Here is an example of the sweet spot, the Ryu player is a bit excessive with the focus attacks but his style of play is aggressive like that. The point of the video isn’t about his method of attack, its about his spacing.
[quote=“Finkledoodoo, post:441, topic:129797”]
Here is an example of the sweet spot, the Ryu player is a bit excessive with the focus attacks but his style of play is aggressive like that. The point of the video isn’t about his method of attack, its about his spacing.
[/quote]LOL fucking Jyobers. This guy is so entertaining to watch when he’s not losing. I like this guy even more bc he was a pro MMA fighter.
Anyone else find Guile to be really fucking hard now with delayed wake up? I never had much trouble with him because I would get a throw and mix him up. Can’t do that anymore not to mention his flash kick auto corrects so I can’t cross him up for free. Do any of Ryu’s normals beat Guiles? I’ve been getting outfootsied in this match up seems like Guile has way better buttons.
havent done much work on the matchup but im feeling what ur feeling, j.lk on his noggin is still pretty hard to beat though on his wakeup. Everyone reckons ryu wins the fireball war so i guess just stick to zoning
I used to have trouble in that matchup but Ive gotten better at it (dont play Ryu much nowadays gone to better chars).
Fireball war: Keep out of his jump range, you will win the fireball war 100%. For every 3 fast fireballs he has to block/focus/jump or he will get hit.
Watch his meter, they love to throw out that EX fireball. Cross him up alot with Air tatsu, make him lose his charge.
Out turtle him, throw ex fireballs and make him jump and DP, its classic SF this match.
Once youve conditioned him to throw sonic booms at a safe distance, do a Tatsu, they will get hit. Ive had so many guiles rage quit when ive done this.
If they ever knock you down, remember the Upsidedown kick is a frame trap dont tech, its got a slow startup.
Been playing this since vanilla. Had to transition from 3S. I got to say of all the matchup I can manage juri is very difficult. Most of the time I get swept. She is the reason why I am starting to hate this game.
I’m happy with sfv ryu though. He suits my playstyle. Hopefully they remove the autoblocking crap to lessen the mashers.
i find myself struggling in certain matches I feel like I shouldn’t be struggling in because the match is in my favor or even. Matches like Hakan and E. Honda. And matches I should struggle in (like Adon, Seth and Cammy) I do fine.
is there a sweet spot I should know about for keeping characters like Honda and Hakan out?
Sup,
Is there any tips for the Rolento MU? I have no idea what to do in this MU. No strategy seems effective against him and he outfootsies Ryu badly. Any ideas?
PS: any setups against him would also be greatly appreciated
I find im in a similar situation but i put it down to just lack of matchup experience, nobody plays those characters where every man and his dog plays cammy adon. Having more experience you know when to be ready for their approaches and how they approach but characters like hakan and honda don’t really have the same tools to get in. For honda just abuse his lack of zoning/anti zoning tools, fireball dp fundamentals is all you should require, his AA game is strong as is his buffers into hands at close so just stick to the long range game. Honda’s j.HK does reach deceptively far so just be wary when throwing fireballs, he has no approach other than jumping the fireballs or nj.HP over them which gets him nowhere. Also if you get a sweep and they don’t DWU it just j.hk OS HP DP it beats everything.
For hakan i have no idea I haven’t faced a decent one yet, jumping toward predictably is bad as they can juggle you into a knockdown which leads to setups. His body is very wide so if you catch him jumping its an easy DP, slides are very unsafe on block, be quick to adapt to their gimmick setups on knockdown. Up close they have the same tools as a grappler where they’ll either be churning for an SPD through your pressure or just blocking it so stagger the pressure with neutral jumps or block strings to bait whiff SPDs then punish. He’s alot more dangerous when oiled as he can slide while focusing and can also cancel his focuses so it can parry and beat jumpins and fireballs, hard read ex fireball or tatsu to break focuses if they’re abusing it. When they try to oil get some damage if possible, depending on what meter you have you can get something from most distances, Super is crazy quick, sniper air tatsu reaches 3/4 screen.
He’s hard to approach if the opponent knows his buttons well, easy antiair and a double hitting long range poke make life hard. From just outside footsie range you have fireball however but don’t be predictable or throw one out as the rolento backflips as he can roll underneath or can do the rollback flip attack over the top of it. Once you get a knockdown from sweep jumpin OS LP DP it beats near everything rolento can do, they will be forced to block so then you can apply pressure and start to open them up. Staggered buttons that hit mid/high will stop any mashed backflips if you’re relatively close so read how your opponent responds after the safe jump OS setup. If they like to mash light buttons like cr.LP keep the traps watertight and be ready to confirm a hit, if they just try to avoid the situation with backflips and the like stagger them a but more and use mediums or heavies so it will catch them. If they just sit there and take it go for grab. Althought rolento has good outpoking buttons he doesn’t have any SAFE abusable approaches, alot of rolento players rely on gimmicky approaches, once you get a read on which approach they like to use just be ready to punish.
And with any matchups know whats punishable on block, whats a frame trap and whats a blockstring (50-50 dp/block mixup on your behalf).
Since this is a dead game theres only a few lobbies open and I keep running into a Seth player that makes an Omega lobby and uses Vanilla Seth. All he does is bounce off the wall and then head stomp then bounce on the other side of the wall and head stomp rinse and repeat any time I manage to get in close he can just teleport or bounce off the wall. How the hell do you beat this shit? Dp just whiffs and after he bounces off of my head theres no way to punish him.