SSF4 AE T.Hawk Match-up Thread

Guys, don’t be harsh on me as I am still a beginner but…today I played a guy who mains Ibuki and I could swear I did a Thrust Peak to repel her kunai. Any information on that? Is it supposed to do that?

@splurgendii: thx.

EDIT: Okay, Thrust Peak really repels kunai. I was able to do it in training mode. Is that known? I can’t find it on any wiki I read and also I watched plenty of tutorials but it was never mentioned. Well, why would you mention it in the first place, since it is a lot safer to just block or jump over it. I guess there is no practical use for this, just for the style.

Ibuki’s kunai are not projectiles

I know, it’s weird… they can be smacked out of the air wit normals!

Right? its hard to get used to if our not fully used to it.

Ibuki is one of those matchups that fall under the “dont get knocked down” catagory… more so than other matchups. Kunais are a really ambigious cross up and if you are not really used to it then you dont know what crosses up and what dosent, usually not even the ibuki player knows.

Viper
onions told me that viper’s flame kicks are projectiles but kunai’s arn’t??? :wtf: so t.hawk can wake up with, always counter with, Ex spire!

Cody
So why should T.hawk use ultra 2 vs cody? the only way i could argue for it is that cody has very few Good reversal options so therefore he’s prone to backdashing… other that that he’s not gonna be air born too often…

wouldn’t ultra 1 be the better option… his best wake up reversal ex bingo is more than free on block, plus if the cody player ever tries to get cute using his frame traps up close… T hawk will FEEL THE POWER OF THE EARTH!

a good cody will obviously be defensive so it’s likely that t hawk won’t get very many openings for his ultra 1 either but when you compare them both imo ultra 1 just has more utility in this match.

I think it’s just one of the cases of Ultra 2 being able to accomplish something that Hawk can’t do already. People in general are going to jump back and neutral jump out of your mixups and throw attempts, so I just prefer to dissuade them. Ultra 1 is a really great punish, but I just don’t see the point for it in most cases.

Also, I’m not a fan of using Ultra 1 in the middle of blockstrings/frametraps unless I’m trollin’. But if I must, EX SPD (if not normal SPD) does the trick just fine.

Edit: Oh, and fuck Ibuki. I have nothing constructive to say, I just hate that character.

I’m finally moved in to school and I’ve been getting invites to go play casuals offline already. Hoping to level up before T12 so I can make top 8!

Congratulations, I’m trying to level up as well I’ve been fooling with U2 lately, its wierd i’ve been playing diferently

Sent from my evo 3d using Tapatalk

Playing with Ultra 2 makes you play more defensive. I like playing that way personally.

I was a 3S player and have FINALLY decided to play 4. I’m getting ANNIHILATED by a great Guy player. I noticed there weren’t any tips on how to fight him yet. I use Hawk’s cr.hp as AA so he can’t air-grab me all day. The range on his other air-grab (the spinning one…Izuna Drop or something) seems to grab me ANY time I jump on him. I don’t get the range of air grabs in this game…

A lot of people have asked me why Sagat is 5/5. Data I’ve collected is roughly 5/5 rounded up but some people say its one of his worst matchups, and it has a trend of being a 7/3. Im going to explain…semi in depth and some tips and suggestions about this matchup…

Thawks normals actually beat out Sagats best options as weird as this may sound but this is only true at mid range.

Jab>All tiger kness
Crouch Forward>Roundhouse
All tiger shots at mid range are punishable to condor dive AND round house ( the trade is obnoxiously in your favor you lose space advantage but it still works
Crouch Forward> Sagats Crouch Forward
Any Tiger Uppercut is unsafe even if they try to kara it.

If you stay within 2 blocks of him, there really is nothing he can really do. His best, and only option is to Tiger shot you out but with this in mind you can just jump over them. Low Tiger shot at far mid range is even unsafe. If you see a low tiger shot at a maximum of 3 squares, you can just jump over and sweep him.

Thrust Peak and stand jab beat tiger shots.

The only real thing you have to worry about at 3 squares are kara tiger shots which give him distance advantage back…

In 2012 it gets worst for sagat…

Since Sweep goes over high tiger shots, that move is not even an option at 3 squares because you can sweep under it and still hit him which is retarded good.
Its not viable at max range because it recovers too long but from about 3-4 squares it should be safe, definitely at 2-3 squares however.

The thing about Sagat which makes it hard is that the tiger shot pressure makes you want to jump…its tempting but just dont do it… Your best bet is just continue walking forward and close out his ability to move away from you, by cornering him… once hes in the corner hes fucked because he NEEDS to get out. Your normals give sagat a really hard time. And like I said if he tiger knees, you can stand jab on reaction and beat it out. Also creates an air reset for a little 50/50 situation.

In short… here are some basic overveiws:

-Push him into the corner and keep him there
-Only use SPD as a way to punish unsafe moves
-Catch the sagat player underthinking or overthinking

  • Be wary about trying to use hawks OKI game on sagat…it can work but its really player based

Here is an example match:

Explanation

If you notice Koji is playing really sloppy round 1 but what he is doing which
is really, really smart is that he is staying 2-3 blocks in his face…
Watch the blocks underneath. This is puttins Sitone is a constant “OH SHIT
GET THE HELL AWAY FROM ME” SITATION which is making him have to think a lot faster
because Sagat should not be having to deal with this at close range. At round 2, Sitone basiclly just mentally
cracks but again Koji is stay staying in Thawk max range of space occupancy

Ask if you have any questions.

I think you’re talking nonsense. Sagat’s zoning tools limit hawk’s movement options to such an extent that blocking into the corner is his only reliable way of getting in. At that point you’re having to work a lot harder to get in than he is to keep you out and that is by definition an unfavourable match up. Hawk has no real answer to standing roundhouse or kara uppercut.

The sagat fighting KOG looked very inexperienced and was not playing the match up correctly. Furthermore how can a player cracking under pressure be used as an example in what is supposed to be an objective rating for a match between players of equal skill?

You must be the only hawk player in existence who doesn’t think the match up is bad.

He can punish whiff stand round house with Crouch Forward and DP if you are close enough… You should not even be trying to do anything against round house anyway, 9/10 its better to just let it rock… If you are 1.5( I think its one and a half) in you will get hit High if you do anything other than that it whiffs and if you are in Downback, it definitely whiffs.

Stand roundhouse and kara dp are really only a problem if you are jumping at sagat, which you should not really be doing at all…unless you are very brave.

The point is not what the Sagat is doing its what KOG is doing. He is staying exactly in 2.5-3 blocks away from Sagat almost the entire match. Look at his feet not whats going on at the screen.

The point of the video is to show why spacing is so important. When you watch match videos there is a lot more that you should be paying attention to which I don’t think you really did. Watch the spacing of Koji… that is really the only interesting thing about the match. He is staying exactly at 2-3 blocks the entire match he is never letting him get space comfort.

You have to understand that the only way to even justify me incorrect is if you go into training mode and do something different than what I am explaining… Saying that its nonsense is pointless when you are not even backing up for information…

I don’t think its 7/3. When you look at two of Hawk’s worst matchups: Dhaslim and Blanka, the hard part is getting in close without losing half your health. But it stays hard when they easily get away from you. Sagat has a harder time getting away. Its definitely very hard to get in on Sagat without eating a few fireballs or an uppercut, which is why I’d go 6/4 for this match. But once you can get that knockdown and start toying with him, it gets easier. Especially if you score a life lead and force him to come to you.

I grew personally like this match-up because its almost like a game of chess. Every move you do is very important and the same goes for Sagat.

My favorite matchup is still M. Bison. Not exactly sure why, but any time I get up against a competent Bison, its just a complete thrill.

How do you guys handle a good Gen? I just played against this Gen in XBL (DanteValmont) and he creamed me. He outpoked me, outfootsied me, and he kept doing this annoying thing where he would jump forward with fierce and then he would jump back with a medium punch or something and I can’t block it. Is this a fuzzy guard? Gen has such godlike normals and once he has that Super Meter he can punish so much of what Hawk does. God, I thought Gen was free as hell to T.Hawk, but this completely changed my mind.

once you learn his moves and how to punish gen is free to hawk, knock him down and go crazy, the problem is he have 2903289023 variations of his moves and ultras and that confuse a little bit.

seriously they need to fix hawk u2 or in air grab box of yun.
i was fighting online yun today.
he got me in the corner and did a neutral jump in my face and i u2 him and missed the grab that would have killed him.
yun was in air at the point from his highest jump point to going down.

seriously angry.
i saved that fight on my xbox.
maybe i’ll upload it.
i think you guys would agry with me that it must be a solid grab.
so that is how a S tier character is. he’s just unhitteble and ungrabable for low tiers.

I’ve never had a problem with U2 working on Yun - or any character - that didn’t come down to me fucking up the timing of the move.

Mabye we should just not get hit; then we would not have to worry about which ultra to use.