KramCAKEs: I was thinking the same exact thing as you were. Akuma’s cr.mk does suck in comparison to Ken’s and Ryu’s
Probably not, KramCAKEs. It is the stun on hit or block that affects whether a cancelled move can or cannot combo.
wongkey: c.mp, cl.mp came up because I questioned if you could do any close move from a c.mp. I questioned that because I was asked if cl.mk could be FADC’d like cl.mp and they suggested cl.mk after c.mp.
Why the fuck am I even explaining all this? Fuck, what a waste of time. Nevermind.
^ LOL cause youre so polite theli, thats why. But yah, peeps need to read. Seriously. So many arguments and miscommunications cause no one can read.
The reason Akuma’s C.MK > FB is worse than Ryu’s isnt to do with active frames. when you consider cancelable frames plus hit stun, both Akuma and Ryu get +16 frames. That 16 frames to hit the FB. The reason Akuma’s isnt as good is because his FBs come out slower and I dont think they start from the same distance as Ryu’s
so long as Ryu can combo fro C.Mk to Fb AT ALL, he’ll have an okay distance with it (I thnk C.Mk pushes back by like 0.1 and has range 0.9. Fireball as is at the moment reaches 0.9, so you should be able to hit it from 0.8 regardless of active frames. I think. … . I have to think about this a little more still. or just ask theli (a.k.a “the easy way”)
EDIT : unless C.MK changes the hitbox so the FB has to effectively reach further than it would if they were just standing. Not sure if thats the case or not. Anyone know?
My bad, thanks for the clarification! Still though, nerfs up the A and useless buffs.
^ I dont thnk it’s fair to say he got nerfs up the A. There is nothing I have read that has made me feel that Ryu’s game is going to change considerably. My personal biggest concerns have to be SPS and the fact that Im not 100% certain about the extent of the C.Mk change (only 99% certain). either way, theres nothing here to put me off using Ryu. And dont forget, there is no reason to presume that other characters will not get nerfed too. Everything depends. you wont have a clue who truly did get nerfed and buffed until everything is revealed, and maybe not even then. maybe not till it’s out.
At least let’s hope that U2 get buffed in some way
yah U2 buff that would help. Or they could in the very least change the whiff animation. Ive never seen anything more stupid than Ryu’s whiffed U2 (and the sound dont help either). He looks like a cross between super man and some sort of care bear. Seriously Capcom, I dont mind getting punished to hell for missing it, but making me look like a superman-care-bear?! Go fuck yourself.
Active frames should be made irrelevant from the moment you cancel it to a special. You CAN “late cancel” stuff, which might be related to active frames. If it is, and I am in no way saying that it is as I have no damn clue, then that should just reduce the amount of time you have to input the cancel at all. This may make it feel like it combos more reliably, as the hado will just not come out if you cancel as late as you sometimes might. Not cancelling late does not guarantee that a hado combos, as that can still fail due to range.
So the answer is…no? I guess? Maybe? shrugs
If they reduce the number of active frames for the c.mk without increasing recovery frames, then it will take less time over all and will be slightly safer on whiff.
Further, if they don’t increase recovery frames AND do not decrease the amount of stun it does on block and/or hit, then it’ll be slightly safer on block and/or have slight frame advantage on hit. If they DO reduce the amount of stun, then it’ll be harder to block string and/or combo a hado cancel at range.
As they did not mention any other changes, it’s a toss-up as to what exactly the end result will be. I have no goddamn clue if there is any plus side to that particular change at all or if there might even be some additional negatives that people haven’t thought through yet.
Yah but Theli, when you cancel C.Mk youre cancelling the active frames and recovery. If they took out 2 active frames that effectively means you get 2 less frames to combo the hado (presuming all other stats are the same).
ultimately, if it can combo, it can combo from a minimum of 0.8. And im fairly certain that each lost active frame translates to a lost range of 0.06 (based on hado travel speed).
in terms of pros and cons. IMO Pro : less chance of whiff punish
Con : Less range for C.Mk > hado
Con ;lkess chance of catching your opponent walking forward.
DP, the amount of active frames left and the amount of recovery frames are 100% irrelevant in determining whether a cancel results in a block string or combo. All that matters is the hit/block stun the move inflicted on the target and whether the move cancelled into hits later in its active frames or not. (Such as in a hado.)
Alright cool thanks for clearing that up for me but if far st strong can combo into sweep that would be pretty amazing lol
Woah, when did f.mp into c.hk come up?
You mean f.mp XX hado FADC c.hk I guess?
i read it in airs blog…wait nvmd i read it wrong lmao he talked bout it being an extra hit confirm for super at least an easier one than cr.mp> cr.mk > super
i honestly have no idea why i thought that
How is the 5 frame f.mp easier to link than the 5 frame c.mk? confusion
I guess he meant easier to cancel? I don’t get that either. You could already super cancel f.mp. And now you can do f.mp XX hado XX super. But you could already to c.mk XX hado XX super, so…? double confusion
I guess he means c.mp, c.lp, f.mp XX hado XX super? Still doesn’t make sense to me how it’s easier.
I understand how it could enable bigger combos. Just the hit confirm into super comment is odd.
uhhhh no comment lmao
i hope the change to cr.mk’s active frames doesn’t fuck with his combo such as cr.mp to cr.mk
If cl.hk is cancelable, then i don’t see much use for it
But if its true that a srk can link off of it, I think this is a good buff
It could be used like chuns/rogs use their cl.hk in blockstrings to catch crouch techs, then linked into an srk, to potentially ultra
And since srk and jab both come out in 3 frames, cl.hk > jab > whatever is possible as well.
However, I get the feeling that the translation meant cancellable, I can’t picture cl.hk linking to anything, it seems too good to be true
EDIT: just looked at frame data, cl.hk is already +2 on hit, so this actually seems likely now
True. It’s just SEEMS like they’re taking away from his main poke and giving us useless things. DarthPaul + everyone else, how often do you use st.mp/mk or st.rk (except for AA’ing in certain situations). I just don’t get it, unless the majority of the players in Japan were using it in the Beta testing.
I’ll just leave some points here to minimize some confusions.
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c.MK has less active frames, but as a result the total duration of the move itself is decreased as well. It’s not that they replaced an active frame with the recovery frame, it’s just simply removed. They did not mention how many frames they will remove.
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EX air tatsu was indeed a typo. They didn’t say air when I checked it today =[. Sry.
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On the note with Close s.HK, they did say link, just for confirmation.
Though I don’t play Ryu, I wouldn’t want to see him getting nerfed hard, since my friend uses him.
I use st.mp vs bison…and WOW after reading comments on Eventhubs, so many people want to nerf ru even more. It’s so sad to see the amount of scrubs playing this game, even after this long…