SSF4 AE: Revenge of the Orbs

Is that damn 4th cabinet in Round 1 fixed already? It was annoying having to fight the CPU before an actual fighter.

They all worked fine.

This!!!

Preach my dude, i hate the idiots that try make it seem like rose press’s one but for a win. This guy messaged me the other day “I cant wait for AE to come to console”. Im like it wont make a difference since I beat you not my ultra.(Which i use selectively, I have more had ppl tell me to use it more, than I have had ppl complain about me using it.) I think alot ppl are/were used to SF4 Rose having to take a much bigger risk to use her ultra, that now that they cant just blow it off it she’s considered “cheap”.

Kenny was trying to convince me that it’s a get out of jail free card, (kenny being air) and I told him that it’s stupid. I had a good example today. I was playing my friends ken, and he threw a fireball from up close and for some reason I threw out u2. It didn’t trade and I got hit. If I threw out u1, it would have landed a 400 damage combo.

They really ruined u2. It can’t be used offensively anymore and it can’t even be used defensive. The only time it’s good is if you catch them at the beginning of a jump in. now I just get rushed down like no tomorrow. Don’t get me wrong. I still do good with rose at the arcade. But people are alot more scared of my makoto, that they are forced to play the keep away game. I literally have to rush down with rose and apply alot of pressure.

I think you missed my point a bit. Sure you had to work hard to win with her console super. Ultra 2 wasnt as broken as people thought, it could get stuffed by specific attacks. And it wasn’t as big a crutch as people thought.

My point is, is it slightly tougher to win with her now with meter nerfs and u2’s nerf? Yes. But it used to be a crazy uphill battle with a ton of bad matchups in vanilla. So my point is we used to have it Way worse in vanilla. The buffs she got not just U2 made me lazy since I didn’t have to work as hard. We just have to adapt to the changes and work harder, we used to have a much worse character to work with in vanilla and we dealt with it ok till Super came out.

It’s fine for you I guess. The meter nerf doesn’t really bother me too much cause I barely use meter with Rose to begin with. She’ll still gain meter from fireball matches but outside of EX Soul Throw and I guess EX fireball, what will you really be using it for? wasting meter to finish a combo with EX drill? combo into a scaled down U1/U2? Not like EX Drill is a reliable reversal when you need it.

If anything, she’s a little worse than vanilla since we didn’t get anything worthwhile back with the nerfs (not holding my breath on next week’s changes in the blog.). I had no problem playing Vanilla Rose the way she was and I was catching people with U1. Now we have No vanilla sweep or vanilla piede. U1 hasn’t changed at all. We got a few normal buffs in super but she still could use a few buffs in the normal department if she’s not going to get it anywhere else. I’m not going to bitch about my gripe on all her fierce attacks and the lame ass focus range as i’ve done it enough already. Though if far st.fierce got a better hitbox, that’s better than something.

Though I won’t be doing much adapting as I’ve been using U2 more offensively anyway or just don’t even bother using it.

U2 was not broken, it was really good however, but there quite a few flaws in it’s design keeping it from perfect
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It can be safe jumped, it isn’t an overhead, and it can be blocked.

Go block it plz thanks. Why do Ryu, Akuma, Ken, Rufus, etc get free wake ups that can be made safe with 2 meters that do even more chip than Rose’s actual “devastating move (U2)”??

Ryu, Akuma, Ken, Rufus etc need meter to do that. We earn U2 by getting hit, which usually shouldn’t earn you anything.

It can’t be used offensively anymore how? It didn’t change offensively. It may even activate faster. Why do you keep saying this?

It’s the same ultra, and Rose is the same Rose, you just can’t reverse with U2 on wakeup now and get out of everything. “Specific moves” stuff it? Yeah, like two, if they predict it and punish perfectly. If you hold back, they’re not landing a hit, even if whatever the move they’re doing is projectile invulnerable because you can block IMMEDIATELY. It’s usually a zero risk move that you get for free, i.e. by playing badly/taking damage. That’s other peoples’ problem with it, and it being altered somehow is definitely reasonable. It didn’t ruin rose or U2 so much as it ruined how many of you might have played her. I’ve seen several of you say over this last year that you just prefer U1 anyways, or use it in most matchups, and otherwise defend it when me/Renegade bring up how great U2 is in comparison.

The “nerfs” are this one thing and meter on fireballs. DO use U2 more offensively, that’s what they’re getting at.

Well, i heard that spark fadc u2 isnt working as easily as before in AE…

I hate spark FADC U1/U2 because of the scaling. I just activate U2 after a throw or a hit drill and roll with the knockdown mixups and mindgames.

imo that’s something you’d have to confirm yourself, since it wasn’t per se easy before, given you had a frame to do it. People trying to hit in the arcade version vs being able to mess with it indefinitely in training mode? yeah, they’ll get it more often in training lol.

Shin Oni i can only agree with part of your post. SSF4 Rose >SF4, we got buffs but maybe not as much as we may have liked.Cr.Hp 5f start up, Ex.Reflect, Reflects in general (oh Almost for got about them), Soul throw combos and U2 i think that was everything. I understand how you feel though because though those things i listed were buff they should have been in place from SF4 so makes me htink like did we really get a buff or did u guys just realize that you half ass a character on top of that they nerfed things that didnt need to be nerfed. There were more things could have been done to improve her overall play.

Purify the U2 isnt free it cost about 1/3 or more of your life bar and U2 can be beat by any normal outside of wake up. Even then if they do good meaties they can recover and block so if you didnt block you lost it, if you did your out an orb and have choice to make. Im sure you and many of us have activated the ultra only to montarily have pressure let up and then get hit out of it and end up in the same sistuation. Stop with the u get it from playing badly. We build ultra like the other 34-35 characters in the game from taking damage period. The way you say it makes it come off like “Only ppl who suck get to activate Ultra”.(u get super from damage taken to but to a lesser degree(as it should be so you not double weilding both) does that mean it unfair/balanced.)

I was talking about AE Rose compared to SF4 Rose. I do love SSF4 Rose > SF4 Rose any day. So basically IMO (and i’m only going by what I hear and see from AE since I haven’t played.)

SSF4 Rose > SF4 Rose > AE Rose

and yea, I forgot about reflect getting the hitbox buff which helps a lot with Sagat’s Tiger shots. While I like that soul throw combos off a juggle state, I don’t like how it’s a situational juggle. Either i’m wasting meter to FADC out of HP Reflect to soul throw them or soul throwing them out of the corner. It’s only really a good benefit after U2 combowise.

What I mean by free is, assuming you take damage, you’re going to have it. You didn’t have to press offense, safely whiff specials, use LP absorb or well do -anything- except get hurt to have access to it. That’s not a Rose thing, that’s a SF4 thing, but the nature of the move makes it different than all the ultras where there’s an enormous recovery period if you attempt it. You still got the ultra as a wildcard option by taking damage, but it’s not always a risk you’re willing to take.

You do reversal U2 on the other hand, the opponent times his meaty perfectly and blocks it. Ooh, terrible outcome for you. All that work of getting hit is gone. Now, since they’re blocking orbs, you can walk up and string or cross them up, maybe chip them to death if their life is emptying. That’s another huge part of U2’s usefulness, the sheer depth of hopelessness the opponent feels when you have major life advantage + Soul Satellite. Their strategy could be to keep you from gaining meter for it, but…that means not hitting you! :lol:

U2 can be beat by any normal outside of wakeup? If the normal is already inside you, yeah, but if it is, you can’t do the move. That’s like saying any normal outside of wakeup beats a shoryuken.

What I dont agree with is nerfing U2 because its this “get out of jail free card” as many have said. Yet isn’t the DP/SRK that shoto’s have the same thing? Start up invincible even without the need for EX bars. Yeah, talk about a “get out of jail free card”. Mash DP/SRK. That’s what I call get out of jail for free. U2 should not have been nerfed. Simple.

Here are my thoughts on AE, after getting the opportunity to play it at CTF today.

If you like to play Rose defensively, to warn you, you will NOT like playing her in AE. I tried playing her defensively, and I didn’t get very far. If you find yourself in the corner, you are in big trouble. A lot of characters have good rushdown now, so this only hurts Rose more than it helps her. In my personal opinion, I think Rose was much more designed to be defensive; not offensive. Her Soul Spark significantly builds less meter in this version. I looked at the meter after one Soul Spark, and I was just speechless. This game pretty much forces you to play rushdown. I agree with what Arturo said in another thread; this game does cater too much to offense rather than finding a balance in-between. I still plan to play her as my main in AE, but I don’t like how she’s turning out thus far. I never felt so uncomfortable being rushed down. In Super, I felt comfortable because I had U2 at least. In AE, it’s pretty much you have to block correctly and find holes in your opponent’s pressure. Sure some may make the argument that she’s Vanilla status, but keep in mind how many characters have good rushdown now. Did Zangief have such a huge throw range in Vanilla? Did Fei-Long have such a good rushdown in Vanilla? I don’t think so.

And that’s a legitimate concern. The game seems to have shifted to offense, and while that may be better overall for the game, not so great for mediocre defensive characters.

Legacy: yes, but DPs are unsafe (without meter). That’s where they’re coming from. I knew going into Super immediately that they would end up nerfing the move, I remember posting that. Being on defense is going to be ass again.

lol that gives me the most joy from this game, when your at a major lifelead and not having U2 yet and they’re at a quarter life :smiley:

i suspect u2 in ae doesnt work the same as super (outside of the invincibility loss,) i think the hitbox on orbs might be smaller too. theres been several instances where people have stuck stuff out at orbs while still being able to block. i blocked a lk scissor kick with 2 orbs out there and bison avoided the whole orb set. :frowning:

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Jiban’s Rose is probably a style that will be most effective in ae, hes obviously a really good rose player but none of his matches are against any of her legit tough matchups (in videos) so who knows what the hell is going on. All I know is according to latest tiers she’s pretty close to bottom as of right now.

That guy in your vid had a good aggresive rose, though i didnt like Ex.SSpirals ending everything I did understand it in some cases(though some were not needed a lk.SSpiral would have worked).

This video had a good example of what i ment by U2 Being beat by any normal after ativation Purify, hell i beat it with SThrow addmittedly it was Ex. but it was way after the 7f invinc had worn off and there are coulpe of Ultras that can cause this “sheer depth of hopelessness the opponent feels when you have major life advantage + Soul Satellite” Rock+CodyU2 scratch that Cody Mashed out U2, Seth low Health U2 or HP Super, Rufus U2…this is worse than rose since with Rose at least you have a chance to avoid the chip by knocking her out of it while the ultras I listed pretty much leave you fucked at low health and with less work for the other character’s and them being able to still have chance at winning since they all have higher life than Rose (execpt Seth) which means 1/3 or more life for them to activate Ultra is equal to a 1/3 or more of our 950.