Hm, i believe theres a vid of Kai linking it, so we know its possible lol. /jealous u got to play AE D:
From eventhubs:
**? Ryu’s Light Dragon Punch anti air trade into Ultra 1 works, but you have to be really fast. Option select vanilla technique recommended by John Choi.
? Ryu can no longer do extended Light Punch Shoryuken combos into Super. His Light Punch Shoryuken has more recovery and it appears the opponent is pushed back further.**
? Both Valle and Choi said they’ve stuck with Ryu in every Street Fighter game and it doesn’t sound like either guy will be dropping him now in Arcade Edition.
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Weird why would they make it more difficult to to trade into ultra 1? With all the nerfs ryus getting did they really have to make it harder? I dont know how hard it is but it almost sounds like its a glitch with how difficult theyre making it sound.
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Sorry for a noob question but does mean from an anti air or combo? If its combo than surely you can just exchange to strong or fierce? But if it means anti air (which is what i assume it means) that sucks cawk. Its bad enough people will be jumping in all day with no fear and trading at least but now a super setup is removed? Shoryuken recovery nerf sucks as well. Also why is there further knockback from the shoryuken? I guess it could benefit ryus zoning game (despite firebawlz being useless now) but I thought things were suppose to be more offensive in AE.
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Good for them i doesnt make me feel any better about the nerfs. If ryu is anything less than upper tier he wont be viable for tournaments. Everybody and their grandma knows his stratergy and his lack of mix up options doesnt help. Daigo really worked wonders with this character. If ryu gets nerfed to the point where hes mid or mid low I will probably second him and replace him withmcurrent econdarys Gief who i only started playing with in ssf4 and is good against twins. Or Seth despite getting nerfed and probably rank lower tier than ryu because I find him fun to play.
Just a quick reply to ieatkittens…
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Man I dunno what eventhubs is smoking, but that sure wasn’t the case when I did it. I recovered so fast. It was just like vanilla or better (I can’t remember).
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Hrmm interesting. I never heard that. If you AA with it, super will work I’m pretty sure. Didn’t try it but I know trade will and since you go flying higher on hit, the recovery will be long done with. Who low dps into super off the ground without canceling the dp?
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I think people are really over exaggerating his nerfs.
I could not find one single good use for stand strong. Low strong or low forward worked just as fine or better.
And to answer my own question, Ryu’s EX Tatsu hits 5 hits EVERY TIME!!! That’s extra damage fo sho! That’s a nice buff. Better punish than dp finisher. On a side note, I saw Akuma try and combo into EX Tatsu and lol it had the same bug Ryu’s did before AE. Shit put them in block stun. lol!!! (I dont like Akuma btw
I don’t really follow this thread so sorry if this has been mentioned but his crossup tatsu is going to affect your game. If you are mid screen or a little closer, in old version you could crossup tatsu fine. Now you can’t. You’ll end up landing in front of them. It’s not a huge issue but it’s still a little option that you kind of lost.
Close roundhouse, c.mp is worthless. I guess it might be okay for meaty attacks but I was having no such luck linking that crap. Might as well just use something else imo.
c.mk feels quicker but with same startup. I couldn’t notice a difference using it though so it’s possible they decreased the stun on it. I dunno, I’m guessing here.
Just an FYI… Zangief’s EX green hand not knocking you down IS going to fuck you up at first Lol, I dp’d gief 3 times in a row after he landed ex green hand because he wasn’t used to it either. The hit stun on that shit is ridiculous though. Also if he hits you from a distance, it pushes you soooo far back. There’s no way an ultra 1 would hit you there. Nobody ever tried going for jab spd but that even seems like a stretch. A dp completely whiffs with space to spare at that point.
lp dp trade ultra is fucking sexy. dp trade… oh wait i’m still on the ground and probably can throw an ultra underneath you if i wanted to… sexy
Fei feels the exact same. Don’t see how that match up changed at all. I tell you the fact that EX Tatsu does full damage now is going to be a buff vs everyone.
Yang is bullshit. Once he gets in, everything he seems to do seems to be a frame trap. The block stun on his rekkas is longer than you’d probably think so I was missing that crap a lot. Fireballs suck. His palm AAs. His hk dp is great AA. Fireballs can be countered. DP Fadc ultra to him though is half yang’s health though so it’s okay <3
Adon’s still a shitty matchup.
Most of this stuff is probably shit you already know, but just thought another opinion might matta!
Hey electronbabies
How difficult is trade ultra? And is ryus fireball recovery nerf noticable? Does the cross up impossible now or do you just have to position yourself differently? Did you do anti air shoryu into super?
EDIT:my bad dont worry about ansering these questions.
It was alex valle that twittered these claims though.
I edited my post to your reply. I’ve never heard of a fireball recovery nerf and sure didn’t notice one. The crossup works just fine but you do have to do it closer. AA shoryu into super has to work cuz you can land ultra! I’ve never heard that there was an increased recovery on light dp but it’s not a move I use a lot unless its for crazy jumps / predicted early jumps to AA.
You have AIM? AcidJazz13 is my handle if you wanna chat about it. I spent about 4 hours playing it today.
Alex Valle posted: “Ryu is still very good however, can’t runaway and force cr.mk pressure blindly anymore.”
I understand runaway but I’m not sure why cr.mk pressure is any different. Can anyone shed light on that? If it’s because of the other character changes, then that’s understandable, but low forward feels sexy to me
Nah I dont have AIM but thanks for the replying. Its a relief knowing Ryu will be more or less the same in AE. . I always played ryu in every iteration even in 3rd strike.
ugh i think i might be overhyping the ex tatsu thing a bit. It’s definitely a buff but not as much as I thought. I think I was thinking vanilla damage. It’s a nice upgrade in the corner vs 100 damage into ultra (dp and ex fireball ultra are 100) so that’s pretty significant. The bnb I use a lot is c.lk, c.lp. c.hp xx light tatsu. I was thinking that was gonna be significant business right there. It’s 40 more damage than that but I could just end with DP and that’s 30 more damage without anything different. However, I don’t throw that fool across the screen with dp.
The ex tatsu is still a nice thing to have though, no longer will I fear attempting cr. lk, cr. lp, cr. hp xx ex tatsu in the corner in the chance that they slip out of it
I heard that hitting someone while they are throwing a fireball now is a counterhit. That’s probably what he meant.
My guess is that hes not talking about AE specifically. I think that if someone asks him if his statement applies for SSF4 too, he will say yes.
And when I talk about projectile chars, you guys please understand it as chars with projectiles that have a recover time. Guile isnt in that category. Imo since Super the projectile chars arent viable anymore. They could be usable if they had a good okizeme, tough.
I can SPS cr FP ex tatsu with confidence. I think Juri was another character that was whiffing on.
Guile counts as a projectile character lol! They nerfed his damage and air throw though so I think he still fits in the shitty projectile category. Sagat looks good but I hate characters with low mobility (and yes I’m aware of his kara crap) and shitty footsies.
I realize this is Ryu forum and not Sagat forum, but I’m going to ask anyway. They upped his TU damage to 130. Does that angry scar move still up it to 160 (vanilla) or does it even go higher now?
So can someone please explain without resorting to hysteria and hyperbole why fireball characters are now apparently fucked?
They’re not bad per se. Just that top tier will probably be a non-fireball character now.
Fei Long, Yun, Yang, grapplers perhaps? They don’t have a problem with fireballs if you know what you’re doing. It’s going to be more footsie battles rather than zoning battles.
Ryus fireballs haven’t gotten worse, worse cr. mk just means less spam, no tatsu out = spacing++
Sagat has recovery issues on low tiger? but he’s buffed in other ways.
Ken’s been major normal buffed, his fireball still sucks, but can DP->EX FB juggle.
Guile and Dee Jay can get counterhit. Guile fails at meter build and damage.
Rose also fails at meter build with fireballs, lost wakeup U2.
Gouken - buffed things here and there, probably gone up in the world
Akuma - lost tatsu out, but unchanged otherwise (he can just tele now)
Sim - fireballs same, he just lost damage, nerfed/buffed normals and hitbox changes
Seth - fireballs were actually buffed, but he’s lost sniper and has wonky stomps.
Chun/Sakura/Dan - meh: Unchanged-ish/buffed/buffed
Fireballs themselves are still useful zoning tools and for the most part haven’t been nerfed. It’s more the combination of character tweaks themselves, mostly to fireball characters, that have resulted in people freaking out.
Seth lost more then that. Seth lost his jump away fp. It’s now his jump forward fierce which means Gief can get in now.
But I heard someone say that his Ultra 1 doesnt go through projectiles. This true?
This has nothing to do with anti-air. This is referring to grounded lp srk into super. Right now, any lp dp can lead to super. You can do silly stuff like c.mp, c.hp xx lp srk, super. Sounds like this has been removed. This probably means you can’t meaty with lp srk and be safe, or ultra, either. Not a big deal, imo.
It’s because an active frame has been removed. Most people overlook that up until this point, Ryu’s c.mk had one more active frame than the other shotos. It’s this frame that made his c.mk better than Akuma’s or Ken’s. It made evading attacks easier, and controlled space for a longer period of time. In a situation in Super where you c.mk and someone goes to punish you early and still get’s tagged, in AE, c.mk will no longer be active, and Ryu will get punished.
Who does that anyway? If you’re going to do that combo, might as well do c.mp, c.hp xx lp srk xx super. That shit is still there for sure.
I seldom ever hit people on the last active frame of c.mk. The move is actually a frame faster I believe so its harder to whiff punish which seems like it would be more spammable? I haven’t figured out why its a big nerf (or quite frankly a nerf at all). Maybe its because i dont use it like that. I do do c.mk xx super when bitches be walkin forward but I really don’t hit them on the last frame.
Viper is the main character I see that being a problem with and maybe abel. Even then, you’re just losing a small hit, it’s not like you’re getting raped. I’m concerned it wont work to nail Viper’s flame kicks but I just think you gotta be tighter on the timing. That’s totally fine with me. Everyone else tho? I don’t see it. I think its got more advantages than disadvantages if I’m correct about it being a frame shorter overall. I just hate getting swept on whiff! Anything to make that harder seems like a buff to me!
I don’t understand why I even reply to you anymore. Just because you don’t use it that way, doesn’t mean it isn’t a nerf. That frame made Ryu’s c.mk better than Ken or Akuma’s, now it’s gone and all three are basically the same. If you didn’t notice a difference in their c.mk when playing with Ken or Akuma, I’m sorry, you won’t get it. Just keep playing how you always have and don’t worry about it.
No one does, which is why I said it won’t be a big deal, and also called it a silly combo.
Yeah apparently his U1 IS a fireball now so it cancels a fb? someone confirm?