Rose looks exactly the same.
Except did that far standing hp look better?
Rose looks exactly the same.
Except did that far standing hp look better?
i could have sworn that her standing hp in super doesnt hit or gets traded against geif jump in hits like that. Unless they extended the hit box? might be a useful tool for her.
I was thinking the same thing, but dunno. It’s an awkward move, but it generally does work in situations like that. A reliable anti air that covers space farther in front of her than cr.HP would be quite good, if that’s what it’s been changed to. Her standing punch normals do need more purpose.
Otherwise, yeah…nothing new there.
Looking at far fierce again, the hitbox might have increased. Though the gief didn’t push a button so that could be why it looked like such a clean hit.
EDIT: Maybe the active frames start earlier? At least looks like it after looking again.
[media=youtube]CKv0ejS4MA8&feature=sub[/media]
[media=youtube]p002oBYMHj4&feature=sub[/media]
Vince pointed that out to me, and it does look like her far s.HP did get better. As PWS said, it is an awkward move that isn’t really used that often compared to the rest of her normals. Her Soul Spark may not build as much meter anymore, but it looks like it still builds a significant amount.
Hmm rose U1 lost to geifs jump hp? Is this normal cause i never seen it.
her FA looks to me like it got a bit of range on it.
It happens with moves that hit her right above her head, missing the scarf. Same thing happens sometimes against Rufus and his Messiah Kick’s Overhead.
i didnt know rose could cl.mk -> cr.hp.
I didn’t check previous posts and Im not a rose player but I dont remember she kept her orbs after a KND.
Here an AE video where she still have a orb after tasting the ground.
[media=youtube]ilJ0dGRkh7M[/media] @2:15
Good looking out, and yea in Super she lost both orbs when she got hit or even teched a throw. Now it looks as though people will need to hit her twice to get that effect, I’m not sure about teched throw but this is a nice surprise.
WOW.
Three things to note here:
1: Guy’s sweep wasn’t a counter, but doesn’t it only knockdown in a counterhit situation anyway? Anyway Rose didn’t throw out anything, so it really does look like there’s recovery time after activation.
2: The orb didn’t hit Guy until AFTER Rose was knocked down, so it looks like the orbs only go away due to the timer or it makes contact. So even if someone meaties you, they can’t follow up if they don’t want to get hit with the orbs.
3: The orbs still rotate on the ground which will probably kill all types of jumpins for free. Pretty sure fireball characters can just cancel them out when she’s waking up, but for everybody else they’ll have to build meter or something.
EDIT: Upon looking at the vid more, it seems that Guy’s sweep knocks down on non counter so we can’t go by that.
BUT I went in training mode (Rose vs Guy) and did the exact same attacks and focuses in that match to give her U2 activation, and she only got around 4/5th of the bar. So it looks like she gains ultra meter faster in AE? Needs further testing.
Also, it looks like all the changes above are only for knocking her down when she activates. If your recovery period is over, the orbs act like normal and they both disappear on hit(5:12, same vid)
Now that’s the Soul Satellite that I want.
So it doesn’t disappear AT ALL.
or only disappear when you knock her down?
That means it would be a “get out of jail for 100 dollars (damage)” card >.>
I played AE with Rose last night and it looks like meter gain from Soul Spark has been reduced by half. Hard to see from 1 game with her. I’ll count it tommorrow and confirm it - I was too mindfucked against Yun! Hahaha
I estimate around 15-20 per SS (throwing the FB out).
I never saw what happened at 2:15 before. Usually when Rose is knocked down, her orbs simply go away. That’s really interesting.
Basically Orbs will still be out if the opponent throws a move out before activation and it hits. At least that’s what I got. If that’s so, that’s even better than before considering it’s a trade in our favor. Still goes away on any other hit afterwards though.
So Basically its the same with more recovery U2?
Or does the other character get a full combo? But the orbs will still be there not so?
To me it seems like she won’t get any trade hits to do her air throw in certain situations…
i think most of you are missing the big picture. these other people still press buttons during the activation of u2. doing it on wake-up is still an issue. if i was the other person i would have just blocked and then bye bye orbs.
I thought we already figured that U2 on wakeup was done at this point.