When you hit confirm, you’re reacting to the hit spark, and your reaction is, as you said, affected by input lag.
Once you’ve already hit confirmed, then the link timing is the same, although it is shifted.
When you hit confirm, you’re reacting to the hit spark, and your reaction is, as you said, affected by input lag.
Once you’ve already hit confirmed, then the link timing is the same, although it is shifted.
This is what the OP said:
And that’s exactly the symptom of playing on a system with less input lag. I always drop Ryu’s SPS, cr.hp on the arcade version if I’ve been playing on the console for a long time because I rely on visual/audio cues, not muscle memory (the move can hit at any time during it’s active frames so you have to focus on the last hit). When I switch between console and arcade, I have to hit the cr.hp slightly later. Note that in this case it has more to do with monitor input lag than the actual system (I have the game on PS3 and 360).
Not just in input frames but in graphics too. 360 version has AA while the PS3 version does not.
No this is what the OP said. “Slight input delay”.
It is ok to be wrong man. He was discussing responsiveness of inputs. I misworded my answer, you misunderstood the entire post. Life goes on.
And timing for links is not the same. In theory it is, but given the input delay in practice it is not. It changes a lot.
read it again. he said you have to “input a slight delay”. meaning that you have to do certain things slower. it’s not that hard to understand.
Sigh. The PS3 version simply is not as responsive as the 360 version. The PS3 has greater input lag than the 360 version. Which has now been stated 30 times.Period end of discussion.
Enjoy your day.
me too:
360 = fastest
ps3 = slightly faster than arc (or maybe same speed as arcade, but with more input lag)
arc = slowest
switching systems and going from arcade to console and back always kills all my timings, not to mention that monitors also effect things.
-dime
you make as if noone knows this. how does this add to the discussion in any way? there is a difference between between faster gameplay and input lag. if you believe that input lag is any way related to the actual speed of the game (as you seem to imply) then you’re very much misinformed. sabre and cigarbob posted a vid a few years back and found a difference of 1 frame per 60 seconds or something like that in one situatoin. not only does that have nothing to do with input lag, it has virtually no effect on gameplay.
like i said, OPs problem is symptomatic of playing on a system with reduced input lag. 360 vs PS3 doesn’t even matter here because he says he’s playing on the PS3.
now how about posting something that’s actually worth discussing? like if there’s a possibility that capcom may have actually reduced the input lag in AE on the PS3 this time around?
if there is a difference in input lag on the PS3 between AE and Super it’s not significant enough for me to have noticed. but then again i haven’t played super on the PS3 since i played AE at the arcade, so i can’t really tell.
They didnt. As far as I can tell that discrepancy is still there. I have both versions, or did at any rate and did away with the PS3 version simply due to this alone. I know it sounds nit picky but I kept dropping combos on the PS3 I can hit consistently on the 360, even with the AE version.
I want to throw in there, off topic, that I hate the PS3.
And for the record, for the second time - I was not talking about overall game speed. I was talking about responsiveness which I clearly noted that I did a horrendous job of wording my response which led to it being rather ambiguous. However I said this before and I am going to assume you saw that.
Nah, SSF4 has been slow and SF4 was slower, SSF4ae simply was released after MvC3 and MK9 which are much faster.
PC version = Smoothest & most responsive. Arcade perfect port. (so I’m told) No inherent input delay.
Arcade version = same as PC version
Xbox 360 version = inherent input delay
PS3 version = more inherent input delay than 360
A lot of people here just spurting out facts, is this by experience or actual data?
I own the PC version and it’s clearly above and beyond the console version, which I play at a friends house frequently. The difference is immediately noticeable by anyone watching it run at max settings. The first thing my friend said when he stopped by and I was playing was “holy shit, why doesn’t mine run this smoothly?”, “wow, look at the detail…”, “how much is this version?”.
So far as the input delay inherent in the console versions…this has been known since vanilla SF4.
It’s already been said by Sven that if you have the proper PC hardware you are looking at a “better than console” experience both visually and performance-wise, though the performance bit went unsaid and wasn’t implied, yet it’s true. Menus and matches load up in 3 - 5 seconds flat, and there’s never a stutter for any reason. Silky smooth. In the benchmark below, 16x AF is turned on and every other setting is maxed with framerate set to “fixed”.
Seems the same, but technically it has been slow.
there is definitly a difference between PC and Console Versions in SF4 Vanilla.
i coming from PC immediatly recognised that Console are feeling alot slower (all timings messed up)
Probably just lag but the big screen plays a bigger part in how slow it really seems, if you guys ever played SF2 the screen is much much smaller.
well i played on the same screen so that isn’t a reason.
If anyone has the money, PC is almost always a superior experience than a console. Obviously there are exceptions but if you got a big time gaming rig then that is the way to go.
You can’t just assume that PC version will inherently have less input lag than the consoles. There are a whooooole lot of variables involved.