SSF4 AE Guide App for Android and iOS (Frame Data included!)

Bought it.
Installed it.
Commented and rated it.
Love it !!!

Quick edit : do you plan to port your apps for Windows Phone ?

I cant find it for iPhone, and link doesn’t work for me. (Im in UK)

Hmm when I search on the App Store it still isn’t showing up (sometimes it takes a while to start showing up in general) but when I go to the following link

it works fine. i tried even loading that URL in safari on my phone, and it then pulls up the page on iTunes for the app.

hopefully it starts showing up in the search results soon so people won’t have this issue.

As far as WM7 goes, i don’t plan on doing that at the current time, sorry.

All right. I guess I’ll have to tell my friend to buy a real phone then.
Thanks for answering :wink:

Again, if people find bugs could you please let me know in here, and if it’s a crash can you give a detailed description how you got it?

someone reported a crash however their description doesn’t really help much because it says “randomly crashes when i try to select a character”

I mean I will look into it because it has a stack trace, but something that vague is pretty hard to duplicate when I’m not getting any random crashes on my end.

what may seem random to you may not actually be random, so if you could reproduce those kinda bugs and let me know how you got them, that would be helpful, thanks.

As far as I’ve seen, Oni lacks all of his command moves (Unique Attacks in your guide).

He’s supposed to have some “Forward + button” for all inputs (LP, MP, HP, LK, MK, and HK) and you only list one, which is “backward + MP”. Dunno if it’s on purpose, will be added later, or a bug.

EDIT : I talk about Android version, running on a 2.2.1 android HTC Magic.

yea I was going by the list in the in-game menu. I actually had them in there initially and when the game came out, I checked my initial list against the in game menu, and removed them since they weren’t “official” unique attacks. i was trying to keep consistent with the in game menus.

Okay. No problem for me. I just noticed this, since most command moves are written down.
But I understand your point.

Besides that, didn’t notice any inconsistence so far.

there is an error with some characters’ vitals and stun

e.g. juri is 950/950 but listed as 950/900
i’m pretty sure the twins have 900/900 or 900/950

also many female characters’ weights are listed as 101 lbs, dunno if that was intended (juri = ibuki = cammy?)

just a technicality but even im not sure which is correct: “nationality: japan” or “nationality: japanese”

The twins are 900/1000 iirc.

well there were some health changes made to the AE version of the game when compared to the normal Super version of the game.

the values I put in there I got out of the enterbrain guide, I did not get them from in the game itself. i am at work now and can’t check the enterbrain guide, and i obviously can’t check in game right now since i’m at work.

where were you getting your values from to compare it to? i’m not saying mine are right because i could definitely have made errors, or there could be errors in the enterbrain guide, however i’m like 99% sure that my values are 100% accurate to the enterbrain guide, but that could also be wrong compared to the actual game.

and yes i’m 100% positive that yun and yang were 900/1000 according to the enterbrain guide. i went over that a bunch to be certain since they were the only 2 new characters that had info in the guide.

Bison’s Psycho Punisher Ultra 2 still has the old input, and not the AE charge input.

you must not have updated, i fixed that a few days ago.

Just bought the guide

Good shit.

I just bought it this morning.

and it is not showing the charge back, f,b,f, 3p motion?

can anyone else confirm this?

also if you can tell me what version you have. my most up to date version that i have built here is 1.2 and i only run it on the simulator thing cause i don’t have an android, but it is showing the correct motion here on my end.

http://i53.photobucket.com/albums/g70/unlatched/bison_ultra.jpg

Version 1.0, which is what iTunes shows as well.

Just wanted to add my own feedback.

I think it’s a great app overall and really glad you’ve put the work into it. My main concern with it is with the graphics used for the moves and combo icons. First of all the typeface use for the notations (ie “ST” for standing) and all the words like “OR” etc is really not clear when you need to look at them quickly (which is the whole point of this app). I really feel like legibility is key when looking at reference on a phone so I’d really appreciate an update to this. Also, the icons used for the punches and kicks have too much detail in them, again, leaving them unclear and the letter next to them also doesn’t read. I realise there is a colour associated with them also, but there is too little for it to be immediately obvious. Again, readability is of paramount importance.

Also, the way the the combos are laid out seems a little odd, especially when it is different to applied combo notation convention. I’d rather see them laid out as cr.LP, cr.LK, cr.MP, st.MP xx Dragon Kicks than

  1. cr.LP
  2. cr.LK
  3. cr.MP link
  4. st.MP link
  5. cancel into…
  6. Dragon Kicks.

It is just easier to read. Maybe that’s just me though. Again, the word “Link” is really unclear.

I should point out that I am on an iPhone 3GS so don’t have the retina display. Maybe on yours it looks fine but surely it should be best to be viewed by everyone?

Anyway, hopefully this is constructive enough. It’s a great app overall and definitely worth buying it twice (which at first I was a bit pissed off about but after reading the reasons why I don’t mind so much).

Keep up the good work.

oooh haha gotcha.

yea the Android one is fixed already sorry, the iOS one I can’t put updates online until it is initially approved, which was yesterday evening.

tonight I am uploading the next version for iOS and going to be fixing that, as well as Sagat’s angry scar move.

thanks and sorry for the confusion, I was assuming Android for some reason :slight_smile:

thanks for the feedback. the clarity was honestly something I wanted to hear some feedback on because the font is kind of odd, and we tried to keep it the “SF4” font if you know what I mean. but the clarity of it may mean a change should be made.

as far as the combo layout goes, i did it that way since that is the way that the trial mode does it, as far as stacking it one on the other. the word link may look kind of odd on a 3G actually I didn’t test it out on my 3G iPod but I’ll check it out myself and see how I feel about it.

again, thanks for the feedback.