SSF4 AE Ryu

^ “becomes floaty and goes nowhere” is very far from descriptive lol. I doubt he literally ‘goes nowhere.’ He probably means he just doesnt travel very far, as compared to the whip hurricane escape.

More ambiguous cross-up tatsu would be nice as well.

cl.mp is special in the amount of stun it does on block/hit. It does the most stun of any of ryu’s normals.

I don’t think it’s possible to even attempt any close normals right after c.mp…

@Darth

I guess were gonna have to wait and see. I dont know whether I want the air tatsu before peak to hover in one place like the current ex air tatsu or to move slightly across the screen horizontally.

Its good that capcom have added some incentive to use Ryu’s other normals which are currently underused. Ryu’s c.mk game has become pretty obvious so if using these other normals allows us to mix things up a bit and cause a bit of confusion then its all great.

you can definately link from C.MP to CS.MP.

So I’m not the only one who thinks Ryu’s changes are irrelevant…

Huh. Ok.

I don’t think Dictator is actually bad for Ryu in super, I just think relying on fireballs is a suboptimal strategy against him when it’s fairly easy to simply rush him down and option select him off knockdown. And the only reason Daigo lost to Andre just seemed to be because he wasn’t sure how to react to psycho crusher shenanigans.

The standing strong buff imo is a fair trade for c.mk nerf. It’s not a bad poke in its own right. It does 10 more damage than c.mk keep in mind, so option selecting into hurricane kick with that move should be worthwhile.

Keep in mind, Solar Plexus -> cl.mk is a 2 frame link. Same as linking into c.lp, except you get more damage on top of both being special cancelable. Worth knowing since linking into c.fp is a bit difficult.

I personally think only the tatsu nerf really hurts. I’m not particularly thrilled with the Solar Plexus nerf myself, but otherwise I don’t think Ryu is going to be that much different.

I don’t remember exactly because it’s been a while, but it sounds like cl. HK will be more like the CE or T version which had massive block stun and a lot of pushback.The first hit is likely to be cancelable.

It sounds to me like they’re at the end of the rope with changing Ryu.

The first hit of cl.hk is already cancelable. Or do you mean special and not super?

Special cancelable…would be strange. I’m not sure what the point would be other than to make using cl.hk also allow an FADC combo… (cl.hk XX hado FADC etc)

it can be followed by c.lp, but the time is hugely tight, i think its a 1f link. Its not good for hit confirming, once you have to nail a 1f link or to risk a shory, and it have a -3 frame advantage over blocking. It could be like Feilong´s one, thats a hell of a move.

someone translated it with more details, so it will have modifications on the timming of the move aswell. Thinking about that i wrote the following in the thread about AE´s new infos:

Im thinking they will make the cl.S.HK to connect after a solar plexus, and it shall do the same damage as currently does the f.HP + c.HP so the decreased damage of the f.HP will be nothing more than a nerf to mid-low skilled Ryus (but capcom at the same time do buff a little the damage of a faster move in order to do not screw that much the newbs). Afterall, the changes of the s.MK, f.HP and cl.s.HK wont change nothing for high skilled Ryu players, its just a little nerf for the ones that keep losing against newb Ryus to get a little happier. If my supositions about the new cl.s.HK get confirmed after the release it may be a good tool for frame trapping, tough. Huge time for hit confirming.

Ok, I’m lost. Is this about cl.hk? If so, it would seem that the move easily lasts long enough to hit-confirm a theoretical link into srk.

I would be amazed if they sped up the startup of cl.hk by enough to allow it to link from f+hp, or even if they increased the hit advantage of f+hp enough to do it. I honestly don’t see either happening ever.

^ lolwut?

There’s gotta be some confusion going on here. Would appreciate some clarification, DG.

i dont see ryu getting any stronger if they reduce the startup of the cl.HK. Nothing is going to change, its not even that good as frame trapper as i initially tough. You cant do it after a blocked c.lp xx c.lk. I also think that Ryu´s game against top tiers relies on to knock them down and push like hell, and he dont have great tools for that. Only one ambiguous option that wont allow you to keep the pression (air tatsu crossing up), and frame traps that aint that scary if Ryu dont have bars. A blocked c.lp xx c.lk pushs the opp. too far, and if you manage to hit a c.mp after the blocked c.lp xx c.lk all you will be able to do after hitconfirming the c.mp is a sweep. its a 165dmg combo, not much more than the 130dmg a throw does, plus its a 50-50 situation, if the opp. guess right, hes out of the pression and on the upper hand once most of them (top tiers) are way stronger than Ryu when both are standing. When you have enough bars to FADC a shory, the pression over a fallen opp. is way better, but you wont have those bars forever, and to throw out random dps during blocking strings w/o bars isnt a viable strategy.

I Think that his core game in SSF4 is based on pressing a knocked down an opp, but I also think that he dont have many options to break the defense of them in such situations. I would’nt mind about he gaining a new option for improving his options for frame traps.

Just my opinion, you may disagree about him beeing weak and predictable while pushing against a knocked down opp. or even disagree about him beeing unable to fight against the top tiers equally while both are standing. A lot of people disagree with my opinion about these topics aswell.

That was about the cl.mp

Ahhh. Yeah. Sorry.

When I said cl.mp did the most stun, I meant it. It’s just that the recovery of it gives it less frame advantage than you might expect. It does make it useful for FADC nonsense, if nothing else.

:smiley:

The thing at least personally is really all about the solar plexus nerf for me.
Probably is not going to be dramatic,what? 10 at max 20 points less… is that i find it just stupid
I’m not against nerfing Ryu. Probably cr MK is the biggest nerf and i can’t care less :smiley:

I don’t know it seem ever more “Ken style”,combo oriented… where solar plexus is the opposite,pure punishment,more like the defensive style that Ryu is supposed to have
Yet 120 not only is a fair reward(like you said) but imho is even low for a move that you can’t combo,is slow to start,got breaked by anything,get eated by throws,left you fucking exposed… only situation is if the other make a mistake

Probably they want just force people to use solar plexus for long huge punishment like in corner SP -> crHP -> EX tatsu -> Ultra
Instead just do SP->HPsrk, and clHK->HPsrk for quick heavy punishment
Probably is’nt going to be that different

But i will like to see the solar plexus get more importance in Ryu’s gameplan, not less

IMO ryu didn’t gain anything. Standing MP isn’t gonna do much because Ryu’s overhead ain’t scary. People can just sit there and throw out a cr.mp/mk etc. What’s the point of even linking a cr.mp to a cs.mp? Might as well link it to a cr.fp to force a stand which gives the option into tatsu’ing an opponent into the corner. Standing MK is no good either, what’s the benefit of using standing mk vs cr. mk, especially when the recovery of the st.mk sucks? Ryu got nerfed. Solar Plexus and cr.mk nerf’s hurt. I don’t even consider his buff’s as buff’s. It’s like the dev’s decided to give him the most random useless crap ever. Why couldn’t they just leave ryu alone.

The nerf for ryus low forward is most likely gonna make it like akumas right? Which will basically make low forward fireball not combo unless its dumbass close and ryu is gonna get punished for free for doing low forward fireball during block strings. Errr or am I just completely confused? lmao