. However that only serves to balance a game by making it boring.
no, i dont really care. i do think its funny the way some people react to the changes.
but be reminded that this is basiclly the same thing that got akuma fei twins and whoever else nerfed.
scrubs cry-characters get nerfed
now you guys are fighting bitching with more bitching. kinda ironic
pay attention akuma forum to the company youre keeping. dont be this guy
im not saying that you cant be upset about shit being changed or whatever, we are all entitled to our own opinions. but the idea of complaining until something happens is the very thing that gets your character nerfed in the first place
No, the reason many characters got unreasonably nerfed was because of bitching casual players, who would whine on capcom forums and talk shit on youtube videos, and the ironic part is, that those are the main source of cash for Capcom, because those who play competitevly, putting their time and effort into a character are only like 5-10 precent from those who actually ended buying the game, and playing from time to time, mashing out shoryus or blanka rolls, and bitching about how ‘unfair’ those characters that are used by the people who are beating them. They don’t even realize that it’s not the characters that defeated them, it’s the better players who were controlling them. And Capcom will listen to them, because they make their living, because they are the one’s who will make TxSF sales, and they are the reason behind stuiped decisions.
We do not bitch about buffing us, or nerfing Viper\Fei\etc, we just ask that they would either stay away from the character that is already balanced, or touch him in a way that would make sense and wouldn’t change his freaking gameplay which was developed for three years. And if you really think that Akuma is cheap and needs to be nerfed I really think youre just not serious.
Well I don’t think all that is necessary. If they’re going to read it they’re going to read it. I don’t think coloured text and italics will make a difference.
However, what I think we do need to do is to come up with more constructive suggestions for balancing Akuma in v.2012. If we can come up with some of those I will add them to the Unity post and put them in bold.
Seth has said “I take the parts that could work back to the team”. I don’t think it’s likely that Seth will go back to the team with the suggestion to just reverse all of the nerfs already announced for v.2012, so I don’t think we should ask for that. It’s just not going to happen, even if it really is the best thing to do. What we need are specific suggestions which Seth is likely to agree with and which fit with Capcom’s overall plans for v.2012, but which also don’t wreck Akuma.
For example, somebody posted previously that one way of fixing the unblockables without having to add recovery frames to forward throw is to change how far people are thrown. I think Seth and Capcom are more likely to listen to that kind of solution than simply saying “reverse the changes!”, so that could be one thing we could suggest, but I’d like to hear from some of the more experienced Akuma players here and get their opinion on whether this is a reasonable suggestion.
I also think we really need to come up with a way of making the Zangief and T. Hawk match-ups more even without making fs.HK -2 on block, if this is even possible.
i dont think akuma is too cheap at all, im not saying that. i like akuma, but my opinion of the character is besides the point
im just saying that the mentality of angry tweets and online petitions is the same soft shit that gets a character wrongfully nerfed. if youre going to consider yourself in that 5-10 % of competitive players, shouldnt you maybe be above such behavior?
A viable change would be to give Akuma Evil Ryu’s dash. It’s technically a buff, but changes his setups and unblockables.
Sometimes you need to fight fire with fire. Especially now. We are looking at the twilight of SF4, do we really want it to end on some pos version that caters to scrubs who can’t be bothered to get good at the game?
probrablly not. but at that point, capcom dosent know how to make games, and they have read one too many online petitions. i’ll trust them over everyone else for now
It’s the last mesure man, you said it yourself, you don’t care about Fei’s nerfs all that much, because even if they do try to wreck him, you’ll just switch to another character. But what about those who don’t want to change a character, why should we watch silently how they cripple a character that is already considered to be one of the hardest to use, and yet well balanced amongst the other cast. It’s just that at least I myself, think that what they’re doing will end up being the reason that the character suddenly became useless. I don’t want to see a boss-character, with the second lowest stun and health value in the game, become unable to do shit.
Yes, you may say I’m overreacting, but we’ve all given some hard thought to their nerfs, and it’s clear that they will mess up his gameplay pretty drastically, no one here is sure how bad exactly, but we know that it will definitely hurt him, and the buffs are a joke.
And just by knowing Capcom, we all here know that probably, they will not change shit, and make things even worser when they will show us the final balance changes, but at least we tried.
Well I don’t know man, I think we shouldn’t give them any advices how to balance their own game, that would only make us less trust-worthy, and we’ll be consider as a bunch of cry-babes with a list of Santa-wishes to our favorite character.
In my opinion we just need to let them know that those changes are unfair, and may\will affect his gameplay in areas they probably don’t expect them to affect. So in my opinion, our goal seems to be achieved, the rest is up to them.
While you my trust them I don’t. The decisions they have made in the last year or so do not instill in me any confidence that they will do the right thing.
Mike, I see where you’re coming from and I agree with you that there has been far too much whining from the fighting game community regarding nerfs and buffs, but you have to treat each petition or whatever on it’s own merits. You can’t say that we’re wrong for petitioning Capcom just because some douche Gouken player is demanding an invincible 3 frame reversal. I think our requests are reasonable because the nerfs Akuma has been given go too far.
I really think Laughter7 is right about the fact that it is not a revert nerfs request.
I would like to understand why the devs are considering DF palm overhead propertie is too much,because I mean, DF slide will be now totally useless (it is already more or less the case) and I seriously think that move can be deleted from Akuma’s movelist.
So okay,let’s remove DF palm overehad,but why don’t try to replace DF slide (no input) by DF empty?It could be interesting to try at next loketests.
I think adding 2 extra frames to the frwd throw is really lame too,is it really the only way to remove unblockable?
Then Far Hk nerf is too much, I read a post here saying -1 and 100pv would be a good compromise, and I agree with that because no more frame trap but still decent damage and less strict on range against Gief or Hawk.I really don’t think you can make Gief-Akuma a 5/5 matchup, and you can’t have 5/5 everywhere.
Air tatsu nerf was already supposed to help Gief or Hawk, it is the case but not enough.
I can’t understand that way of nerfing everything, Far Hk is going to be more risky,but the reward is decreased…??Where is the logic?
I don’t get it,and when I see how they are reverting their position from SSFIV (Ryu’s crMK/Honda’s headbutt lp, etc…) I’m affraid.
I mean no offense, but I don’t think you understand why the flip palm nerf was done. We already had an empty option, it was called empty palm. This option would make the palm whiff allowing us to go low on a character. It created a high/low mix up that was worth something.
No in fact it gives us unblockables that were hard to do before. So in the end all this change has accomplished is to piss us off by forcing us to relearn all our throw set ups. It did nothing for balance. It was a 100% pointless nerf because it was a lazy attempt to fix a problem that is a result of the game engine itself not Akuma alone.