I reaally really wanted the akuma sweep on e.ryu, god why did they have to change it back!?
Don’t mean to rain on your parade, but honestly I was so glad they took that out because E. Ryu as a character would have stunk up v.2012 big time. His design is just so ugly and now only dedicated E. Ryu players will choose him and the scrubs looking to pick easy mode characters (i.e. AE Yun players) will have to look elsewhere.
how would a 6f sweep make him a scrub character? I just wanted it for crippled akuma style mixups. He doesn’t even have a normal to combo into it from. If you want the kd you either get them with an ex axe kick, burn 2 bars to fadc into sweep or from dp to axe kick etc. I really dig his forward throw though. You can get a midscreen unblockable on everyone from it haha.
Because he would have made Akuma obsolete. Why would anybody continue to use Akuma after his nerfs? Evil Ryu would have been better in almost every way.
What’s the unblockable? If it’s like Ryu’s whiff st.hk > j.mk vs some characters, that’s not an unblockable by any means, you just got to block it as a cross up when Ryu is over your head.
I also don’t see a 6f sweep making him anywhere near being overpowered, Capcom removing Ken’s st.jab into sweep is stupid too.
No I just meant that it was one too many buffs and too many people were getting hyped about E. Ryu for v.2012. It’s just a personal thing but I don’t like the thought of E. Ryu being top tier because of how unbelievably shitty the character design is (mainly aesthetically, but also in terms of playstyle). I’d rather Yun, Akuma, Rog, Rufus, etc, be top tier.
its just forward throw, tiny step back and j.lk, its really hard to perform because it all depends on how far back you stepped. You can also combo c.jab after it as well, so basically a free full combo.
also i don’t see how a 6f sweep will kill akuma. E ryus mixups are ass, his pressure is also mad unsafe most of the time, so also pretty much ass. The only thing that wouldve made him ridiculously good, like akuma level good imo is making lk axe +1 on block. That shit would be so op haha.
the only thing he has going for him really are the beast combos and a decent zoning ability, but his main ryu ish poke isn’t really that great, sure you get a full blockstring from cr mk to fireball but the startup is way slower. Not a bad poke but not amazingly good either, you can’t spam that shit like ryu can.
E.Ryu’s mix ups are rather basic IMO. He loses wake up pressure after a single mix up in most cases. His mix ups are basically Ryu’s with the addition of a dive kick.
6f sweep likely gave Evil Ryu the same tatsu>sweep setups as Akuma. So with similar setups he would also have better ground zoning, better normals, fadc-able ultra, way greater damage and stun and also has more health more stun.
The only thing Akuma has over Evil Ryu is the ability to retreat (teleport) and a demon flip. (which with the nerf has lost alot of mixup power)
Let’s be honest here, it’s not like Akuma was much better than regular Ryu anyway. Buffing Evil Ryu with Akuma’s best normal and superior stun and health would just make him better than Ryu or Akuma. Capcom obviously knew that and decided it was a bad idea.
Lets not forget E. Ryu’s Demon now does 370 damage, and he has a shit ton of crazy resets and kara demons into it
Yeah his f+mk kara demon is just disgusting considering how it hops over some normals.
That doesn’t sound very honest. :tdown:
Stay Free
Yeah but so much of E.ryu’s shit is negative on block. Combine that with the fact he has ass health (slightly less ass in 2012). axe kick is good for pressure but the only semi safe one is mk which can only be punished by a few things, whilst hk has a fuckload of startup but +1 on block.
Also the demon flip alone makes a world of difference for mixups. Try a match without using demon flip whatsoever to pressure and open up your opponent. His crossup tatsu is like ryus, not akumas as well, so can’t get an untechable kd from there.
Once again all I could really do are crippled versions of Akuma’s solid mixups after a kd. All i want is to make those knockdowns easier to get and not require meter since its hard enough to open up people who have the ability to actually block and tech well. And even if they block my mixup, it isn’t really fully safe for a handful of characters. The good thing is that once you actually land a combo, its an easy 350+ damage with a fuckload of meter gain. If they don’t want him to have the 6f sweep, i would at the least ask for slightly safer specials, like make hado -4 on block. or increase the cl.mp hitbox because that is the only normal that currently lets you have a true blockstring with mk axe kick.
So what? Lots of characters have moves which are - on bock. All of Rogs dashes are negative on block it doesn’t make them useless.
Besides Evil Ryu’s go to stuff, cr lp, cr mp, are still great.
Yet better than Akuma.
Axe kick should only be used situationally. Tight pressure will revolve around frame traps, as with Ryu and Akuma.
DF is completely duckable now. It’s mixup potential is reduced and in many ways less effective than a safe jump because you never need to stand when you see a DF, you actually have to stand on a safe jump.
How long have you invested in Akuma? How long have you invested in Evil Ryu? Of course it will seem harder with Evil Ryu simply based off the fact that you are more experienced with Akuma.
Besides I use Evil Ryu as well and the thing about Evil Ryu is do not try to use him like Akuma. He isn’t. He is different. He has far stronger ground zoning, fadcable ultra and does not need a UKD to win matches. He is Ryu with some of Akuma’s options. Give him Akuma’s sweep and he could be too good. He becomes a 50/50 monster on all UKD’s that lead to 400+ damage combos and potentially another UKD 50/50.
Mr. Naps has a good Evil Ryu and his style is very fundamental. - http://www.youtube.com/watch?v=isvqLaQ1jRE
Meh I would wait and see how the 2012 changes pan out for him. They gave him several nice buffs but the 6f sweep was one of the nicer ones. Oh well, higher damage means even better combos for him.
What can we actually do to make them change their minds, like a petition or something? Not every player uses akuma because he’s high tier. Some actually play him because he’s FUN to play. Stripping him of possibilities takes this away.
If they remove vortex options they should improve his fundamentals.
You guys watching the live location test footage?
Some setups are being tinkered with.
Forward throw into corner, dash back, and then what looks like a mk or lk flip dive kick. Gives an ambiguous cross up.
Next is f throw, dash once, c.lp > j.hk. Not too sure what this does, but a few have tried it. Others have just plain run with exploding heart and surprisingly landed the usual stuff. Palms are still mostly being blocked high which I feel is attributed to people mixing up their attack options.
Eita was running U2 and racked up 11 wins and then got off after helping a Gief player test some stuff. He also did forward throws on Deejay, dash twice, cross tatsu. It actually seeemed ok but naturally the tightness of the setup is gone. Flip grab seems to used a lot more and naturally substituting palms for j.mk/hk to keep 'em honest (i.e. blocking high) and then switching to palm whiffs > c.lk, etc or empty jumps, c.lk, etc once conditioned.
In all Akuma is proving to be solid still, but the nerfs are definitely there. From what I’ve noticed the overall balance of the game seems quite decent and if this all pans out nicely and is locked in, I feel AE might enjoy some longevity in its current state as the character variability (i.e. VIABILITY) seems good.
Bison strikes me as really solid as do Rufus and Ryu. Gouken’s been getting a workout but his usual problems appear to remain despite him clearly being better. A solid Ken had a long run too. I haven’t spied any stealth buffs for Akuma - for the most part he seems the same. It was good having Eita run him through his paces as a couple of other Akumas were kinda poor. For those keen to check the archives you’re bound to see some good stuff - especially the Eita bouts I just finished watching. Evil Ryu’s run seem kinda lackluster and he’s not panning out to be ‘as good’ as people were perhaps hoping. Likewise for the overtstated Cody buffs, at least from what we’ve seen today. Time will tell I guess.
In short, Akuma is still a very good character. The nerfs suck and have a clear impact but his wealth of other options are still fantastic. Quit yer bitching and deal.
You won’t see much application of Cody or Evil Ryu buffs until a master uses them.