SSF4 AE v2012 - Official Akuma Changes Discussion

That would get zerged by the Gouken extremists, saying he should be stripped of the palm and so on.

Btw, voting and signing asap.

Whats amusing to me is that I alt Gouken having once mained him (and used Akuma as an alt) and made the transition to Akuma as my main when Super dropped. Comments in the spoiler tag beneath so I don’t flood the thread with derailed stuff.

Some gouken comments

[details=Spoiler]The Akuma match-up as Gouken is 6:4 in my opinion in Akuma’s favour, with obviously the troublesome aspects stemming from knockdown pressure. The funny part is that this is Gouken’s weak area in all matchups, irrespective of opponent. The majority of Gouken complaints are the direct result of people’s inability or refusal to accept defense as an option in pressure scenarios or a poor understanding of IV’s inherent 50/50 nature in many situations.

VS Akuma Gouken has a healthy amount of options combined with serious comeback ability due to Gouken’s high damage output, gigantic punishes (I’m sure you know what I mean here) and Akuma’s woeful stamina. Demon palm gives Gouken real problems but as we all know Akuma’s mix-ups invoke guesses on our behalf also. If you understand Akuma, the matchup VS him as Gouken is a handful but certainly manageable and by no means a complete write-off nor foregone conclusion.

Gouken is a character that taught me how to defend and tech and these are skills that transitioned well to all characters I use (Sim, Hakan, Akuma). The fact of the matter is that in this game there are things that cannot be punished and your response boils down to two simple things: defense and patience. For some irrational reason many people feel Akuma is immune to such a response which we know is nonsense. Pit Akuma against Bison, Adon, Ryu, Ken, Akuma, etc for examples of this.

I can understand Gouken players feeling the pressure VS Akuma once their controlled space gets infiltrated but some of the ‘suggestions’ originating from Gouken players with respect to desired Akuma changes are nothing short of ridonkulous. Same goes for some of the nonsense vomited from the mouths of Akuma players too though, lol.

On top of this, Gouken has received some interesting changes in 2012. Some buffs, some merely ‘changes.’ I’m curious to see how these pan out as since vanilla he’s actually received a lot attention but oddly despite the initial reaction, these changes have seen him move more sideways than upwards. There is something missing from Gouken’s design though that results in him not being quite right. I can’t put a finger on it but he needs something more and Capcom are not delivering it. I suspect that given his array of abilities, that little bit extra might seriously tip the balance apple cart however. Throw invulnerability on his counters would be interesting - opponents would then be forced to guess how to attack him on wakeup (he’s forced to choose a counter height or blow a stock to cover all bases) or simply wait for his counter to whiff and then punish. This might assist him a lot and give him a nice 50/50 of his own.[/details]

Back on subject, the Capcom Unity posts are interesting.

This movement is slowly picking up steam. Please sign the petition and vote, guys. Let our voices be heard.

Thanks again, Laughter7

It’d be sick if someone got in touch with Tokido and got him to post. Toxy as well.

Done.

Previously I was somewhat anti the whole “boo hoo my character has been nerfed too much” commentary, but I’m now of the position that Capcom stand to bust Akuma up too much with these current nutcuts. He’s borderline broken with these proposed changes all together. And I don’t mean broken in the “damn dude, check out my ridiculous shit” sense either.

For 2012 to be IV’s swan-song, we’re already looking at this release as a huge bummer and a sorry state to see Akuma’s final incarnation.

Here’s hoping for some riots from the Japanese folk at the next location tests. Last I saw though, Akuma players were thin on the ground.

Geezus, here’s a thought - perhaps Akuma players shouldn’t have even appeared at the tests. Evidently Capcom’s prying eyes got a little over-eager to nerf what they saw. If I ever bump into Tokido at a tournament again and I’m to give him an ear full :wink:

I’d be curious to see what people wrote on the suggestion forms Capcom asked them to fill out at the tests however. Evidently they were riddled with some anti-Akuma venom and Capcom applied it borderline verbatim.

Now we play the waiting game I guess.

Signed and voted for the thread.

I also linked it to Ono’s twitter,and asked him to transmit it to the blog devs,I really hope he will do it.
Unless Seth Killian’s twitter would be preferable?

Both.

Signed it, even though I’m not an Akuma main. I just did it out of general principle.

Of course, since I mained Yang in AE, who’s also getting kicked in the nuts for 2012, there is also a sympathy factor at work.

wow guys really? lmao

im going to create a counter thread

dear capcom,

please ignore the akuma players, youre doing fine

signed, everyone else

There he goes, right on cue.

Good luck to you xD

As much as I hate the nerfs, I think calling Akuma unviable is just unrealistic. I believe he will still be good but will have to play way more carefully against Gief and Hawk. I really only dislike the fact that we will have to relearn a bunch of new forward throw setups.

Whats wrong Mike? SJOS blow your Fei up too much? Learn to block and stay free. In the mean time well get salty over mindless nerfs.

I really like the Gouken read, Gam. But when I told the Gouken players to step up their defence, understand Akuma’s options and go-to moves (essentially the palm), and stop doing bullcrap on wakeup trying to get away, they (at least a good part) essentially showed me the middle finger and told me I don’t know shite.

Then you open the suggestion thread for 2012, and read stuff like “give him a 3f invincible reversal”. Yeah, okay.

I hope people will keep posting on Unity, at least to bring some visibility. Also, why’s Seth Killian my friend lol.

Akuma’s still far from that, but his options are getting thinner, and they’re even becoming less rewarding. If I were a top player who professionally fights I’d be concerned about this.

I’ll say it again: if it wasn’t for Tokido (just like it happened with Daigo and Ryu), I’m pretty sure we wouldn’t have seen any of these. And as much as I worship the guy, he’s not the only one playing the character, and nobody is close to his level.

That’s good to hear.

I still don’t get why Yang was hit harder then Yun, if it was about his uncovered potential or the fact that he was a more “solid” Yun.

Aww, be nice. :slight_smile:

A lot of characters have been getting changes they asked for, or things rescinded. A lot of the latest Gouken changes, like the palm, were things they asked for, Blanka’s upball knocking down, too. Ryu got his crouching medium kick back. Let them try without ridicule! :stuck_out_tongue:

I think -1 and 100 damage would be fine, personally.

Yeah, of course you aren’t complaining, Fei barely got touched at all. Just look at what they did to Yun and Yang (both just as strong as fei)…a whole page full of nerfs. Then you look at fei…slight damage nerf on his FADC combo and you finally have to start hit confirming jab rekkas instead of just mindlessly throwing out even the 2nd one on block.

Problem is Capcom don’t find the happy medium.

They are making a tool less effective and more risky,ok but they are nerfing damage too,that’s stupid, HARD kick, not medium Kick, 80PV for this move is ridiculous…

They are doing the same thing with Yang,by increasing st LK from 3 frames to 5,while 4 frames would be the better compromise since it would be still possible to link 2lk-st LK as a just frame.The same about his crossup,from what I’ve seen that move is now ridiculous.

It’s not the subject of this thread but I’m not sure devs are aware about what these changes involve,and as we saw in the past,obviously they are not (aka apology version:we bring your character as he was in SSFIV because we don’t know what we are doing -____-)

Thanks for the votes guys. I’m actually quite amazed at the fact that the thread got almost unanimous support from the people on Unity, even getting a lot of support from non-Akuma players.

I would suggest if any of you guys have twitter accounts you tweet Seth Killian and Ono with a link to the thread to ask them to have a read. That could pay off.

It’s not unrealistic when only 2 or 3 people on the planet are doing anything with him in his present un-nerfed state.

The “Akuma will still be good” thing just isn’t realistic. He’ll only be good on paper. The potential won’t be there anymore with these changes.

Akuma is by far the most overrated of the top tiers. Yun, Yang, Fei, Viper, Makoto, and even Sagat are doing far more results wise than Akuma. His brokeness is a myth which only becomes a reality when 5% of his player-base is controlling him. There’s not even a single Akuma player in the top 20 BP in Japan.

These changes are mind boggling. Akuma should have had no changes from AE to AE 2012.

The Capcom Unity thread is dope. Hope it works out :slight_smile:

they could nerf fei more. i have a secondary i like if it was too bad. im just against complaints and petitions about complaints. we had a dude over in the fei forum go for the same type of thing asking for rekkas to be left alone. called him out the same way. deal with it or switch IMO

fuckin perfect legend man. sweep, vortex, GGs

Sometimes you have to bitch in life to get what you want, HNIC Mike. Why not let people try if they have the time to spare? It doesn’t hurt you in any way and could yield the desired results. Why care? Technically you’re bitching about a bitching thread.